removing old examples
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9 changed files with 0 additions and 1610 deletions
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{-# LANGUAGE MultiParamTypeClasses #-}
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{-# LANGUAGE TypeFamilies #-}
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import Affection
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import qualified SDL
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import Control.Concurrent.STM
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import Control.Monad.IO.Class (liftIO)
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newtype StateData = StateData
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{ sdSubs :: Subsystems
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}
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data Subsystems = Subsystems
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{ subWindow :: Window
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, subMouse :: Mouse
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, subKeyboard :: Keyboard
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}
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newtype Window = Window (TVar [(UUID, WindowMessage -> Affection StateData ())])
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newtype Mouse = Mouse (TVar [(UUID, MouseMessage -> Affection StateData ())])
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newtype Keyboard = Keyboard (TVar [(UUID, KeyboardMessage -> Affection StateData ())])
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generalSubscribe
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:: TVar [(UUID, msg -> Affection StateData ())]
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-> (msg -> Affection StateData())
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-> Affection StateData UUID
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generalSubscribe t funct = do
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uuid <- genUUID
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liftIO $ atomically $ modifyTVar' t ((uuid, funct) :)
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return uuid
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instance Participant Window StateData where
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type Mesg Window StateData = WindowMessage
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partSubscribers (Window t) = do
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subTups <- liftIO $ readTVarIO t
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return $ map snd subTups
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partSubscribe (Window t) = generalSubscribe t
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partUnSubscribe (Window t) uuid =
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liftIO $ atomically $ modifyTVar' t (filter (\(u, _) -> u /= uuid))
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instance SDLSubsystem Window StateData where
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consumeSDLEvents = consumeSDLWindowEvents
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instance Participant Mouse StateData where
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type Mesg Mouse StateData = MouseMessage
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partSubscribers (Mouse t) = do
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subTups <- liftIO $ readTVarIO t
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return $ map snd subTups
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partSubscribe (Mouse t) = generalSubscribe t
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partUnSubscribe (Mouse t) uuid =
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liftIO $ atomically $ modifyTVar' t (filter (\(u, _) -> u /= uuid))
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instance SDLSubsystem Mouse StateData where
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consumeSDLEvents = consumeSDLMouseEvents
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instance Participant Keyboard StateData where
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type Mesg Keyboard StateData = KeyboardMessage
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partSubscribers (Keyboard t) = do
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subTups <- liftIO $ readTVarIO t
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return $ map snd subTups
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partSubscribe (Keyboard t) = generalSubscribe t
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partUnSubscribe (Keyboard t) uuid =
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liftIO $ atomically $ modifyTVar' t (filter (\(u, _) -> u /= uuid))
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instance SDLSubsystem Keyboard StateData where
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consumeSDLEvents = consumeSDLKeyboardEvents
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main :: IO ()
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main = do
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logIO Debug "Starting"
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let conf = AffectionConfig
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{ initComponents = All
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, windowTitle = "affection: example00"
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, windowConfig = SDL.defaultWindow
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{ SDL.windowOpenGL = Just SDL.defaultOpenGL
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{ SDL.glProfile = SDL.Core SDL.Normal 3 3
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}
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}
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, initScreenMode = SDL.Windowed
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, canvasSize = Nothing
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, loadState = load
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, preLoop = pre
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, eventLoop = handle
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, updateLoop = update
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, drawLoop = draw
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, cleanUp = clean
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}
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withAffection conf
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load :: IO StateData
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load = do
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empty1 <- newTVarIO [] -- ([] :: [(UUID, WindowMessage -> Affection StateData ())])
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empty2 <- newTVarIO [] -- ([] :: [(UUID, MouseMessage -> Affection StateData ())])
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empty3 <- newTVarIO [] -- ([] :: [(UUID, KeyboardMessage -> Affection StateData ())])
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return $ StateData $ Subsystems
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(Window empty1)
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(Mouse empty2)
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(Keyboard empty3)
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pre :: Affection StateData ()
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pre = do
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sd <- getAffection
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_ <- partSubscribe (subKeyboard $ sdSubs sd) exitOnQ
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_ <- partSubscribe (subWindow $ sdSubs sd) exitOnWindowClose
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return ()
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exitOnQ :: KeyboardMessage -> Affection StateData ()
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exitOnQ (MsgKeyboardEvent _ _ _ _ sym) =
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case SDL.keysymKeycode sym of
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SDL.KeycodeQ -> do
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liftIO $ logIO Debug "Yo dog I heard..."
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quit
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_ -> return ()
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exitOnWindowClose :: WindowMessage -> Affection StateData ()
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exitOnWindowClose wm =
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case wm of
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MsgWindowClose _ _ -> do
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liftIO $ logIO Debug "I heard another one..."
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quit
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_ -> return ()
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handle :: [SDL.EventPayload] -> Affection StateData ()
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handle es = do
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(Subsystems a b c) <- sdSubs <$> getAffection
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_ <- consumeSDLEvents a es
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_ <- consumeSDLEvents b es
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_ <- consumeSDLEvents c es
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return ()
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update _ = return ()
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draw = return ()
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clean _ = return ()
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@ -1,110 +0,0 @@
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{-# LANGUAGE RecordWildCards #-}
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import Affection
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import qualified SDL
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import qualified SDL.Raw as Raw
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import qualified GEGL as G
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import qualified BABL as B
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import qualified Data.Map.Strict as M
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import Control.Monad (when)
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import Foreign.Storable (peek)
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import Foreign.C.Types
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import Debug.Trace
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-- main :: IO ()
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-- main = withAllAffection $
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-- withDefaultWindow "test" $ do
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-- changeColor $ RGBA 255 255 255 255
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-- clear
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-- present
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-- liftIO $ delaySec 2
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main :: IO ()
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main = do
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conf <- return $ AffectionConfig
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{ initComponents = All
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, windowTitle = "Affection: example00"
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, windowConfig = SDL.defaultWindow
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, preLoop = return ()
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, eventLoop = const $ return ()
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, updateLoop = update
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, drawLoop = draw
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, loadState = load
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, cleanUp = clean
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, canvasSize = Nothing
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}
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withAffection conf
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data UserData = UserData
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{ nodeGraph :: M.Map String G.GeglNode
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, foreground :: G.GeglBuffer
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-- , lastTick :: Double
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}
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load :: IO UserData
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load = do
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traceM "loading"
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root <- G.gegl_node_new
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traceM "new root node"
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checkerboard <- G.gegl_node_new_child root $ G.checkerboardOperation $
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props $ do
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prop "color1" $ G.RGBA 0.4 0.4 0.4 1
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prop "color2" $ G.RGBA 0.6 0.6 0.6 1
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traceM "checkerboard"
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over <- G.gegl_node_new_child root G.defaultOverOperation
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traceM "over"
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buffer <- G.gegl_buffer_new (Just $ G.GeglRectangle 0 0 800 600) =<<
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B.babl_format (B.PixelFormat B.RGBA B.CFfloat)
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sink <- G.gegl_node_new_child root $ G.Operation "gegl:copy-buffer" $
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props $
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prop "buffer" buffer
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traceM "buffer-source"
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nop <- G.gegl_node_new_child root $ G.Operation "gegl:nop" []
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traceM "nop"
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crop <- G.gegl_node_new_child root $ G.Operation "gegl:crop" $
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props $ do
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prop "width" (800::Double)
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prop "height" (600.0::Double)
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G.gegl_node_link_many [checkerboard, over, crop, sink]
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G.gegl_node_connect_to nop "output" over "aux"
