{-# LANGUAGE RecordWildCards #-} module Affection ( withAffection , getAffection , putAffection -- , withWindow -- , withDefaultWindow , delaySec , get , put , module A ) where import qualified SDL import qualified SDL.Internal.Numbered as SDL (toNumber) import qualified SDL.Raw as Raw import qualified GEGL as G import qualified Data.Text as T import Data.Maybe import System.Clock import Control.Monad.Loops import Control.Monad.State import Control.Concurrent.MVar import Foreign.C.Types (CInt(..)) import Foreign.Storable (peek) import Affection.Types as A import Affection.Draw as A import Affection.Particle as A import qualified BABL as B -- | Main function which bootstraps everything else. withAffection :: AffectionConfig us -- ^ Configuration of the Game and its engine. -> IO () withAffection AffectionConfig{..} = do case initComponents of All -> SDL.initializeAll Only is -> SDL.initialize is G.gegl_init execTime <- newMVar =<< getTime Monotonic window <- SDL.createWindow windowTitle windowConfig oldSurf@(SDL.Surface ptr _) <- SDL.getWindowSurface window rawSurfacePtr <- Raw.convertSurfaceFormat ptr (SDL.toNumber SDL.ABGR8888) 0 let surface = (flip SDL.Surface Nothing) rawSurfacePtr bablFormat = B.PixelFormat B.RGBA B.CFu8 pixels <- SDL.surfacePixels surface format <- B.babl_format bablFormat SDL.V2 (CInt rw) (CInt rh) <- SDL.surfaceDimensions surface pixelFormat <- peek . Raw.surfaceFormat =<< peek rawSurfacePtr let (w, h) = (fromIntegral rw, fromIntegral rh) stride = fromIntegral (Raw.pixelFormatBytesPerPixel pixelFormat) * w cpp = B.babl_components_per_pixel bablFormat initContainer <- (\x -> AffectionData { quitEvent = False , userState = x , drawWindow = window , drawSurface = surface , drawFormat = format , drawStack = [] }) <$> loadState surface (_, nState) <- runStateT ( A.runState $ do preLoop liftIO $ SDL.surfaceBlit surface Nothing oldSurf Nothing whileM_ (do current <- get return $ not $ A.quitEvent current ) (do -- Measure time difference form last run now <- liftIO $ getTime Monotonic lastTime <- liftIO $ fromMaybe now <$> tryReadMVar execTime -- get state ad <- get -- clean draw requests from last run mapM_ (invalidateDrawRequest pixels stride cpp) $ drawStack ad put $ ad { drawStack = [] } -- execute user defined update loop updateLoop $ (fromIntegral $ toNanoSecs $ diffTimeSpec lastTime now) / (fromIntegral 10 ^ 9) -- execute user defined draw loop drawLoop -- handle all new draw requests ad2 <- get clear <- catMaybes <$> mapM (handleDrawRequest pixels stride cpp) (drawStack ad2) -- save all draw requests to clear in next run put $ ad2 { drawStack = clear } -- blit surface and update window liftIO $ SDL.surfaceBlit surface Nothing oldSurf Nothing liftIO $ SDL.updateWindowSurface $ drawWindow ad2 -- save new time _ <- liftIO $ swapMVar execTime $ now return () ) ) initContainer G.gegl_exit cleanUp $ userState nState SDL.quit -- | Return the userstate to the user getAffection :: Affection us us getAffection = do ad <- get return $ userState ad -- | Put altered user state back putAffection :: us -- User state -> Affection us () putAffection us = do ad <- get put $ ad { userState = us } -- | block a thread for a specified amount of time delaySec :: Int -- ^ Number of seconds -> IO () delaySec dur = SDL.delay (fromIntegral $ dur * 1000)