nek0
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2c731bea97
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de-parallelize
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2017-11-04 20:37:49 +01:00 |
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nek0
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63a493ed19
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blerg
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2017-04-17 12:40:17 +02:00 |
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nek0
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f4a96f03c4
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split particle update ind update and draw. Adding some concurrency
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2017-03-20 05:24:02 +01:00 |
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nek0
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5d8c5d807c
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a little lint
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2017-03-14 22:18:39 +01:00 |
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nek0
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161ace0770
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recursive particle update
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2017-03-14 20:10:47 +01:00 |
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nek0
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29183fb223
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removing old code
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2017-02-25 17:26:00 +01:00 |
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nek0
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46f51d1334
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found the particle leak!
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2017-02-25 17:23:28 +01:00 |
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nek0
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379a571147
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a little optimization
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2017-02-22 18:03:16 +01:00 |
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nek0
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97186c5709
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it works only halfway
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2017-02-17 17:15:06 +01:00 |
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nek0
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18f61d37af
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stabilizing
|
2016-12-29 20:15:09 +01:00 |
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nek0
|
2095bb1924
|
fixed routing
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2016-12-25 08:14:51 +01:00 |
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nek0
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c6a37e80f7
|
link only when needed
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2016-12-24 08:27:47 +01:00 |
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nek0
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d5bf09919c
|
make it work!
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2016-12-24 01:13:00 +01:00 |
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nek0
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388c141e23
|
particle system now works as a cascade of nodes
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2016-12-23 14:18:39 +01:00 |
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nek0
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9d1b26d633
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new: particle system and an example for that
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2016-12-13 11:08:49 +01:00 |
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nek0
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1f946624ef
|
introducing particles
first little drafts
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2016-12-12 03:34:57 +01:00 |
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