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traceM "connections made"
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myMap <- return $ M.fromList
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[ ("root" , root)
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, ("over" , over)
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, ("background" , checkerboard)
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, ("sink" , sink)
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, ("nop" , nop)
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]
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let roi = G.GeglRectangle 0 0 20 20
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traceM "loading complete"
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return $ UserData
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{ nodeGraph = myMap
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, foreground = buffer
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-- , lastTick = 0
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}
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draw :: Affection UserData ()
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draw = do
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traceM "drawing"
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UserData{..} <- getAffection
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drawRect (nodeGraph M.! "nop") (G.RGB 1 0 0) Fill (G.GeglRectangle 10 10 500 500) foreground
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process $ nodeGraph M.! "sink"
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render Nothing Nothing
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update :: Double -> Affection UserData ()
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update dt = do
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traceM "updating"
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ud <- getAffection
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-- let last = lastTick ud
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-- tick <- getTick
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-- putAffection $ ud { lastTick = tick }
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traceM $ (show $ 1 / dt) ++ " FPS"
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elapsed <- getElapsedTime
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when (elapsed > 20) $
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quit
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clean :: UserData -> IO ()
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clean _ = return ()
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@ -1,170 +0,0 @@
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{-# LANGUAGE RecordWildCards #-}
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import Affection
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import qualified SDL
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import qualified GEGL as G
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import qualified BABL as B
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import qualified Data.Map.Strict as M
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import Debug.Trace
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main :: IO ()
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main = do
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conf <- return $ AffectionConfig
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{ initComponents = All
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, windowTitle = "Affection: example00"
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, windowConfig = SDL.defaultWindow
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, preLoop = return ()
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, eventLoop = handle
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, updateLoop = update
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, drawLoop = draw
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, loadState = load
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, cleanUp = clean
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, canvasSize = Nothing
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}
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withAffection conf
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data UserData = UserData
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-- { nodeGraph :: M.Map String G.GeglNode
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-- , foreground :: G.GeglBuffer
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-- , lastTick :: Double
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-- }
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{ coordinates :: (Double, Double)
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, lastTick :: Double
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}
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load :: IO UserData
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load = do
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-- traceM "loading"
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-- root <- G.gegl_node_new
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-- traceM "new root node"
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-- checkerboard <- G.gegl_node_new_child root $ G.checkerboardOperation $
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-- props $ do
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-- prop "color1" $ G.RGBA 0.4 0.4 0.4 1
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-- prop "color2" $ G.RGBA 0.6 0.6 0.6 1
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-- traceM "checkerboard"
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-- over <- G.gegl_node_new_child root G.defaultOverOperation
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-- traceM "over"
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-- buffer <- G.gegl_buffer_new (Just $ G.GeglRectangle 0 0 800 600) =<<
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-- B.babl_format (B.PixelFormat B.RGBA B.CFfloat)
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-- sink <- G.gegl_node_new_child root $ G.Operation "gegl:copy-buffer" $
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-- props $
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-- prop "buffer" buffer
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-- traceM "buffer-sink"
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-- rect <- G.gegl_node_new_child root $ G.Operation "gegl:rectangle" $
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-- props $ do
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-- prop "x" (0::Double)
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-- prop "y" (0::Double)
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-- prop "width" (20::Double)
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-- prop "height" (20::Double)
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-- prop "color" $ G.RGBA 1 0 0 0.5
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-- traceM "rect"
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-- crop <- G.gegl_node_new_child root $ G.Operation "gegl:crop" $
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-- props $ do
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-- prop "width" (800::Double)
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-- prop "height" (600::Double)
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-- G.gegl_node_link_many [checkerboard, over, crop, sink]
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-- _ <- G.gegl_node_connect_to rect "output" over "aux"
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-- traceM "connections made"
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-- myMap <- return $ M.fromList
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-- [ ("root" , root)
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-- , ("over" , over)
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-- , ("background" , checkerboard)
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-- , ("sink" , sink)
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-- , ("rect" , rect)
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-- , ("crop" , crop)
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-- ]
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-- traceM "loading complete"
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-- return $ UserData
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-- { nodeGraph = myMap
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-- , foreground = buffer
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-- , lastTick = 0
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-- }
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return $ UserData
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{ coordinates = (400, 300)
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, lastTick = 0
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}
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-- drawInit :: Affection UserData ()
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-- drawInit = do
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-- UserData{..} <- getAffection
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-- present (GeglRectangle 0 0 800 600) foreground True
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draw :: Affection UserData ()
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draw = do
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UserData{..} <- getAffection
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traceM "loading"
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root <- liftIO $ G.gegl_node_new
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traceM "new root node"
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checkerboard <- liftIO $ G.gegl_node_new_child root $ G.checkerboardOperation $
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props $ do
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prop "color1" $ G.RGBA 0.4 0.4 0.4 1
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prop "color2" $ G.RGBA 0.6 0.6 0.6 1
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traceM "checkerboard"
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over <- liftIO $ G.gegl_node_new_child root G.defaultOverOperation
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traceM "over"
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buffer <- liftIO $ G.gegl_buffer_new (Just $ G.GeglRectangle 0 0 800 600) =<<
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B.babl_format (B.PixelFormat B.RGBA B.CFfloat)
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sink <- liftIO $ G.gegl_node_new_child root $ G.Operation "gegl:copy-buffer" $
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props $
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prop "buffer" buffer
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traceM "buffer-sink"
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rect <- liftIO $ G.gegl_node_new_child root $ G.Operation "gegl:rectangle" $
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props $ do
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prop "x" $ fst coordinates
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prop "y" $ snd coordinates
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prop "width" (20::Double)
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prop "height" (20::Double)
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prop "color" $ G.RGBA 1 0 0 0.5
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traceM "rect"
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crop <- liftIO $ G.gegl_node_new_child root $ G.Operation "gegl:crop" $
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props $ do
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prop "width" (800::Double)
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prop "height" (600::Double)
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liftIO $ G.gegl_node_link_many [checkerboard, over, crop, sink]
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_ <- liftIO $ G.gegl_node_connect_to rect "output" over "aux"
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traceM "connections made"
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myMap <- return $ M.fromList
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[ ("root" , root)
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, ("over" , over)
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, ("background" , checkerboard)
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, ("sink" , sink)
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, ("rect" , rect)
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, ("crop" , crop)
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]
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traceM "loading complete"
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process (myMap M.! "sink")
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present (GeglRectangle 0 0 800 600) buffer True
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render Nothing Nothing
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update :: Double -> Affection UserData ()
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update dt = do
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traceM "updating"
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tick <- getElapsedTime
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ud <- getAffection
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putAffection $ ud { lastTick = tick }
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return ()
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traceM $ (show $ 1 / dt) ++ " FPS"
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handle (SDL.MouseMotionEvent dat) = do
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let (SDL.P (SDL.V2 x y)) = SDL.mouseMotionEventPos dat
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ud <- getAffection
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putAffection ud
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{ coordinates = (fromIntegral (x - 10), fromIntegral (y - 10))
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}
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-- liftIO $ G.gegl_node_set (nodeGraph ud M.! "rect") $ G.Operation "" $
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-- props $ do
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-- prop "x" (fromIntegral (x - 10) :: Double)
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-- prop "y" $ (fromIntegral (y - 10) :: Double)
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handle (SDL.WindowClosedEvent _) = do
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traceM "seeya!"
