quitting SDL properly causes problems sometimes....
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@ -162,5 +162,5 @@ withAffection AffectionConfig{..} = do
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liftIO $ logIO Debug "Destroying Window"
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liftIO $ logIO Debug "Destroying Window"
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SDL.glDeleteContext context
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SDL.glDeleteContext context
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SDL.destroyWindow window
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SDL.destroyWindow window
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SDL.quit
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-- SDL.quit
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liftIO $ logIO Debug "This is the end"
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liftIO $ logIO Debug "This is the end"
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