switching to 3D
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3 changed files with 51 additions and 41 deletions
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@ -72,6 +72,7 @@ library
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, clock
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, glib
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, bytestring
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, OpenGL
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-- , sdl2-image
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-- executable example00
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@ -2,6 +2,7 @@
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{-# LANGUAGE BangPatterns #-}
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module Affection
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( withAffection
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, get
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, getAffection
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, putAffection
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-- , withWindow
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@ -13,7 +14,7 @@ module Affection
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import qualified SDL
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import qualified SDL.Internal.Numbered as SDL (toNumber)
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import qualified SDL.Raw as Raw
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import qualified GEGL as G
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-- import qualified GEGL as G
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import Data.Maybe
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import Data.IORef
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@ -39,6 +40,8 @@ import Affection.Actor as A
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import Affection.Animation as A
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import Affection.Util as A
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import Graphics.Rendering.OpenGL as GL (clear, flush, ClearBuffer(..))
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import qualified BABL as B
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-- | Main function which bootstraps everything else.
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@ -52,7 +55,7 @@ withAffection AffectionConfig{..} = do
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SDL.initializeAll
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Only is ->
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SDL.initialize is
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G.gegl_init
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-- G.gegl_init
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-- give SDL render quality
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SDL.HintRenderScaleQuality SDL.$= SDL.ScaleLinear
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-- just checking…
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@ -63,35 +66,36 @@ withAffection AffectionConfig{..} = do
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-- construct window
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window <- SDL.createWindow windowTitle windowConfig
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SDL.showWindow window
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-- create renderer
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renderer <- SDL.createRenderer
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window
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(-1)
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SDL.defaultRenderer
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-- make draw texture
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texture <- SDL.createTexture
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renderer
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SDL.ABGR8888
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SDL.TextureAccessStreaming
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(case canvasSize of
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Just (cw, ch) -> (SDL.V2
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(CInt $ fromIntegral cw)
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(CInt $ fromIntegral ch)
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)
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Nothing ->
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SDL.windowInitialSize windowConfig
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)
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-- make draw surface
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-- pixelFormat <- liftIO $ peek . Raw.surfaceFormat =<< peek ptr
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context <- SDL.glCreateContext(window)
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-- -- create renderer
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-- renderer <- SDL.createRenderer
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-- window
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-- (-1)
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-- SDL.defaultRenderer
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-- -- make draw texture
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-- texture <- SDL.createTexture
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-- renderer
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-- SDL.ABGR8888
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-- SDL.TextureAccessStreaming
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-- (case canvasSize of
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-- Just (cw, ch) -> (SDL.V2
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-- (CInt $ fromIntegral cw)
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-- (CInt $ fromIntegral ch)
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-- )
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-- Nothing ->
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-- SDL.windowInitialSize windowConfig
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-- )
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-- -- make draw surface
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-- -- pixelFormat <- liftIO $ peek . Raw.surfaceFormat =<< peek ptr
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let SDL.V2 (CInt rw) (CInt rh) = windowInitialSize windowConfig
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(w, h) = case canvasSize of
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Just (cw, ch) -> (cw, ch)
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Nothing -> (fromIntegral rw, fromIntegral rh)
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-- stride = fromIntegral (Raw.pixelFormatBytesPerPixel pixelFormat) * w
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bablFormat = B.PixelFormat B.RGBA B.CFu8
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cpp = B.babl_components_per_pixel bablFormat
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!stride = cpp * w
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format <- B.babl_format bablFormat
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-- -- stride = fromIntegral (Raw.pixelFormatBytesPerPixel pixelFormat) * w
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-- bablFormat = B.PixelFormat B.RGBA B.CFu8
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-- cpp = B.babl_components_per_pixel bablFormat
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-- !stride = cpp * w
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-- format <- B.babl_format bablFormat
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-- get current time
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SDL.setWindowMode window initScreenMode
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execTime <- getTime Monotonic
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@ -99,15 +103,16 @@ withAffection AffectionConfig{..} = do
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{ quitEvent = False
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, userState = x
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, drawWindow = window
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, windowRenderer = renderer
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, drawTexture = texture
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, drawFormat = format
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, glContext = context
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-- , windowRenderer = renderer
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-- , drawTexture = texture
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-- , drawFormat = format
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, drawDimensions = case canvasSize of
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Just (cw, ch) -> (cw, ch)
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Nothing -> (w, h)
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, screenMode = initScreenMode
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, drawStride = stride
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, drawCPP = cpp
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-- , drawStride = stride
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-- , drawCPP = cpp
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, drawStack = []
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, elapsedTime = 0
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, deltaTime = 0
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@ -126,8 +131,8 @@ withAffection AffectionConfig{..} = do
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-- Measure time difference form last run
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now <- liftIO $ getTime Monotonic
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let lastTime = sysTime ad
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-- clean draw requests from last run
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MP.mapM_ (invalidateDrawRequest (drawStride ad) (drawCPP ad)) (drawStack ad)
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-- -- clean draw requests from last run
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-- MP.mapM_ (invalidateDrawRequest (drawStride ad) (drawCPP ad)) (drawStack ad)
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-- clean the renderer form last time
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-- SDL.clear renderer
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-- compute dt and update elapsedTime
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@ -144,16 +149,19 @@ withAffection AffectionConfig{..} = do
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-- execute user defined update loop
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unless (pausedTime ad) (updateLoop dt)
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-- execute user defined draw loop
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liftIO $ GL.clear [ColorBuffer, DepthBuffer]
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drawLoop
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liftIO $ flush
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-- handle all new draw requests
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ad2 <- get
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clear <- catMaybes <$>
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MP.mapM (handleDrawRequest (drawStride ad) (drawCPP ad)) (drawStack ad2)
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-- save all draw requests to clear in next run
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put $ ad2
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{ drawStack = clear }
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-- clear <- catMaybes <$>
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-- MP.mapM (handleDrawRequest (drawStride ad) (drawCPP ad)) (drawStack ad2)
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-- -- save all draw requests to clear in next run
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-- put $ ad2
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-- { drawStack = clear }
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-- actual drawing
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SDL.present (windowRenderer ad2)
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SDL.glSwapWindow window
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-- SDL.present (windowRenderer ad2)
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-- save new time
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ad3 <- get
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when (sysTime ad == sysTime ad3) (
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@ -163,7 +171,7 @@ withAffection AffectionConfig{..} = do
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)
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)
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) initContainer
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G.gegl_exit
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-- G.gegl_exit
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cleanUp $ userState nState
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SDL.destroyWindow window
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SDL.quit
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@ -86,6 +86,7 @@ data AffectionData us = AffectionData
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{ quitEvent :: Bool -- ^ Loop breaker.
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, userState :: us -- ^ State data provided by user
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, drawWindow :: SDL.Window -- ^ SDL window
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, glContext :: SDL.GLContext -- ^ OpenGL rendering context
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, windowRenderer :: SDL.Renderer -- ^ Internal renderer of window
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, drawTexture :: SDL.Texture -- ^ SDL Texture to draw to
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, drawFormat :: B.BablFormatPtr -- ^ Target format
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