hunt warnings

This commit is contained in:
nek0 2020-05-04 13:40:57 +02:00
parent 8b26781217
commit bc08ca55a4
6 changed files with 24 additions and 63 deletions

View file

@ -7,10 +7,9 @@ import Affection as A
import Control.Concurrent.STM import Control.Concurrent.STM
import Control.Concurrent.MVar import Control.Concurrent.MVar
import Control.Monad.IO.Class (liftIO)
import Control.Monad import Control.Monad
import qualified SDL hiding (Window(..)) import qualified SDL
import Data.Maybe (isJust, fromJust) import Data.Maybe (isJust, fromJust)
import Data.String import Data.String
@ -129,19 +128,19 @@ pre sd = do
return () return ()
exitOnQ :: MVar Bool -> KeyboardMessage -> Affection () exitOnQ :: MVar Bool -> KeyboardMessage -> Affection ()
exitOnQ break (MsgKeyboardEvent _ _ _ _ sym) = exitOnQ nextStep (MsgKeyboardEvent _ _ _ _ sym) =
case SDL.keysymKeycode sym of case SDL.keysymKeycode sym of
SDL.KeycodeQ -> do SDL.KeycodeQ -> do
liftIO $ logIO Debug "Yo dog I heard..." liftIO $ logIO Debug "Yo dog I heard..."
void $ liftIO $ swapMVar break False void $ liftIO $ swapMVar nextStep False
_ -> return () _ -> return ()
exitOnWindowClose :: MVar Bool -> WindowMessage -> Affection () exitOnWindowClose :: MVar Bool -> WindowMessage -> Affection ()
exitOnWindowClose break wm = exitOnWindowClose nextStep wm =
case wm of case wm of
MsgWindowClose _ _ -> do MsgWindowClose _ _ -> do
liftIO $ logIO Debug "I heard another one..." liftIO $ logIO Debug "I heard another one..."
void $ liftIO $ swapMVar break False void $ liftIO $ swapMVar nextStep False
_ -> return () _ -> return ()
joyConnectDisconnect :: MVar [SDL.Joystick] -> JoystickMessage -> Affection () joyConnectDisconnect :: MVar [SDL.Joystick] -> JoystickMessage -> Affection ()
@ -164,10 +163,13 @@ handle sd es = do
mapM_ (\e -> liftIO $ logIO Verbose $ "LEFTOVER: " <> fromString (show e)) mapM_ (\e -> liftIO $ logIO Verbose $ "LEFTOVER: " <> fromString (show e))
leftovers leftovers
update :: StateData -> Double -> Affection ()
update _ _ = return () update _ _ = return ()
draw :: StateData -> Affection ()
draw _ = return () draw _ = return ()
clean :: StateData -> IO ()
clean _ = return () clean _ = return ()
generalSubscribers generalSubscribers

