clear more buffers
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@ -102,7 +102,7 @@ withAffection AffectionConfig{..} = do
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-- execute user defined update loop
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-- execute user defined update loop
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unless (pausedTime ad) (updateLoop dt)
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unless (pausedTime ad) (updateLoop dt)
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-- execute user defined draw loop
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-- execute user defined draw loop
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liftIO $ GL.clear [ColorBuffer, DepthBuffer]
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liftIO $ GL.clear [ColorBuffer, DepthBuffer, StencilBuffer]
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drawLoop
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drawLoop
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liftIO flush
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liftIO flush
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-- handle all new draw requests
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-- handle all new draw requests
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