Commit Graph

306 Commits

Author SHA1 Message Date
nek0 2c731bea97 de-parallelize 2017-11-04 20:37:49 +01:00
nek0 2a9f7ffebc export get and put 2017-11-04 18:35:09 +01:00
nek0 4594dc58e0 pushing upper bound 2017-11-04 12:57:56 +01:00
nek0 08c28fe686 unBABL and unGEGL 2017-10-03 12:47:18 +02:00
nek0 46de809202 switching to 3D 2017-09-09 16:47:24 +02:00
nek0 821550b7cd misc is util 2017-09-07 06:23:01 +02:00
nek0 6f943ece7b set screen mode 2017-07-29 21:57:06 +02:00
nek0 eeb342eeba relocating 2017-07-29 21:45:40 +02:00
nek0 d2a6d4119b only update sysTime, when it had not changed 2017-07-29 16:31:48 +02:00
nek0 528ca22030 fixing errors 2017-07-29 02:51:18 +02:00
nek0 686b2873a2 add sysTime 2017-07-29 02:47:26 +02:00
nek0 61a36984ae changing time management 2017-07-29 02:40:41 +02:00
nek0 9d9833d88a removing old remnants 2017-07-29 02:24:20 +02:00
nek0 2499fe526a show everything 2017-07-29 02:20:32 +02:00
nek0 f544b5f025 moving time initialization after window creation 2017-07-29 02:19:48 +02:00
nek0 aeb814a86a removed name shadowing possibilities and new angle definition 2017-06-26 06:57:02 +02:00
nek0 17822564c7 temporary disabling examples 2017-05-20 10:24:05 +02:00
nek0 63a493ed19 blerg 2017-04-17 12:40:17 +02:00
nek0 1875797cb1 optimization 2017-03-29 16:37:36 +02:00
nek0 121c9fb120 to parallel and not to parallel 2017-03-29 00:46:03 +02:00
nek0 66b8f54a07 better camera handling 2017-03-29 00:44:36 +02:00
nek0 705f032035 change keyboard event handling 2017-03-29 00:43:59 +02:00
nek0 fc452c53ff new example: game of life 2017-03-29 00:43:09 +02:00
nek0 b3f4b871ea fix strange scrolling behaviour 2017-03-24 21:58:53 +01:00
nek0 538f5c0f7e it works. what do you want more? 2017-03-23 04:34:04 +01:00
nek0 4c7918d9df more canvas size 2017-03-23 04:32:43 +01:00
nek0 0d48565c85 introduce canvas size 2017-03-23 04:31:10 +01:00
nek0 369a74c0d0 make update provide the time again 2017-03-23 04:29:48 +01:00
nek0 0963ca4f42 remove surface from load function 2017-03-23 04:27:57 +01:00
nek0 004f52aeb4 disable example00 2017-03-23 04:25:59 +01:00
nek0 bbc7142b74 move it faster 2017-03-22 16:59:35 +01:00
nek0 ef40eed917 change to texture drawing 2017-03-22 16:59:24 +01:00
nek0 22877d239b example04 (side scrolling example) finished 2017-03-21 18:01:58 +01:00
nek0 efbfe14fe8 incorporate in example02 2017-03-21 12:12:46 +01:00
nek0 85c6288f50 better actors 2017-03-21 12:04:56 +01:00
nek0 33ca2220ea on how not to do it 2017-03-20 05:26:24 +01:00
nek0 9744ebcf99 version bump 2017-03-20 05:26:07 +01:00
nek0 7bf2962d07 some linting 2017-03-20 05:24:30 +01:00
nek0 f4a96f03c4 split particle update ind update and draw. Adding some concurrency 2017-03-20 05:24:02 +01:00
nek0 6eccf8ed5b introducing actors 2017-03-18 17:38:26 +01:00
nek0 a5273ff79b type signature 2017-03-18 14:12:42 +01:00
nek0 ec4c0fccc8 indent uniformity 2017-03-18 13:50:34 +01:00
rys ostrovid 55d671a81f Merge pull request #2 from nek0/props
implement Affection.Property dsl
2017-03-17 00:23:13 +01:00
Astro c3fdf7b410 Affection.Property: import switcheroo 2017-03-17 00:22:26 +01:00
Astro ac9a9e3bdc port example02 to props 2017-03-17 00:21:42 +01:00
Astro a737e2863c implement Affection.Property dsl 2017-03-17 00:20:42 +01:00
nek0 ba454d341d little fixes 2017-03-16 23:26:23 +01:00
nek0 7c51fbf3ac rebuild example02 2017-03-16 23:24:34 +01:00
nek0 a32c8957bd adding process function 2017-03-16 20:52:45 +01:00
rys ostrovid cb16e5ef09 Merge pull request #1 from nek0/shtuff
Stuff that I think is better
2017-03-16 20:25:20 +01:00