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quit
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handle _ =
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return ()
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clean :: UserData -> IO ()
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clean _ = return ()
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@ -1,154 +0,0 @@
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{-# LANGUAGE RecordWildCards #-}
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import Affection
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import qualified SDL
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import qualified GEGL as G
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import qualified BABL as B
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import qualified Data.Map.Strict as M
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import qualified Control.Monad.Parallel as MP
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import Debug.Trace
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main :: IO ()
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main = do
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conf <- return AffectionConfig
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{ initComponents = All
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, windowTitle = "Affection: example00"
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, windowConfig = SDL.defaultWindow
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, preLoop = return ()
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, eventLoop = handle
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, updateLoop = update
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, drawLoop = draw
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, loadState = load
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, cleanUp = clean
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, canvasSize = Nothing
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}
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withAffection conf
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data UserData = UserData
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{ nodeGraph :: M.Map String G.GeglNode
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, actors :: M.Map String (Actor String)
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, foreground :: G.GeglBuffer
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, lastTick :: Double
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, updateActors :: [Actor String]
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}
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load :: IO UserData
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load = do
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traceM "loading"
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root <- G.gegl_node_new
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traceM "new root node"
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checkerboard <- G.gegl_node_new_child root $ G.checkerboardOperation $
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props $ do
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prop "color1" $ G.RGBA 0.4 0.4 0.4 1
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prop "color2" $ G.RGBA 0.6 0.6 0.6 1
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traceM "checkerboard"
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over <- G.gegl_node_new_child root G.defaultOverOperation
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traceM "over"
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buffer <- G.gegl_buffer_new (Just $ G.GeglRectangle 0 0 800 600) =<<
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B.babl_format (B.PixelFormat B.RGBA B.CFfloat)
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sink <- G.gegl_node_new_child root $ G.Operation "gegl:copy-buffer" $
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props $
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prop "buffer" buffer
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traceM "buffer-sink"
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rectProps <- return $
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props $ do
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prop "x" (0::Double)
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prop "y" (0::Double)
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prop "width" (20::Double)
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prop "height" (20::Double)
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prop "color" $ G.RGBA 1 0 0 0.5
|
||||
rect <- G.gegl_node_new_child root $ G.Operation "gegl:rectangle" rectProps
|
||||
traceM "rect"
|
||||
crop <- G.gegl_node_new_child root $ G.Operation "gegl:crop" $
|
||||
props $ do
|
||||
prop "width" (800::Double)
|
||||
prop "height" (600::Double)
|
||||
G.gegl_node_link_many [checkerboard, over, crop, sink]
|
||||
_ <- G.gegl_node_connect_to rect "output" over "aux"
|
||||
rectActor <- return $ Actor (map
|
||||
(\p -> ActorProperty
|
||||
(G.propertyName p)
|
||||
(G.propertyValue p)
|
||||
(Just "rect")
|
||||
)rectProps
|
||||
) (M.singleton "rect" rect)
|
||||
traceM "connections made"
|
||||
myMap <- return $ M.fromList
|
||||
[ ("root" , root)
|
||||
, ("over" , over)
|
||||
, ("background" , checkerboard)
|
||||
, ("sink" , sink)
|
||||
, ("rect" , rect)
|
||||
, ("crop" , crop)
|
||||
]
|
||||
traceM "loading complete"
|
||||
actorMap <- return $ M.fromList
|
||||
[ ("rect", rectActor)
|
||||
]
|
||||
return UserData
|
||||
{ nodeGraph = myMap
|
||||
, actors = actorMap
|
||||
, foreground = buffer
|
||||
, lastTick = 0
|
||||
, updateActors = []
|
||||
}
|
||||
|
||||
-- drawInit :: Affection UserData ()
|
||||
-- drawInit = do
|
||||
-- UserData{..} <- getAffection
|
||||
-- present (GeglRectangle 0 0 800 600) foreground True
|
||||
|
||||
draw :: Affection UserData ()
|
||||
draw = do
|
||||
ud@UserData{..} <- getAffection
|
||||
MP.mapM_ applyProperties updateActors
|
||||
putAffection ud
|
||||
{ updateActors = []
|
||||
}
|
||||
process (nodeGraph M.! "sink")
|
||||
present (GeglRectangle 0 0 800 600) foreground True
|
||||
render Nothing Nothing
|
||||
|
||||
update :: Double -> Affection UserData ()
|
||||
update dt = do
|
||||
traceM "updating"
|
||||
|
||||
tick <- getElapsedTime
|
||||
ud <- getAffection
|
||||
putAffection $ ud { lastTick = tick }
|
||||
|
||||
-- let dt = tick - lastTick ud
|
||||
return ()
|
||||
traceM $ show (1 / dt) ++ " FPS"
|
||||
|
||||
handle :: SDL.EventPayload -> Affection UserData ()
|
||||
handle (SDL.MouseMotionEvent dat) = do
|
||||
let (SDL.P (SDL.V2 x y)) = SDL.mouseMotionEventPos dat
|
||||
ud <- getAffection
|
||||
|
||||
nmap <- return $ M.adjust
|
||||
(updateProperties $ props $ do
|
||||
prop "x" (fromIntegral (x - 10) :: Double)
|
||||
prop "y" (fromIntegral (y - 10) :: Double)
|
||||
)
|
||||
"rect"
|
||||
(actors ud)
|
||||
putAffection ud