View file

@ -3,13 +3,10 @@
{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE ForeignFunctionInterface #-}
import Affection as A import Affection as A
import SDL (($=))
import qualified SDL import qualified SDL
import qualified Graphics.Rendering.OpenGL as GL
import Control.Concurrent.STM import Control.Concurrent.STM
import Control.Concurrent.MVar import Control.Concurrent.MVar
import Control.Monad.IO.Class (liftIO)
import Control.Monad import Control.Monad
import Control.DeepSeq (deepseq) import Control.DeepSeq (deepseq)
@ -21,8 +18,6 @@ import System.Random (randomRIO)
import NanoVG hiding (V2(..)) import NanoVG hiding (V2(..))
import Linear
import Foreign.C.Types (CInt(..)) import Foreign.C.Types (CInt(..))
-- internal imports -- internal imports
@ -69,7 +64,7 @@ load = do
liftIO $ logIO A.Debug "init GLEW" liftIO $ logIO A.Debug "init GLEW"
_ <- glewInit _ <- glewInit
liftIO $ logIO A.Debug "making random" liftIO $ logIO A.Debug "making random"
randList <- mapM (\_ -> randomRIO (0,1)) [0..3599] randList <- mapM (\_ -> randomRIO (0,1)) [0 .. (3599 :: Int)]
liftIO $ logIO A.Debug "creating context" liftIO $ logIO A.Debug "creating context"
nanoCtx <- createGL3 (S.fromList [Antialias, StencilStrokes, NanoVG.Debug]) nanoCtx <- createGL3 (S.fromList [Antialias, StencilStrokes, NanoVG.Debug])
let fullMatrix = fromList 60 60 randList let fullMatrix = fromList 60 60 randList
@ -121,11 +116,10 @@ reloadOnR ud (MsgKeyboardEvent _ _ _ _ sym) =
case SDL.keysymKeycode sym of case SDL.keysymKeycode sym of
SDL.KeycodeR -> reload ud SDL.KeycodeR -> reload ud
_ -> return () _ -> return ()
reloadOnR _ _ = return ()
reload :: UserData -> Affection () reload :: UserData -> Affection ()
reload ud = do reload ud = do
randList <- liftIO $ mapM (\_ -> randomRIO (0,1)) [0..3599] randList <- liftIO $ mapM (\_ -> randomRIO (0,1)) [0 .. (3599 :: Int)]
let fullMatrix = fromList 60 60 randList let fullMatrix = fromList 60 60 randList
void $ liftIO $ swapMVar (lifeMat ud) fullMatrix void $ liftIO $ swapMVar (lifeMat ud) fullMatrix
void $ liftIO $ swapMVar (foodMat ud) (fromList 60 60 (repeat 10)) void $ liftIO $ swapMVar (foodMat ud) (fromList 60 60 (repeat 10))
@ -138,7 +132,6 @@ showFPS (MsgKeyboardEvent _ _ _ _ sym) =
dt <- getDelta dt <- getDelta
liftIO $ logIO A.Debug $ "FPS: " <> fromString (show (1 / dt)) liftIO $ logIO A.Debug $ "FPS: " <> fromString (show (1 / dt))
_ -> return () _ -> return ()
showFPS _ = return ()
exitOnWindowClose :: MVar Bool -> WindowMessage -> Affection () exitOnWindowClose :: MVar Bool -> WindowMessage -> Affection ()
exitOnWindowClose step wm = exitOnWindowClose step wm =
@ -147,7 +140,6 @@ exitOnWindowClose step wm =
liftIO $ logIO A.Debug "I heard another one..." liftIO $ logIO A.Debug "I heard another one..."
void $ liftIO $ swapMVar step False void $ liftIO $ swapMVar step False
_ -> return () _ -> return ()
exitOnWindowClose _ _ = return ()
handle :: UserData -> [SDL.EventPayload] -> Affection () handle :: UserData -> [SDL.EventPayload] -> Affection ()
handle ud es = do handle ud es = do
@ -156,7 +148,7 @@ handle ud es = do
return () return ()
update :: UserData -> Double -> Affection () update :: UserData -> Double -> Affection ()
update ud dt = do update ud _ = do
-- liftIO $ logIO A.Debug ("FPS: " <> fromString (show (1/dt))) -- liftIO $ logIO A.Debug ("FPS: " <> fromString (show (1/dt)))
pastLife <- liftIO $ readMVar (lifeMat ud) pastLife <- liftIO $ readMVar (lifeMat ud)
pastFood <- liftIO $ readMVar (foodMat ud) pastFood <- liftIO $ readMVar (foodMat ud)
@ -200,15 +192,6 @@ update ud dt = do
| otherwise = | otherwise =
(submatrix (y - 1) (y + 1) (x - 1) (x + 1) pastLife) (submatrix (y - 1) (y + 1) (x - 1) (x + 1) pastLife)
life = countLife subm life = countLife subm
ret
| life == 0 && pastLife M.! (y, x) == 0 =
( 0
, if pastTime M.! (y, x) >= 10
then min 10 (pastFood M.! (y, x) + 1)
else min 10 (pastFood M.! (y, x))
, pastTime M.! (y, x) + 1
)
| otherwise = (1, 1, 1)
if pastLife M.! (y, x) == 1 if pastLife M.! (y, x) == 1
then if (life == 2 || life == 3) && pastFood M.! (y, x) > 0 then if (life == 2 || life == 3) && pastFood M.! (y, x) > 0
then return (1, (pastFood M.! (y, x)) - 1, 0) then return (1, (pastFood M.! (y, x)) - 1, 0)
@ -216,7 +199,7 @@ update ud dt = do
else if life == 3 && pastFood M.! (y, x) > 0 else if life == 3 && pastFood M.! (y, x) > 0
then return (1, (pastFood M.! (y, x)) - 1, 0) then return (1, (pastFood M.! (y, x)) - 1, 0)
else return else return
( 0 ( (0 :: Word)
, if pastTime M.! (y, x) > 10 , if pastTime M.! (y, x) > 10
then min 10 ((pastFood M.! (y, x)) + 1) then min 10 ((pastFood M.! (y, x)) + 1)
else min 10 (pastFood M.! (y, x)) else min 10 (pastFood M.! (y, x))
@ -233,7 +216,6 @@ update ud dt = do
((newLifeMat, newFoodMat, newTimeMat) `deepseq` return ()) ((newLifeMat, newFoodMat, newTimeMat) `deepseq` return ())
void $ liftIO $ swapMVar (lifeMat ud) newLifeMat void $ liftIO $ swapMVar (lifeMat ud) newLifeMat
void $ liftIO $ swapMVar (timeMat ud) newTimeMat void $ liftIO $ swapMVar (timeMat ud) newTimeMat
-- void $ liftIO $ swapMVar (foodMat ud) newFoodMat
countLife :: Matrix Word -> Word countLife :: Matrix Word -> Word
countLife mat = res - (mat M.! (2, 2)) countLife mat = res - (mat M.! (2, 2))
@ -265,4 +247,5 @@ draw ud = do
restore (nano ud) restore (nano ud)
endFrame (nano ud) endFrame (nano ud)
clean :: UserData -> IO ()
clean _ = return () clean _ = return ()

