nek0
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4c7918d9df
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more canvas size
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2017-03-23 04:32:43 +01:00 |
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nek0
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0d48565c85
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introduce canvas size
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2017-03-23 04:31:10 +01:00 |
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nek0
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369a74c0d0
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make update provide the time again
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2017-03-23 04:29:48 +01:00 |
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nek0
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0963ca4f42
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remove surface from load function
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2017-03-23 04:27:57 +01:00 |
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nek0
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efbfe14fe8
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incorporate in example02
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2017-03-21 12:12:46 +01:00 |
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nek0
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85c6288f50
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better actors
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2017-03-21 12:04:56 +01:00 |
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nek0
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7bf2962d07
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some linting
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2017-03-20 05:24:30 +01:00 |
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nek0
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6eccf8ed5b
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introducing actors
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2017-03-18 17:38:26 +01:00 |
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nek0
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a5273ff79b
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type signature
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2017-03-18 14:12:42 +01:00 |
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nek0
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ec4c0fccc8
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indent uniformity
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2017-03-18 13:50:34 +01:00 |
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Astro
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ac9a9e3bdc
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port example02 to props
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2017-03-17 00:21:42 +01:00 |
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nek0
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ba454d341d
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little fixes
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2017-03-16 23:26:23 +01:00 |
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nek0
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7c51fbf3ac
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rebuild example02
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2017-03-16 23:24:34 +01:00 |
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nek0
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a32c8957bd
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adding process function
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2017-03-16 20:52:45 +01:00 |
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Astro
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a7c33a7413
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clear
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2017-03-16 20:21:04 +01:00 |
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Astro
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4882350095
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split updateLoop into eventLoop/updateLoop, getTick, getDelta
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2017-03-16 20:12:41 +01:00 |
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nek0
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97186c5709
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it works only halfway
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2017-02-17 17:15:06 +01:00 |
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nek0
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84b1a86f22
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cleaning
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2016-12-26 14:19:03 +01:00 |
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nek0
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10c889af56
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rename drawRect' to drawRect and clean Affection.Draw
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2016-12-26 14:14:54 +01:00 |
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nek0
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388c141e23
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particle system now works as a cascade of nodes
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2016-12-23 14:18:39 +01:00 |
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nek0
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f468fdaaf5
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*vomiting sounds*
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2016-12-21 04:29:11 +01:00 |
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nek0
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8a8a5ed066
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removing ubsolete imports
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2016-12-12 02:12:45 +01:00 |
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nek0
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4eaa644cbf
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new accessors
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2016-12-12 02:11:31 +01:00 |
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nek0
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05b126ef94
|
cleaning
Particles will be implemented in affection itself
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2016-12-12 02:10:42 +01:00 |
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nek0
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663ffca664
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some little cleaning
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2016-12-11 22:08:33 +01:00 |
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nek0
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8820a6095f
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cleaning
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2016-12-11 20:35:18 +01:00 |
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nek0
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cb158f1b2b
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now works and cleans and everything \o/
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2016-12-11 20:24:16 +01:00 |
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nek0
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2b1e6c62f1
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squeezing even more perfomrance out of it
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2016-12-11 17:38:03 +01:00 |
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nek0
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40d88c4fd2
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new example
It's a rectangle following the mouse
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2016-12-11 12:11:58 +01:00 |
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