|
||||
{ actors = nmap
|
||||
, updateActors = (actors ud M.! "rect") : []
|
||||
}
|
||||
-- liftIO $ G.gegl_node_set (nodeGraph ud M.! "rect") $ G.Operation "" $
|
||||
-- props $ do
|
||||
-- prop "x" (fromIntegral (x - 10) :: Double)
|
||||
-- prop "y" $ (fromIntegral (y - 10) :: Double)
|
||||
|
||||
handle (SDL.WindowClosedEvent _) = do
|
||||
traceM "seeya!"
|
||||
quit
|
||||
|
||||
handle _ =
|
||||
return ()
|
||||
|
||||
clean :: UserData -> IO ()
|
||||
clean _ = return ()
|
|
@ -1,202 +0,0 @@
|
|||
{-# LANGUAGE RecordWildCards #-}
|
||||
{-# LANGUAGE BangPatterns #-}
|
||||
|
||||
import Affection
|
||||
import qualified SDL
|
||||
import qualified GEGL as G
|
||||
import qualified BABL as B
|
||||
|
||||
import qualified Data.Map.Strict as M
|
||||
|
||||
import Control.Monad (when)
|
||||
|
||||
import Foreign.C.Types
|
||||
|
||||
import System.Random (randomRIO)
|
||||
|
||||
import Debug.Trace
|
||||
|
||||
main :: IO ()
|
||||
main = do
|
||||
conf <- return $ AffectionConfig
|
||||
{ initComponents = All
|
||||
, windowTitle = "Affection: example00"
|
||||
, windowConfig = SDL.defaultWindow
|
||||
, preLoop = drawInit
|
||||
, eventLoop = handle
|
||||
, updateLoop = update
|
||||
, drawLoop = draw
|
||||
, loadState = load
|
||||
, cleanUp = clean
|
||||
, canvasSize = Nothing
|
||||
}
|
||||
withAffection conf
|
||||
|
||||
data UserData = UserData
|
||||
{ nodeGraph :: M.Map String G.GeglNode
|
||||
, foreground :: G.GeglBuffer
|
||||
, partsys :: ParticleSystem
|
||||
}
|
||||
|
||||
load :: IO UserData
|
||||
load = do
|
||||
traceM "loading"
|
||||
root <- G.gegl_node_new
|
||||
traceM "new root node"
|
||||
rect <- G.gegl_node_new_child root $ G.Operation "gegl:rectangle" $
|
||||
props $ do
|
||||
prop "x" (0 :: Double)
|
||||
prop "y" (0 :: Double)
|
||||
prop "width" (800 :: Double)
|
||||
prop "height" (600 :: Double)
|
||||
prop "color" $ G.RGB 0 0 0
|
||||
traceM "rect"
|
||||
traceM "checkerboard"
|
||||
over <- G.gegl_node_new_child root G.defaultOverOperation
|
||||
traceM "over"
|
||||
buffer <- G.gegl_buffer_new (Just $ G.GeglRectangle 0 0 800 600) =<<
|
||||
B.babl_format (B.PixelFormat B.RGBA B.CFfloat)
|
||||
sink <- G.gegl_node_new_child root $ G.Operation "gegl:copy-buffer"
|
||||
[G.Property "buffer" $ G.PropertyBuffer buffer
|
||||
]
|
||||
traceM "buffer-sink"
|
||||
nop <- G.gegl_node_new_child root $ G.Operation "gegl:nop" []
|
||||
traceM "nop"
|
||||
crop <- G.gegl_node_new_child root $ G.Operation "gegl:crop"
|
||||
[ G.Property "width" $ G.PropertyDouble 800
|
||||
, G.Property "height" $ G.PropertyDouble 600
|
||||
]
|
||||
traceM "crop"
|
||||
G.gegl_node_link_many [rect, over, crop, sink]
|
||||
G.gegl_node_connect_to nop "output" over "aux"
|
||||
traceM "connections made"
|
||||
myMap <- return $ M.fromList
|
||||
[ ("root" , root)
|
||||
, ("over" , over)
|
||||
, ("sink" , sink)
|
||||
, ("nop" , nop)
|
||||
, ("crop" , crop)
|
||||
]
|
||||
traceM "loading complete"
|
||||
return $ UserData
|
||||
{ nodeGraph = myMap
|
||||
, foreground = buffer
|
||||
, partsys = ParticleSystem (ParticleStorage Nothing []) nop buffer
|
||||
}
|
||||
|
||||
drawInit :: Affection UserData ()
|
||||
drawInit = return ()
|
||||
-- drawInit = do
|
||||
-- UserData{..} <- getAffection
|
||||
-- present (GeglRectangle 0 0 800 600) foreground True
|
||||
|
||||
draw :: Affection UserData ()
|
||||
draw = do
|
||||
traceM "drawing"
|
||||
UserData{..} <- getAffection
|
||||
drawParticleSystem partsys partDraw
|
||||
process $ nodeGraph M.! "sink"
|
||||
present
|
||||
(G.GeglRectangle 0 0 800 600)
|
||||
foreground
|
||||
True
|
||||
render Nothing Nothing
|
||||
|
||||
update :: Double -> Affection UserData ()
|
||||
update dt = do
|
||||
traceM "updating"
|
||||
ad <- get
|
||||
ud <- getAffection
|
||||
delta <- getDelta
|
||||
traceM $ (show $ 1 / delta) ++ " FPS"
|
||||
ud2 <- getAffection
|
||||
!nps <- updateParticleSystem (partsys ud2) delta partUpd
|
||||
putAffection $ ud2 { partsys = nps }
|
||||
|
||||
handle (SDL.MouseMotionEvent dat) =
|
||||
when (SDL.ButtonLeft `elem` SDL.mouseMotionEventState dat)
|
||||
$ do
|
||||
ad <- get
|
||||
ud <- getAffection
|
||||
let (SDL.P (SDL.V2 x y)) = SDL.mouseMotionEventPos dat
|
||||
vx <- liftIO $ randomRIO (-20, 20)
|
||||
vy <- liftIO $ randomRIO (-20, 20)
|
||||
life <- liftIO $ randomRIO (1, 5)
|
||||
r <- liftIO $ randomRIO (0,1)
|
||||
g <- liftIO $ randomRIO (0,1)
|
||||
b <- liftIO $ randomRIO (0,1)
|
||||
tempRoot <- liftIO $ G.gegl_node_new
|
||||
tempOver <- liftIO $ G.gegl_node_new_child tempRoot
|
||||
G.defaultOverOperation
|
||||
tempRect <- liftIO $ G.gegl_node_new_child tempRoot $ G.Operation
|
||||
"gegl:rectangle"
|
||||
[ G.Property "x" $ G.PropertyDouble $ fromIntegral x - 10
|
||||
, G.Property "y" $ G.PropertyDouble $ fromIntegral y - 10
|
||||
, G.Property "width" $ G.PropertyDouble 20
|
||||
, G.Property "height" $ G.PropertyDouble 20
|
||||
, G.Property "color" $ G.PropertyColor $ (G.RGBA r g b 0.5)
|
||||
]
|
||||
liftIO $ G.gegl_node_connect_to tempRect "output" tempOver "aux"
|
||||
-- traceM $ "position is: " ++ show x ++ " " ++ show y
|
||||
-- traceM $ "velocity is: " ++ show vx ++ " " ++ show vy
|
||||
ips <- insertParticle (partsys ud) $
|
||||
Particle
|
||||
{ particleTimeToLive = life
|
||||
, particleCreation = elapsedTime ad
|
||||
, particlePosition = (fromIntegral x, fromIntegral y)
|
||||
, particleRotation = Rad 0
|
||||
, particleVelocity = (vx, vy)
|
||||
, particlePitchRate = Rad 0
|
||||
, particleRootNode = tempRoot
|
||||
, particleNodeGraph = M.fromList
|
||||
[ ("root", tempRoot)
|
||||
, ("over", tempOver)
|
||||
, ("rect", tempRect)
|
||||
]
|
||||
, particleStackCont = tempOver
|
||||
, particleDrawFlange = tempOver
|
||||
}
|
||||
putAffection $ ud
|
||||
{ partsys = ips
|
||||
}
|
||||
-- when (not $ null $ psParts $ partsys ud) $
|
||||
-- liftIO $ G.gegl_node_link
|
||||
-- tempOver
|
||||
-- (particleStackCont $ head $ psParts $ partsys ud)
|
||||
|
||||
handle (SDL.WindowClosedEvent _) = do
|
||||
traceM "seeya!"
|
||||
quit
|
||||
|
||||
handle _ =
|
||||
return ()
|
||||
|
||||
clean :: UserData -> IO ()
|
||||
clean ud = do
|
||||
G.gegl_node_drop (nodeGraph ud M.! "root")
|
||||
|
||||
partUpd :: Double -> Particle -> Affection UserData Particle
|
||||
partUpd sec p = do
|
||||
let !newX = (fst $ particlePosition p) + sec * (fromIntegral $ fst $ particleVelocity p)
|
||||
!newY = (snd $ particlePosition p) + sec * (fromIntegral $ snd $ particleVelocity p)
|
||||
liftIO $ G.gegl_node_set (particleNodeGraph p M.! "rect") $ G.Operation "gegl:rectangle"
|
||||
[ G.Property "x" $ G.PropertyDouble $ newX - 10
|
||||
, G.Property "y" $ G.PropertyDouble $ newY - 10
|
||||
]
|
||||
let !np = p {particlePosition = (newX, newY)}
|
||||
return np
|
||||
|
||||
partDraw :: G.GeglBuffer -> G.GeglNode -> Particle -> Affection UserData ()
|
||||
partDraw _ _ _ = return ()
|
||||
-- partDraw buf node Particle{..} = do
|
||||
-- present
|
||||
-- (G.GeglRectangle (floor $ fst particlePosition - 10) (floor $ snd particlePosition - 10) 20 20)
|
||||
-- buf
|
||||
-- False
