add sync and GL infos
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1 changed files with 15 additions and 3 deletions
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@ -17,11 +17,21 @@ import qualified SDL
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import qualified SDL.Raw.Video as SDL (glSetAttribute)
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import qualified SDL.Raw.Video as SDL (glSetAttribute)
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import qualified SDL.Raw.Enum as SDL
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import qualified SDL.Raw.Enum as SDL
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import qualified Graphics.Rendering.OpenGL as GL (clear, flush, ClearBuffer(..))
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import qualified Graphics.GL as GLRaw
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import Foreign.Marshal.Array
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import qualified Data.ByteString as B
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import qualified Data.ByteString.Char8 as B8
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import System.Clock
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import System.Clock
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import Control.Monad.Loops
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import Control.Monad.Loops
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import Control.Monad.State.Strict
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import Control.Monad.State.Strict
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-- internal imports
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import Affection.Types as A
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import Affection.Types as A
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import Affection.Class as A
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import Affection.Class as A
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import Affection.StateMachine as A
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import Affection.StateMachine as A
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@ -31,9 +41,6 @@ import Affection.Subsystems as A
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import Affection.Logging as A
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import Affection.Logging as A
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import qualified Graphics.Rendering.OpenGL as GL (clear, flush, ClearBuffer(..))
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-- | Main function which bootstraps everything else.
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-- | Main function which bootstraps everything else.
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withAffection
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withAffection
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:: forall us. (Affectionate us)
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:: forall us. (Affectionate us)
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@ -50,6 +57,8 @@ withAffection AffectionConfig{..} = do
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SDL.initialize is
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SDL.initialize is
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-- give SDL render quality
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-- give SDL render quality
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SDL.HintRenderScaleQuality SDL.$= SDL.ScaleLinear
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SDL.HintRenderScaleQuality SDL.$= SDL.ScaleLinear
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-- sync updates with monitor
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SDL.swapInterval $= SDL.SynchronizedUpdates
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-- just checking…
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-- just checking…
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do
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do
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renderQuality <- SDL.get SDL.HintRenderScaleQuality
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renderQuality <- SDL.get SDL.HintRenderScaleQuality
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@ -70,6 +79,9 @@ withAffection AffectionConfig{..} = do
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mapM_ (\w -> flip SDL.setWindowMode ((\(_,_,z) -> z) w) ((\(_,y,_) -> y) w)) windows
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mapM_ (\w -> flip SDL.setWindowMode ((\(_,_,z) -> z) w) ((\(_,y,_) -> y) w)) windows
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-- SDL.swapInterval $= SDL.SynchronizedUpdates -- <- causes Problems with windows
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-- SDL.swapInterval $= SDL.SynchronizedUpdates -- <- causes Problems with windows
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liftIO $ logIO Debug "Getting Time"
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liftIO $ logIO Debug "Getting Time"
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-- print current used GL Version
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version <- peerArray0 (0 :: Word8) =<< GLRaw.glGetString GLRaw.GL_VERSION
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print (B.pack version)
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-- get current time
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-- get current time
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execTime <- getTime Monotonic
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execTime <- getTime Monotonic
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liftIO $ logIO Debug "Loading initial data container"
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liftIO $ logIO Debug "Loading initial data container"
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