View file

@ -3,13 +3,10 @@
{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE ForeignFunctionInterface #-}
import Affection as A import Affection as A
import SDL (($=))
import qualified SDL import qualified SDL
import qualified Graphics.Rendering.OpenGL as GL
import Control.Concurrent.STM import Control.Concurrent.STM
import Control.Concurrent.MVar import Control.Concurrent.MVar
import Control.Monad.IO.Class (liftIO)
import Control.Monad import Control.Monad
import Control.DeepSeq (deepseq) import Control.DeepSeq (deepseq)
@ -21,8 +18,6 @@ import System.Random (randomRIO)
import NanoVG hiding (V2(..)) import NanoVG hiding (V2(..))
import Linear
import Foreign.C.Types (CInt(..)) import Foreign.C.Types (CInt(..))
-- internal imports -- internal imports
@ -72,14 +67,14 @@ load = do
liftIO $ logIO A.Debug "init GLEW" liftIO $ logIO A.Debug "init GLEW"
_ <- glewInit _ <- glewInit
liftIO $ logIO A.Debug "making random" liftIO $ logIO A.Debug "making random"
randList <- mapM (\_ -> randomRIO (0,1)) [0..3599] randList <- mapM (\_ -> randomRIO (0,1)) [0 .. (3599 :: Int)]
liftIO $ logIO A.Debug "creating context" liftIO $ logIO A.Debug "creating context"
nanoCtx <- createGL3 (S.fromList [Antialias, StencilStrokes, NanoVG.Debug]) nanoCtx <- createGL3 (S.fromList [Antialias, StencilStrokes, NanoVG.Debug])
let fullMatrix = fromList 60 60 randList let fullMatrix = fromList 60 60 randList
-- logIO A.Debug $ prettyMatrix fullMatrix -- logIO A.Debug $ prettyMatrix fullMatrix
empty1 <- newTVarIO [] -- ([] :: [(UUID, WindowMessage -> Affection ())]) empty1 <- newTVarIO [] -- ([] :: [(UUID, WindowMessage -> Affection ())])
empty3 <- newTVarIO [] -- ([] :: [(UUID, KeyboardMessage -> Affection ())]) empty3 <- newTVarIO [] -- ([] :: [(UUID, KeyboardMessage -> Affection ())])
(\life food time break -> UserData (\life food time nextStep -> UserData
{ subsystems = Subsystems { subsystems = Subsystems
(Window empty1) (Window empty1)
(Keyboard empty3) (Keyboard empty3)
@ -87,7 +82,7 @@ load = do
, foodMat = food , foodMat = food
, timeMat = time , timeMat = time
, nano = nanoCtx , nano = nanoCtx
, doNextStep = break , doNextStep = nextStep
} }
) )
<$> newMVar fullMatrix <$> newMVar fullMatrix
@ -124,11 +119,10 @@ reloadOnR ud (MsgKeyboardEvent _ _ _ _ sym) =
case SDL.keysymKeycode sym of case SDL.keysymKeycode sym of
SDL.KeycodeR -> reload ud SDL.KeycodeR -> reload ud
_ -> return () _ -> return ()
reloadOnR _ __ = return ()
reload :: UserData -> Affection () reload :: UserData -> Affection ()
reload ud = do reload ud = do
randList <- liftIO $ mapM (\_ -> randomRIO (0,1)) [0..3599] randList <- liftIO $ mapM (\_ -> randomRIO (0,1)) [0 .. (3599 :: Int)]
let fullMatrix = fromList 60 60 randList let fullMatrix = fromList 60 60 randList
void $ liftIO $ swapMVar (lifeMat ud) fullMatrix void $ liftIO $ swapMVar (lifeMat ud) fullMatrix