|
||||
-- -- ud <- getAffection
|
||||
-- -- drawRect'
|
||||
-- -- particleDrawFlange
|
||||
-- -- (G.RGBA 1 0 0 0.5)
|
||||
-- -- (Fill)
|
||||
-- -- (G.GeglRectangle ((floor $ fst particlePosition) - 10) ((floor $ snd particlePosition) -10) 20 20)
|
||||
-- -- buf
|
|
@ -1,222 +0,0 @@
|
|||
{-# LANGUAGE RecordWildCards #-}
|
||||
|
||||
import Affection
|
||||
import qualified SDL
|
||||
import qualified GEGL as G
|
||||
import qualified BABL as B
|
||||
import qualified Data.Map.Strict as M
|
||||
import Data.List as L
|
||||
import Data.Maybe (fromJust)
|
||||
import Control.Monad (when)
|
||||
import qualified Control.Monad.Parallel as MP
|
||||
|
||||
import Foreign.C.Types
|
||||
|
||||
import Debug.Trace
|
||||
|
||||
main :: IO ()
|
||||
main = do
|
||||
conf <- return AffectionConfig
|
||||
{ initComponents = All
|
||||
, windowTitle = "Affection: example00"
|
||||
, windowConfig = SDL.defaultWindow
|
||||
, canvasSize = Just (3289, 600)
|
||||
, preLoop = return ()
|
||||
, eventLoop = handle
|
||||
, updateLoop = update
|
||||
, drawLoop = draw
|
||||
, loadState = load
|
||||
, cleanUp = clean
|
||||
}
|
||||
withAffection conf
|
||||
|
||||
data UserData = UserData
|
||||
{ nodeGraph :: M.Map String G.GeglNode
|
||||
, actors :: M.Map String (Actor String)
|
||||
, foreground :: G.GeglBuffer
|
||||
, updateActors :: [Actor String]
|
||||
, keysDown :: [SDL.Keycode]
|
||||
, cameraX :: Double
|
||||
}
|
||||
|
||||
load :: IO UserData
|
||||
load = do
|
||||
traceM "loading"
|
||||
root <- G.gegl_node_new
|
||||
traceM "new root node"
|
||||
let bgProps = props $ prop "path" ("examples/example04/panorama.jpg" :: String)
|
||||
bg <- G.gegl_node_new_child root $ G.Operation "gegl:jpg-load" bgProps
|
||||
bgScaleProps <- return $ props $ do
|
||||
prop "y" (600 :: Double)
|
||||
prop "sampler" (fromEnum G.GeglSamplerCubic)
|
||||
bgScale <- G.gegl_node_new_child root $
|
||||
G.Operation "gegl:scale-size-keepaspect" bgScaleProps
|
||||
bgTransProps <- return $ props $ do
|
||||
prop "x" (0 :: Double)
|
||||
prop "y" (0 :: Double)
|
||||
prop "sampler" (fromEnum G.GeglSamplerCubic)
|
||||
bgTrans <- G.gegl_node_new_child root $ G.Operation "gegl:translate" bgTransProps
|
||||
traceM "background"
|
||||
over <- G.gegl_node_new_child root G.defaultOverOperation
|
||||
traceM "over"
|
||||
buffer <- G.gegl_buffer_new (Just $ G.GeglRectangle 0 0 3289 600) =<<
|
||||
B.babl_format (B.PixelFormat B.RGBA B.CFfloat)
|
||||
sink <- G.gegl_node_new_child root $ G.Operation "gegl:copy-buffer" $
|
||||
props $
|
||||
prop "buffer" buffer
|
||||
traceM "buffer-sink"
|
||||
rectProps <- return $ props $ do
|
||||
prop "x" (50 :: Double)
|
||||
prop "y" (290 :: Double)
|
||||
prop "width" (20::Double)
|
||||
prop "height" (20::Double)
|
||||
prop "color" $ G.RGBA 1 0 0 0.5
|
||||
rect <- G.gegl_node_new_child root $ G.Operation "gegl:rectangle" rectProps
|
||||
traceM "rect"
|
||||
crop <- G.gegl_node_new_child root $ G.Operation "gegl:crop" $
|
||||
props $ do
|
||||
prop "width" (3289 :: Double)
|
||||
prop "height" (600 :: Double)
|
||||
G.gegl_node_link_many [bg, bgTrans, bgScale, over, crop, sink]
|
||||
_ <- G.gegl_node_connect_to rect "output" over "aux"
|
||||
rectActor <- return $ Actor (map
|
||||
(\p -> ActorProperty
|
||||
(G.propertyName p)
|
||||
(G.propertyValue p)
|
||||
(Just "rect")
|
||||
)rectProps
|
||||
) (M.singleton "rect" rect)
|
||||
bgActor <- return $ Actor (map
|
||||
(\p -> ActorProperty
|
||||
(G.propertyName p)
|
||||
(G.propertyValue p)
|
||||
(Just "bg")
|
||||
)bgProps ++
|
||||
map (\p -> ActorProperty
|
||||
(G.propertyName p)
|
||||
(G.propertyValue p)
|
||||
(Just "scale")
|
||||
) bgScaleProps ++
|
||||
map (\p -> ActorProperty
|
||||
(G.propertyName p)
|
||||
(G.propertyValue p)
|
||||
(Just "trans")
|
||||
) bgTransProps
|
||||
) (M.fromList
|
||||
[ ("bg", bg)
|
||||
, ("trans", bgTrans)
|
||||
, ("scale", bgScale)
|
||||
])
|
||||
traceM "connections made"
|
||||
myMap <- return $ M.fromList
|
||||
[ ("root" , root)
|
||||
, ("over" , over)
|
||||
, ("background" , bg)
|
||||
, ("sink" , sink)
|
||||
, ("rect" , rect)
|
||||
, ("crop" , crop)
|
||||
]
|
||||
traceM "loading complete"
|
||||
actorMap <- return $ M.fromList
|
||||
[ ("rect", rectActor)
|
||||
, ("background", bgActor)
|
||||
]
|
||||
return UserData
|
||||
{ nodeGraph = myMap
|
||||
, actors = actorMap
|
||||
, foreground = buffer
|
||||
, updateActors = []
|
||||
, keysDown = []
|
||||
, cameraX = 0
|
||||
}
|
||||
|
||||
drawInit :: Affection UserData ()
|
||||
drawInit = do
|
||||
ad <- get
|
||||
ud <- getAffection
|
||||
process (nodeGraph ud M.! "sink")
|
||||
present (GeglRectangle (round $ cameraX ud) 0 800 600) (foreground ud) True
|
||||
render Nothing Nothing
|
||||
|
||||
draw :: Affection UserData ()
|
||||
draw = do
|
||||
ud@UserData{..} <- getAffection
|
||||
MP.mapM_ applyProperties updateActors
|
||||
putAffection ud
|
||||
{ updateActors = []
|
||||
}
|
||||
process (nodeGraph M.! "sink")
|
||||
present (GeglRectangle (round cameraX) 0 800 600) foreground True
|
||||
render
|
||||
(Just $ G.GeglRectangle (round cameraX) 0 800 600)
|
||||
Nothing
|
||||
|
||||
update :: Double -> Affection UserData ()
|
||||
update dt = do
|
||||
traceM "updating"
|
||||
|
||||
ud <- getAffection
|
||||
|
||||
traceM $ show (1 / dt) ++ " FPS"
|
||||
-- traceM $ show $ keysDown ud
|
||||
|
||||
mapM_ (\code -> do
|
||||
let vel = 400 -- velocity in Pixels per second
|
||||
leg = vel * dt
|
||||
(G.PropertyDouble xpos) <-
|
||||
return $ apValue $ fromJust $ L.find (\a -> "x" == apName a) $
|
||||
actorProperties $ actors ud M.! "rect"
|
||||
nmap <- return $ M.adjust
|
||||
(updateProperties $ props $ prop "x" $ xpos +
|
||||
case code of
|
||||
SDL.KeycodeLeft ->
|
||||
if xpos - leg > 0
|
||||
then (- leg)
|
||||
else 0
|
||||
SDL.KeycodeRight ->
|
||||
if xpos + leg < 3269
|
||||
then leg
|
||||
else 0
|
||||
_ -> 0
|
||||
)
|
||||
"rect"
|
||||
(actors ud)
|
||||
let {
|
||||
offset | xpos - cameraX ud > 750 && cameraX ud + leg < 2489 && code == SDL.KeycodeRight =
|
||||
leg
|
||||
| xpos - cameraX ud < 50 && cameraX ud - leg > 0 && code == SDL.KeycodeLeft =
|
||||
(-leg)
|
||||
| otherwise = 0
|
||||
}
|
||||
putAffection ud
|
||||
{ actors = nmap
|
||||
, updateActors = (nmap M.! "rect") : updateActors ud
|
||||
, cameraX = cameraX ud + offset
|
||||
}
|
||||
) (keysDown ud)
|
||||
|
||||
handle :: SDL.EventPayload -> Affection UserData ()
|
||||
handle (SDL.KeyboardEvent dat) =
|
||||
when (not (SDL.keyboardEventRepeat dat)) $ do
|
||||
ud <- getAffection
|
||||
if (SDL.keyboardEventKeyMotion dat == SDL.Pressed)
|
||||
then
|
||||
putAffection ud
|
||||
{ keysDown =
|
||||
SDL.keysymKeycode (SDL.keyboardEventKeysym dat) : keysDown ud
|
||||
}
|
||||
else
|
||||
putAffection ud
|
||||
{ keysDown =
|
||||
delete (SDL.keysymKeycode $ SDL.keyboardEventKeysym dat) (keysDown ud)
|
||||
}
|
||||
|
||||
handle (SDL.WindowClosedEvent _) = do
|
||||
traceM "seeya!"
|
||||
quit
|
||||
|
||||
handle _ =
|
||||
return ()
|
||||
|
||||
clean :: UserData -> IO ()
|
||||
clean _ = return ()
|
Binary file not shown.
