relocating
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5 changed files with 72 additions and 61 deletions
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@ -44,6 +44,7 @@ library
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, Affection.Property
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, Affection.Actor
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, Affection.Animation
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, Affection.Misc
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default-extensions: OverloadedStrings
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-- Modules included in this library but not exported.
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@ -38,6 +38,7 @@ main = do
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(CInt $ fromIntegral resolution)
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}
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, canvasSize = Nothing
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, initScreenMode = SDL.Windowed
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, preLoop = loadList
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, eventLoop = handle
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, updateLoop = Main.update
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@ -7,11 +7,6 @@ module Affection
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-- , withWindow
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-- , withDefaultWindow
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, delaySec
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, get
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, put
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, getElapsedTime
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, getDelta
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, quit
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, module A
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) where
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@ -42,6 +37,7 @@ import Affection.MouseInteractable as A
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import Affection.Property as A
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import Affection.Actor as A
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import Affection.Animation as A
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import Affection.Misc as A
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import qualified BABL as B
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@ -169,59 +165,3 @@ withAffection AffectionConfig{..} = do
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cleanUp $ userState nState
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SDL.destroyWindow window
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SDL.quit
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getSurfaces :: SDL.Window -> IO (SDL.Surface, SDL.Surface)
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getSurfaces window = do
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oldSurf@(SDL.Surface ptr _) <- SDL.getWindowSurface window
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rawSurfacePtr <- Raw.convertSurfaceFormat ptr (SDL.toNumber SDL.ABGR8888) 0
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let surface = SDL.Surface rawSurfacePtr Nothing
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return (oldSurf, surface)
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-- Prehandle SDL events in case any window events occur
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preHandleEvents :: [SDL.Event] -> Affection us [SDL.EventPayload]
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preHandleEvents evs =
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-- mapM handle evs
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-- where
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-- handle e =
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-- case SDL.eventPayload e of
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-- SDL.WindowMovedEvent _ -> do
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-- liftIO $ traceIO "I was moved"
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-- return e
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-- _ ->
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-- return e
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return $ map SDL.eventPayload evs
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-- | Return the userstate to the user
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getAffection :: Affection us us
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getAffection = do
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ad <- get
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return $ userState ad
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-- | Put altered user state back
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putAffection
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:: us -- User state
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-> Affection us ()
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putAffection us = do
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ad <- get
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put $ ad
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{ userState = us }
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-- | block a thread for a specified amount of time
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delaySec
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:: Int -- ^ Number of seconds
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-> IO ()
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delaySec dur = SDL.delay (fromIntegral $ dur * 1000)
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-- | Get time since start but always the same in the current tick.
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getElapsedTime :: Affection us Double
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getElapsedTime =
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elapsedTime <$> get
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getDelta :: Affection us Double
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getDelta =
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deltaTime <$> get
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quit :: Affection us ()
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quit = do
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ad <- get
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put $ ad { quitEvent = True }
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66
src/Affection/Misc.hs
Normal file
66
src/Affection/Misc.hs
Normal file
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@ -0,0 +1,66 @@
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module Affection.Misc
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where
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import Affection.Types
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import qualified SDL
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import System.Clock
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import Control.Monad.State
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-- Prehandle SDL events in case any window events occur
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preHandleEvents :: [SDL.Event] -> Affection us [SDL.EventPayload]
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preHandleEvents evs =
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return $ map SDL.eventPayload evs
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-- | Return the userstate to the user
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getAffection :: Affection us us
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getAffection = do
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ad <- get
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return $ userState ad
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-- | Put altered user state back
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putAffection
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:: us -- User state
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-> Affection us ()
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putAffection us = do
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ad <- get
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put $ ad
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{ userState = us }
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-- | block a thread for a specified amount of time
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delaySec
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:: Int -- ^ Number of seconds
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-> IO ()
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delaySec dur = SDL.delay (fromIntegral $ dur * 1000)
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-- | Get time since start but always the same in the current tick.
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getElapsedTime :: Affection us Double
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getElapsedTime =
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elapsedTime <$> get
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getDelta :: Affection us Double
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getDelta =
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deltaTime <$> get
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quit :: Affection us ()
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quit = do
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ad <- get
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put $ ad { quitEvent = True }
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toggleScreen :: Affection us ()
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toggleScreen = do
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ad <- get
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newMode <- case screenMode ad of
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SDL.Windowed -> do
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SDL.setWindowMode (drawWindow ad) SDL.Fullscreen
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return SDL.Fullscreen
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SDL.Fullscreen -> do
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SDL.setWindowMode (drawWindow ad) SDL.Windowed
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return SDL.Windowed
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now <- liftIO $ getTime Monotonic
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put ad
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{ sysTime = now
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, screenMode = newMode
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}
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@ -59,6 +59,8 @@ data AffectionConfig us = AffectionConfig
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-- ^ Window configuration
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, canvasSize :: Maybe (Int, Int)
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-- ^ size of the texture canvas
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, initScreenMode :: SDL.WindowMode
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-- ^ Window mode to start in
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, preLoop :: Affection us ()
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-- ^ Actions to be performed, before loop starts
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, eventLoop :: SDL.EventPayload -> Affection us ()
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@ -87,6 +89,7 @@ data AffectionData us = AffectionData
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, windowRenderer :: SDL.Renderer -- ^ Internal renderer of window
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, drawTexture :: SDL.Texture -- ^ SDL Texture to draw to
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, drawFormat :: B.BablFormatPtr -- ^ Target format
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, screenMode :: SDL.WindowMode -- ^ current screen mode
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, drawStack :: [DrawRequest] -- ^ Stack of 'DrawRequest's to be processed
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, drawDimensions :: (Int, Int) -- ^ Dimensions of target surface
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, drawStride :: Int -- ^ Stride of target buffer
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