void $ liftIO $ swapMVar (foodMat ud) (fromList 60 60 (repeat maxFood)) void $ liftIO $ swapMVar (foodMat ud) (fromList 60 60 (repeat maxFood))
@ -141,7 +135,6 @@ showFPS (MsgKeyboardEvent _ _ _ _ sym) =
dt <- getDelta dt <- getDelta
liftIO $ logIO A.Debug $ "FPS: " <> fromString (show (1 / dt)) liftIO $ logIO A.Debug $ "FPS: " <> fromString (show (1 / dt))
_ -> return () _ -> return ()
showFPS _ = return ()
exitOnWindowClose :: MVar Bool -> WindowMessage -> Affection () exitOnWindowClose :: MVar Bool -> WindowMessage -> Affection ()
exitOnWindowClose step wm = exitOnWindowClose step wm =
@ -150,7 +143,6 @@ exitOnWindowClose step wm =
liftIO $ logIO A.Debug "I heard another one..." liftIO $ logIO A.Debug "I heard another one..."
void $ liftIO $ swapMVar step False void $ liftIO $ swapMVar step False
_ -> return () _ -> return ()
exitOnWindowClose _ _ = return ()
handle :: UserData -> [SDL.EventPayload] -> Affection () handle :: UserData -> [SDL.EventPayload] -> Affection ()
handle ud es = do handle ud es = do
@ -202,15 +194,6 @@ update ud _ = do
| otherwise = | otherwise =
(submatrix (y - 1) (y + 1) (x - 1) (x + 1) pastLife) (submatrix (y - 1) (y + 1) (x - 1) (x + 1) pastLife)
life = countLife subm life = countLife subm
ret
| life == 0 && pastLife M.! (y, x) == 0 =
( 0
, if pastTime M.! (y, x) >= 10
then min 10 (pastFood M.! (y, x) + 1)
else min 10 (pastFood M.! (y, x))
, pastTime M.! (y, x) + 1
)
| otherwise = (1, 1, 1)
if pastLife M.! (y, x) == 1 if pastLife M.! (y, x) == 1
then if (life == 2 || life == 3) && pastFood M.! (y, x) > 0 then if (life == 2 || life == 3) && pastFood M.! (y, x) > 0
then return (1, (pastFood M.! (y, x)) - 1, 0) then return (1, (pastFood M.! (y, x)) - 1, 0)
@ -218,7 +201,7 @@ update ud _ = do
else if life == 3 && pastFood M.! (y, x) > 0 else if life == 3 && pastFood M.! (y, x) > 0
then return (1, (pastFood M.! (y, x)) - 1, 0) then return (1, (pastFood M.! (y, x)) - 1, 0)
else return else return
( 0 ( 0 :: Word
, if pastTime M.! (y, x) > 10 , if pastTime M.! (y, x) > 10
then min maxFood ((pastFood M.! (y, x)) + 1) then min maxFood ((pastFood M.! (y, x)) + 1)
else min maxFood (pastFood M.! (y, x)) else min maxFood (pastFood M.! (y, x))
@ -252,11 +235,11 @@ draw ud = liftIO $ do
let x = coord `mod` 60 let x = coord `mod` 60
y = coord `div` 60 y = coord `div` 60
ctx = nano ud ctx = nano ud
mult = pastLife M.! (x + 1, y + 1) multiplicator = pastLife M.! (x + 1, y + 1)
-- logIO A.Debug $ show mult -- logIO A.Debug $ show mult
beginPath ctx beginPath ctx
rect ctx (fromIntegral $ x * 10) (fromIntegral $ y * 10) 10 10 rect ctx (fromIntegral $ x * 10) (fromIntegral $ y * 10) 10 10
if mult == 1 if multiplicator == 1
then then
fillColor ctx (rgba 255 255 255 255) fillColor ctx (rgba 255 255 255 255)
else else
@ -266,4 +249,5 @@ draw ud = liftIO $ do
restore (nano ud) restore (nano ud)
endFrame (nano ud) endFrame (nano ud)
clean :: UserData -> IO ()
clean _ = return () clean _ = return ()