Before Width: | Height: | Size: 400 KiB |
|
@ -1,294 +0,0 @@
|
|||
{-# LANGUAGE RecordWildCards, BangPatterns #-}
|
||||
|
||||
import Affection
|
||||
import qualified SDL
|
||||
import qualified GEGL as G
|
||||
import qualified BABL as B
|
||||
import qualified Data.Map.Strict as M
|
||||
import qualified Data.Matrix as X
|
||||
import Data.List as L
|
||||
import Data.Maybe (fromJust, catMaybes)
|
||||
-- import Data.Vector as V
|
||||
import System.Random (randomRIO)
|
||||
import Control.Monad as CM (when, unless, foldM)
|
||||
import qualified Control.Monad.Parallel as MP
|
||||
import Control.Parallel.Strategies
|
||||
import Foreign.C.Types
|
||||
import Foreign.Marshal.Utils
|
||||
|
||||
import Debug.Trace
|
||||
|
||||
dimension :: Int
|
||||
dimension = 60
|
||||
|
||||
resolution :: Int
|
||||
resolution = 600
|
||||
|
||||
main :: IO ()
|
||||
main = do
|
||||
conf <- return AffectionConfig
|
||||
{ initComponents = All
|
||||
, windowTitle = "Affection: example00"
|
||||
, windowConfig = SDL.defaultWindow
|
||||
{ windowInitialSize = SDL.V2
|
||||
(CInt $ fromIntegral resolution)
|
||||
(CInt $ fromIntegral resolution)
|
||||
}
|
||||
, canvasSize = Nothing
|
||||
, preLoop = loadList
|
||||
, eventLoop = handle
|
||||
, updateLoop = Main.update
|
||||
, drawLoop = draw
|
||||
, loadState = load
|
||||
, cleanUp = clean
|
||||
}
|
||||
withAffection conf
|
||||
|
||||
data UserData = UserData
|
||||
{ nodeGraph :: M.Map String G.GeglNode
|
||||
, foreground :: G.GeglBuffer
|
||||
, keysDown :: [SDL.Keycode]
|
||||
, liveIndices :: [(Int, Int)]
|
||||
, indices :: [(Int, Int)]
|
||||
-- , cells :: [((Int, Int), Actor String)]
|
||||
-- , updateActors :: [Actor String]
|
||||
}
|
||||
|
||||
load :: IO UserData
|
||||
load = do
|
||||
traceM "loading"
|
||||
root <- G.gegl_node_new
|
||||
traceM "new root node"
|
||||
let bgProps = props $ do
|
||||
prop "x" (0 :: Double)
|
||||
prop "y" (0 :: Double)
|
||||
prop "width" (fromIntegral resolution :: Double)
|
||||
prop "height" (fromIntegral resolution :: Double)
|
||||
prop "color" $ G.RGB 0 0 0
|
||||
bg <- G.gegl_node_new_child root $ G.Operation "gegl:rectangle" bgProps
|
||||
traceM "background"
|
||||
over <- G.gegl_node_new_child root G.defaultOverOperation
|
||||
traceM "over"
|
||||
buffer <- G.gegl_buffer_new (Just $ G.GeglRectangle 0 0 resolution resolution) =<<
|
||||
B.babl_format (B.PixelFormat B.RGBA B.CFfloat)
|
||||
sink <- G.gegl_node_new_child root $ G.Operation "gegl:copy-buffer" $
|
||||
props $
|
||||
prop "buffer" buffer
|
||||
traceM "buffer-sink"
|
||||
crop <- G.gegl_node_new_child root $ G.Operation "gegl:crop" $
|
||||
props $ do
|
||||
prop "width" (fromIntegral resolution :: Double)
|
||||
prop "height" (fromIntegral resolution :: Double)
|
||||
G.gegl_node_link_many [bg, over, crop, sink]
|
||||
nop <- G.gegl_node_new_child root $ G.Operation "gegl:nop" []
|
||||
_ <- G.gegl_node_connect_to nop "output" over "aux"
|
||||
traceM "connections made"
|
||||
myMap <- return $ M.fromList
|
||||
[ ("root" , root)
|
||||
, ("over" , over)
|
||||
, ("background" , bg)
|
||||
, ("sink" , sink)
|
||||
, ("nop" , nop)
|
||||
, ("crop" , crop)
|
||||
]
|
||||
traceM "building matrix"
|
||||
let !emptyMatrix = X.matrix dimension dimension (const False)
|
||||
!indices = [(row, col) | row <- [1..dimension], col <- [1..dimension]]
|
||||
-- traceM "building cells"
|
||||
-- cells <- foldM (\acc index@(row, col) -> do
|
||||
-- tempOver <- G.gegl_node_new_child root $ G.defaultOverOperation
|
||||
-- let !scale = (fromIntegral resolution) / (fromIntegral dimension)
|
||||
-- tempProps =
|
||||
-- props $ do
|
||||
-- prop "x" (((fromIntegral col) - 1) * scale :: Double)
|
||||
-- prop "y" (((fromIntegral row) - 1) * scale :: Double)
|
||||
-- prop "width" (scale :: Double)
|
||||
-- prop "height" (scale :: Double)
|
||||
-- prop "color" $ G.RGB 1 1 1
|
||||
-- tempRect <- G.gegl_node_new_child root $ G.Operation "gegl:rectangle"
|
||||
-- tempProps
|
||||
-- G.gegl_node_connect_to tempRect "output" tempOver "aux"
|
||||
-- let tempMap = M.fromList
|
||||
-- [ ("over", tempOver)
|
||||
-- , ("rect", tempRect)
|
||||
-- ]
|
||||
-- tempAProps =
|
||||
-- map (\p -> ActorProperty
|
||||
-- { apName = G.propertyName p
|
||||
-- , apValue = G.propertyValue p
|
||||
-- , apMapping = Just "rect"
|
||||
-- }) tempProps
|
||||
-- traceIO $ show index
|
||||
-- return $ (index, Actor
|
||||
-- { actorProperties = tempAProps
|
||||
-- , actorNodes = tempMap
|
||||
-- }) : acc
|
||||
-- )
|
||||
-- ([] :: [((Int, Int), Actor String)])
|
||||
-- indices
|
||||
-- :: IO [((Int, Int), Actor String)]
|
||||
traceM "loading complete"
|
||||
return UserData
|
||||
{ nodeGraph = myMap
|
||||
, foreground = buffer
|
||||
, keysDown = []
|
||||
, indices = indices
|
||||
, liveIndices = []
|
||||
-- , cells = cells
|
||||
-- , updateActors = []
|
||||
}
|
||||
|
||||
loadList :: Affection UserData ()
|
||||
loadList = do
|
||||
ud@UserData{..} <- getAffection
|
||||
init <- foldM (\acc coord -> do
|
||||
trig <- liftIO $ randomRIO (True, False)
|
||||
if trig then return (coord : acc) else return acc
|
||||
) [] indices
|
||||
putAffection ud
|
||||
{ liveIndices = init
|
||||
}
|
||||
|
||||
getNeighbors :: (Int, Int) -> Affection UserData [(Int, Int)]
|
||||
getNeighbors (row, col) =
|
||||
do
|
||||
UserData{..} <- getAffection
|
||||
mapM (\(pr, pc) ->
|
||||
return (overflow(row + pr), overflow(col + pc))
|
||||
) lcs
|
||||
where
|
||||
overflow x
|
||||
| x < 1 = dimension
|
||||
| x > dimension = 1
|
||||
| otherwise = x
|
||||
|
||||
lcs :: [(Int, Int)]
|
||||
lcs =
|
||||
[ (-1, -1)
|
||||
, (-1, 0)
|
||||
, (-1, 1)
|
||||
, (0, -1)
|
||||
-- , (0, 0)
|
||||
, (0, 1)
|
||||
, (1, -1)
|
||||
, (1, 0)
|
||||
, (1, 1)
|
||||
]
|
||||
|
||||
draw :: Affection UserData ()
|
||||
draw = do
|
||||
traceM "drawing"
|
||||
ad <- get
|
||||
ud@UserData{..} <- getAffection
|
||||
SDL.rendererDrawColor (windowRenderer ad) SDL.$= (SDL.V4 0 0 0 255)
|
||||
SDL.clear (windowRenderer ad)
|
||||
SDL.rendererDrawColor (windowRenderer ad) SDL.$= (SDL.V4 255 255 255 255)
|
||||
MP.mapM_ (\(row, col) ->
|
||||
let scale = floor (fromIntegral resolution / fromIntegral dimension)
|
||||
in
|
||||
SDL.fillRect
|
||||
(windowRenderer ad)
|
||||
(Just ( SDL.Rectangle
|
||||
(SDL.P (SDL.V2
|
||||
(CInt $ fromIntegral $ (col - 1) * scale)
|
||||
