nek0
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08c28fe686
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unBABL and unGEGL
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2017-10-03 12:47:18 +02:00 |
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nek0
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63a493ed19
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blerg
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2017-04-17 12:40:17 +02:00 |
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nek0
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538f5c0f7e
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it works. what do you want more?
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2017-03-23 04:34:04 +01:00 |
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nek0
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ef40eed917
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change to texture drawing
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2017-03-22 16:59:24 +01:00 |
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nek0
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7bf2962d07
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some linting
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2017-03-20 05:24:30 +01:00 |
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nek0
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f4a96f03c4
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split particle update ind update and draw. Adding some concurrency
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2017-03-20 05:24:02 +01:00 |
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nek0
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a32c8957bd
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adding process function
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2017-03-16 20:52:45 +01:00 |
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Astro
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a7c33a7413
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clear
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2017-03-16 20:21:04 +01:00 |
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nek0
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8c1d5a2664
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new version with more features
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2017-03-05 16:39:37 +01:00 |
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nek0
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130d941779
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only drawing on available surface area
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2017-02-24 17:11:10 +01:00 |
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nek0
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18f61d37af
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stabilizing
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2016-12-29 20:15:09 +01:00 |
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nek0
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10c889af56
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rename drawRect' to drawRect and clean Affection.Draw
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2016-12-26 14:14:54 +01:00 |
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nek0
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d5bf09919c
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make it work!
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2016-12-24 01:13:00 +01:00 |
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nek0
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388c141e23
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particle system now works as a cascade of nodes
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2016-12-23 14:18:39 +01:00 |
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nek0
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f468fdaaf5
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*vomiting sounds*
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2016-12-21 04:29:11 +01:00 |
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nek0
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ab976b4af6
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this was the bad performance bottleneck
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2016-12-20 04:15:30 +01:00 |
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nek0
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9d50f8a7e0
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reducing blits per rectangle
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2016-12-18 19:01:18 +01:00 |
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nek0
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0bbf86e7f8
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more toying
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2016-12-13 22:18:09 +01:00 |
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nek0
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9d1b26d633
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new: particle system and an example for that
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2016-12-13 11:08:49 +01:00 |
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nek0
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cb158f1b2b
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now works and cleans and everything \o/
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2016-12-11 20:24:16 +01:00 |
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nek0
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fd7f2ff8ba
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another DrawRequest
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2016-12-11 17:44:01 +01:00 |
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nek0
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2b1e6c62f1
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squeezing even more perfomrance out of it
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2016-12-11 17:38:03 +01:00 |
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nek0
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5a0b78827c
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clear area
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2016-12-11 12:24:02 +01:00 |
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nek0
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3757622475
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works now and is fast
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2016-12-11 01:42:06 +01:00 |
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nek0
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af5526c650
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simplifying drawing for performance purposes.
Does not yet work
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2016-12-10 23:49:51 +01:00 |
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nek0
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4e20d26c97
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working on drawing primitives
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2016-12-08 18:22:29 +01:00 |
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