View file

@ -21,9 +21,6 @@ import System.Clock
import Control.Monad.Loops import Control.Monad.Loops
import Control.Monad.State.Strict import Control.Monad.State.Strict
import Control.Monad.IO.Class (liftIO)
import Foreign.C.Types (CInt(..))
import Affection.Types as A import Affection.Types as A
import Affection.Class as A import Affection.Class as A
@ -70,10 +67,6 @@ withAffection AffectionConfig{..} = do
_ <- SDL.glSetAttribute SDL.SDL_GL_SHARE_WITH_CURRENT_CONTEXT 1 _ <- SDL.glSetAttribute SDL.SDL_GL_SHARE_WITH_CURRENT_CONTEXT 1
contexts <- zip (map (\(x,_,_) -> x) windows) <$> contexts <- zip (map (\(x,_,_) -> x) windows) <$>
mapM (SDL.glCreateContext . (\(_,y,_) -> y)) windows mapM (SDL.glCreateContext . (\(_,y,_) -> y)) windows
-- let SDL.V2 (CInt rw) (CInt rh) = SDL.windowInitialSize windowConfigs
-- (w, h) = case canvasSize of
-- Just (cw, ch) -> (cw, ch)
-- Nothing -> (fromIntegral rw, fromIntegral rh)
mapM_ (\w -> flip SDL.setWindowMode ((\(_,_,z) -> z) w) ((\(_,y,_) -> y) w)) windows mapM_ (\w -> flip SDL.setWindowMode ((\(_,_,z) -> z) w) ((\(_,y,_) -> y) w)) windows
-- SDL.swapInterval $= SDL.SynchronizedUpdates -- <- causes Problems with windows -- SDL.swapInterval $= SDL.SynchronizedUpdates -- <- causes Problems with windows
liftIO $ logIO Debug "Getting Time" liftIO $ logIO Debug "Getting Time"
@ -92,7 +85,7 @@ withAffection AffectionConfig{..} = do
, pausedTime = False , pausedTime = False
} }
-- initialize and run state -- initialize and run state
(_, nState) <- runStateT (_, _) <- runStateT
(A.runState (A.runState
(do (do
liftIO $ logIO Debug "Starting Loop" liftIO $ logIO Debug "Starting Loop"
@ -126,7 +119,7 @@ withAffection AffectionConfig{..} = do
liftIO GL.flush liftIO GL.flush
-- actual displaying of newly drawn frame -- actual displaying of newly drawn frame
mapM_ (SDL.glSwapWindow . (\(_,y,_) -> y)) windows mapM_ (SDL.glSwapWindow . (\(_,y,_) -> y)) windows
-- -- save new time -- save new time
ad3 <- get ad3 <- get
when (sysTime ad == sysTime ad3) ( when (sysTime ad == sysTime ad3) (
put ad3 put ad3

View file

@ -63,7 +63,6 @@ data AffectionData = AffectionData
, SDL.GLContext -- --^ Associated OpenGL context , SDL.GLContext -- --^ Associated OpenGL context
) )
] -- ^ OpenGL rendering contexts ] -- ^ OpenGL rendering contexts
, screenMode :: SDL.WindowMode -- ^ current screen mode
, elapsedTime :: Double -- ^ Elapsed time in seconds , elapsedTime :: Double -- ^ Elapsed time in seconds
, deltaTime :: Double -- ^ Elapsed time in seconds since last tick , deltaTime :: Double -- ^ Elapsed time in seconds since last tick
, sysTime :: TimeSpec -- ^ System time (NOT the time on the clock) , sysTime :: TimeSpec -- ^ System time (NOT the time on the clock)

View file

@ -56,7 +56,7 @@ toggleScreen windowIdent = do
put ad put ad
{ sysTime = now { sysTime = now
, drawWindows = map , drawWindows = map
(\e@(lid, win, mod) -> (\e@(lid, win, _) ->
if lid == ident if lid == ident
then (lid, win, newMode) then (lid, win, newMode)
else e else e