(CInt $ fromIntegral $ (row - 1) * scale)
|
||||
))
|
||||
(SDL.V2
|
||||
(CInt $ fromIntegral $ scale)
|
||||
(CInt $ fromIntegral $ scale)
|
||||
)
|
||||
))
|
||||
) liveIndices
|
||||
-- render Nothing Nothing
|
||||
-- let livingActors = catMaybes $ parMap rpar (\i -> lookup i cells) liveIndices
|
||||
-- unless (null livingActors) $ do
|
||||
-- liftIO $ G.gegl_node_link_many $
|
||||
-- parMap rpar (\a -> (actorNodes a) M.! "over") livingActors
|
||||
-- _ <- liftIO $ G.gegl_node_link ((actorNodes $ last livingActors) M.! "over")
|
||||
-- (nodeGraph M.! "nop")
|
||||
-- return ()
|
||||
-- process (nodeGraph M.! "sink")
|
||||
-- present (G.GeglRectangle 0 0 resolution resolution) foreground True
|
||||
-- render
|
||||
-- Nothing
|
||||
-- Nothing
|
||||
-- _ <- liftIO $ MP.mapM
|
||||
-- (\a -> G.gegl_node_disconnect (actorNodes a M.! "over") "input"
|
||||
-- ) livingActors
|
||||
-- putAffection ud
|
||||
-- { updateActors = []
|
||||
-- }
|
||||
|
||||
update :: Double -> Affection UserData ()
|
||||
update dt = do
|
||||
traceM "updating"
|
||||
|
||||
ud <- getAffection
|
||||
elapsed <- getElapsedTime
|
||||
|
||||
traceM $ show (1 / dt) ++ " FPS"
|
||||
traceM $ show $ keysDown ud
|
||||
|
||||
relevant <- getRelevant (liveIndices ud)
|
||||
|
||||
new <- catMaybes <$> MP.mapM (\coord@(row, col) -> do
|
||||
neighs <-
|
||||
foldl (\acc n -> if n `elem` liveIndices ud then acc + 1 else acc) 0 <$>
|
||||
getNeighbors coord
|
||||
let ret
|
||||
| coord `elem` liveIndices ud && (neighs == 2 || neighs == 3) =
|
||||
Just coord
|
||||
| neighs == 3 =
|
||||
Just coord
|
||||
| otherwise =
|
||||
Nothing
|
||||
return ret
|
||||
) relevant
|
||||
|
||||
ud2 <- getAffection
|
||||
putAffection ud2
|
||||
{ liveIndices = new
|
||||
}
|
||||
|
||||
mapM_ (\code ->
|
||||
when (code == SDL.KeycodeR) loadList
|
||||
) (keysDown ud)
|
||||
|
||||
getRelevant :: [(Int, Int)] -> Affection UserData [(Int, Int)]
|
||||
getRelevant ls =
|
||||
getRelevant' ls
|
||||
where
|
||||
getRelevant' xs = foldM (\acc x -> do
|
||||
neighs <- getNeighbors x
|
||||
let slice = (x : neighs)
|
||||
rels = foldl (\a y ->
|
||||
if y `elem` acc then a else y : a
|
||||
) [] slice
|
||||
return (acc ++ rels)
|
||||
) [] xs
|
||||
|
||||
handle :: SDL.EventPayload -> Affection UserData ()
|
||||
handle (SDL.KeyboardEvent dat) =
|
||||
when (not (SDL.keyboardEventRepeat dat)) $ do
|
||||
ud <- getAffection
|
||||
if (SDL.keyboardEventKeyMotion dat == SDL.Pressed)
|
||||
then
|
||||
putAffection ud
|
||||
{ keysDown =
|
||||
SDL.keysymKeycode (SDL.keyboardEventKeysym dat) : keysDown ud
|
||||
}
|
||||
else
|
||||
putAffection ud
|
||||
{ keysDown =
|
||||
delete (SDL.keysymKeycode $ SDL.keyboardEventKeysym dat) (keysDown ud)
|
||||
}
|
||||
|
||||
handle (SDL.WindowClosedEvent _) = do
|
||||
traceM "seeya!"
|
||||
quit
|
||||
|
||||
handle _ =
|
||||
return ()
|
||||
|
||||
clean :: UserData -> IO ()
|
||||
clean _ = return ()
|
|
@ -1,313 +0,0 @@
|
|||
{-# LANGUAGE RecordWildCards, BangPatterns #-}
|
||||
|
||||
import Affection
|
||||
import qualified SDL
|
||||
import qualified GEGL as G
|
||||
import qualified BABL as B
|
||||
import qualified Data.Map.Strict as M
|
||||
import qualified Data.HashMap.Strict as HM
|
||||
import qualified Data.HashSet as HS
|
||||
import qualified Data.Matrix as X
|
||||
import Data.List as L
|
||||
import Data.Foldable (foldrM, foldlM)
|
||||
import Data.Maybe (fromJust, catMaybes)
|
||||
-- import Data.Vector as V
|
||||
import System.Random (randomRIO)
|
||||
import Control.Monad as CM (when, unless)
|
||||
import qualified Control.Monad.Parallel as MP
|
||||
import Control.Parallel.Strategies
|
||||
import Foreign.C.Types
|
||||
import Foreign.Marshal.Utils
|
||||
|
||||
import Debug.Trace
|
||||
|
||||
dimension :: Int
|
||||
dimension = 60
|
||||
|
||||
resolution :: Int
|
||||
resolution = 600
|
||||
|
||||
main :: IO ()
|
||||
main = do
|
||||
conf <- return AffectionConfig
|
||||
{ initComponents = All
|
||||
, windowTitle = "Affection: example00"
|
||||
, windowConfig = SDL.defaultWindow
|
||||
{ windowInitialSize = SDL.V2
|
||||
(CInt $ fromIntegral resolution)
|
||||
(CInt $ fromIntegral resolution)
|
||||
}
|
||||
, canvasSize = Nothing
|
||||
, initScreenMode = SDL.Windowed
|
||||
, preLoop = loadList
|
||||
, eventLoop = handle
|
||||
, updateLoop = Main.update
|
||||
, drawLoop = draw
|
||||
, loadState = load
|
||||
, cleanUp = clean
|
||||
}
|
||||
withAffection conf
|
||||
|
||||
data UserData = UserData
|
||||
{ nodeGraph :: M.Map String G.GeglNode
|
||||
, foreground :: G.GeglBuffer
|
||||
, keysDown :: [SDL.Keycode]
|
||||
, liveIndices :: HS.HashSet (Int, Int)
|
||||
, indices :: [(Int, Int)]
|
||||
, cells :: HM.HashMap (Int, Int) (Actor String)
|
||||
, updateActors :: [Actor String]
|
||||
}
|
||||
|
||||
load :: IO UserData
|
||||
load = do
|
||||
traceM "loading"
|
||||
root <- G.gegl_node_new
|
||||
traceM "new root node"
|
||||
let bgProps = props $ do
|
||||
prop "x" (0 :: Double)
|
||||
prop "y" (0 :: Double)
|
||||
prop "width" (fromIntegral resolution :: Double)
|
||||
prop "height" (fromIntegral resolution :: Double)
|
||||
prop "color" $ G.RGB 0 0 0
|
||||
bg <- G.gegl_node_new_child root $ G.Operation "gegl:rectangle" bgProps
|
||||
traceM "background"
|
||||
over <- G.gegl_node_new_child root G.defaultOverOperation
|
||||
traceM "over"
|
||||
buffer <- G.gegl_buffer_new (Just $ G.GeglRectangle 0 0 resolution resolution) =<<
|
||||
B.babl_format (B.PixelFormat B.RGBA B.CFfloat)
|
||||
sink <- G.gegl_node_new_child root $ G.Operation "gegl:copy-buffer" $
|
||||
props $
|
||||
prop "buffer" buffer
|
||||
traceM "buffer-sink"
|
||||
crop <- G.gegl_node_new_child root $ G.Operation "gegl:crop" $
|
||||
props $ do
|
||||
prop "width" (fromIntegral resolution :: Double)
|
||||
prop "height" (fromIntegral resolution :: Double)
|
||||
G.gegl_node_link_many [bg, over, crop, sink]
|
||||
nop <- G.gegl_node_new_child root $ G.Operation "gegl:nop" []
|
||||
_ <- G.gegl_node_connect_to nop "output" over "aux"
|
||||
traceM "connections made"
|
||||
myMap <- return $ M.fromList
|
||||
[ ("root" , root)
|
||||
, ("over" , over)
|
||||
, ("background" , bg)
|
||||
, ("sink" , sink)
|
||||
, ("nop" , nop)
|
||||
, ("crop" , crop)
|
||||
]
|
||||
traceM "building matrix"
|
||||
let !emptyMatrix = X.matrix dimension dimension (const False)
|
||||
!indices = [(row, col) | row <- [1..dimension], col <- [1..dimension]]
|
||||
traceM "building cells"
|
||||
cells <- foldrM (\index@(row, col) acc -> do
|
||||
tempOver <- G.gegl_node_new_child root $ G.defaultOverOperation
|
||||
let !scale = (fromIntegral resolution) / (fromIntegral dimension)
|
||||
tempProps =
|
||||
props $ do
|
||||
prop "x" (((fromIntegral col) - 1) * scale :: Double)
|
||||
prop "y" (((fromIntegral row) - 1) * scale :: Double)
|
||||
prop "width" (scale :: Double)
|
||||
prop "height" (scale :: Double)
|
||||
prop "color" $ G.RGB 1 1 1
|
||||
tempRect <- G.gegl_node_new_child root $ G.Operation "gegl:rectangle"
|
||||
tempProps
|
||||
G.gegl_node_connect_to tempRect "output" tempOver "aux"
|
||||
let tempMap = M.fromList
|
||||
[ ("over", tempOver)
|
||||
, ("rect", tempRect)
|
||||
]
|
||||
tempAProps =
|
||||
map (\p -> ActorProperty
|
||||
{ apName = G.propertyName p
|
||||
, apValue = G.propertyValue p
|
||||
, apMapping = Just ("rect", "color")
|
||||
}) tempProps
|
||||
traceIO $ show index
|
||||
return $ HM.insert index Actor
|
||||
{ actorProperties = tempAProps
|
||||
, actorNodes = tempMap
|
||||
}
|
||||
acc
|
||||
)
|
||||
HM.empty
|
||||
indices
|
||||
traceM "loading complete"
|
||||
return UserData
|
||||
{ nodeGraph = myMap
|
||||
, foreground = buffer
|
||||
, keysDown = []
|
||||
, indices = indices
|
||||
, liveIndices = HS.empty
|
||||
, cells = cells
|
||||
, updateActors = []
|
||||
}
|
||||
|
||||
loadList :: Affection UserData ()
|
||||
loadList = do
|
||||
ud@UserData{..} <- getAffection
|
||||
-- init <- foldrM (\coord acc -> do
|
||||
init <- foldlM (\acc coord -> do
|
||||
trig <- liftIO $ randomRIO (True, False)
|
||||
if trig then return (HS.insert coord acc) else return acc
|
||||
) HS.empty indices
|
||||
putAffection ud
|
||||
{ liveIndices = init
|
||||
}
|
||||
|
||||
getNeighbors :: (Int, Int) -> [(Int, Int)]
|
||||
getNeighbors (row, col) =
|
||||
map (\(pr, pc) -> (overflow(row + pr), overflow(col + pc))) lcs
|
||||
where
|
||||
overflow x
|
||||
| x < 1 = dimension
|
||||
| x > dimension = 1
|
||||
| otherwise = x
|
||||
|
||||
lcs :: [(Int, Int)]
|
||||
lcs =
|
||||
[ (-1, -1)
|
||||
, (-1, 0)
|
||||
, (-1, 1)
|
||||
, (0, -1)
|
||||
-- , (0, 0)
|
||||
, (0, 1)
|
||||
, (1, -1)
|
||||
, (1, 0)
|
||||
, (1, 1)
|
||||
]
|
||||
|
||||
draw :: Affection UserData ()
|
||||
draw = do
|
||||
traceM "drawing"
|
||||
ud@UserData{..} <- getAffection
|
||||
let livingActors = parMap rpar (cells HM.!) $ HS.toList liveIndices
|
||||
unless (null livingActors) $ do
|
||||
liftIO $ G.gegl_node_link_many $
|
||||
parMap rpar (\a -> (actorNodes a) M.! "over") livingActors
|
||||
_ <- liftIO $ G.gegl_node_link ((actorNodes $ last livingActors) M.! "over")
|
||||
(nodeGraph M.! "nop")
|
||||
return ()
|
||||
process (nodeGraph M.! "sink")
|
||||
present (G.GeglRectangle 0 0 resolution resolution) foreground True
|
||||
render
|
||||
Nothing
|
||||
Nothing
|
||||
-- _ <- liftIO $ MP.mapM
|
||||
-- (\a -> G.gegl_node_disconnect (actorNodes a M.! "over") "input"
|
||||
-- ) livingActors
|
||||
putAffection ud
|
||||
{ updateActors = []
|
||||
}
|
||||
|
||||
update :: Double -> Affection UserData ()
|
||||
update dt = do
|
||||
traceM "updating"
|
||||
|
||||
ud <- getAffection
|
||||
elapsed <- getElapsedTime
|
||||
|
||||
traceM $ show (1 / dt) ++ " FPS"
|
||||
traceM $ show $ keysDown ud
|
||||
|
||||
relevant <- getRelevant (liveIndices ud)
|
||||
|
||||
-- let new = HS.fromList $ catMaybes $ parMap rpar (\coord@(row, col) ->
|
||||
-- let neighs =
|
||||
-- foldl (\acc n -> if n `elem` liveIndices ud then acc + 1 else acc) 0 $
|
||||
-- getNeighbors coord
|
||||
-- ret
|
||||
-- | coord `elem` liveIndices ud && (neighs == 2 || neighs == 3) =
|
||||
-- Just coord
|
||||
-- | neighs == 3 =
|
||||
-- Just coord
|
||||
-- | otherwise =
|
||||
-- Nothing
|
||||
-- in ret
|
||||
-- ) (HS.toList relevant)
|
||||
|
||||
new <- foldrM (\coord@(row, col) acc -> do
|
||||
-- new <- foldlM (\acc coord@(row, col) -> do
|
||||
let !neighs = sum $
|
||||
map (\n -> if n `elem` liveIndices ud then 1 else 0)$
|
||||
getNeighbors coord
|
||||
ret
|
||||
| coord `elem` liveIndices ud && (neighs == 2 || neighs == 3) =
|
||||
HS.insert coord acc
|
||||
| neighs == 3 =
|
||||
HS.insert coord acc
|
||||
| otherwise =
|
||||
acc
|
||||
return ret
|
||||
) HS.empty relevant
|
||||
|
||||
-- new <- catMaybes <$> MP.mapM (\coord@(row, col) -> do
|
||||
-- neighs <-
|
||||
-- foldl (\acc n -> if n `elem` liveIndices ud then acc + 1 else acc) 0 <$>
|
||||
-- getNeighbors coord
|
||||
-- let ret
|
||||
-- | coord `elem` liveIndices ud && (neighs == 2 || neighs == 3) =
|
||||
-- Just coord
|
||||
-- | neighs == 3 =
|
||||
-- Just coord
|
||||
-- | otherwise =
|
||||
-- Nothing
|
||||
-- return ret
|
||||
-- ) relevant
|
||||
|
||||
ud2 <- getAffection
|
||||
putAffection ud2
|
||||
{ liveIndices = new
|
||||
}
|
||||
|
||||
mapM_ (\code ->
|
||||
when (code == SDL.KeycodeR) loadList
|
||||
) (keysDown ud)
|
||||
|
||||
getRelevant :: HS.HashSet (Int, Int) -> Affection UserData (HS.HashSet (Int, Int))
|
||||
getRelevant ls = do
|
||||
getRelevant' ls
|
||||
where
|
||||
getRelevant' xs = foldlM (\acc x ->
|
||||
let neighs = getNeighbors x
|
||||
slice = (x : neighs)
|
||||
rels = foldr (\y a ->
|
||||
-- rels = foldl (\a y ->
|
||||
if y `elem` acc then a else HS.insert y a
|
||||
) HS.empty slice
|
||||
in return (acc `HS.union` rels)
|
||||
) HS.empty xs
|
||||
|
||||
handle :: SDL.EventPayload -> Affection UserData ()
|
||||
handle (SDL.KeyboardEvent dat) =
|
||||
when (not (SDL.keyboardEventRepeat dat)) $ do
|
||||
ud <- getAffection
|
||||
if (SDL.keyboardEventKeyMotion dat == SDL.Pressed)
|
||||
then
|
||||
putAffection ud
|
||||
{ keysDown =
|
||||
SDL.keysymKeycode (SDL.keyboardEventKeysym dat) : keysDown ud
|
||||
}
|
||||
else
|
||||
putAffection ud
|
||||
{ keysDown =
|
||||
delete (SDL.keysymKeycode $ SDL.keyboardEventKeysym dat) (keysDown ud)
|
||||
}
|
||||
|
||||
handle (SDL.WindowClosedEvent _) = do
|
||||
traceM "seeya!"
|
||||
quit
|
||||
|
||||
handle _ =
|
||||
return ()
|
||||
|
||||
clean :: UserData -> IO ()
|
||||
clean _ = return ()
|
||||
|
||||
parHSMap f = (`using` parTraversable rpar) . HM.map f
|
||||
|
||||
-- catHSMaybe =
|
||||
-- foldr (\x acc ->
|
||||
-- case x of
|
||||
-- Just a -> a `HS.insert` acc
|
||||
-- Nothing -> acc
|
||||
-- ) HS.empty
|
Loading…
Reference in a new issue