{-# LANGUAGE RecordWildCards #-} import Affection import qualified SDL import qualified GEGL as G import qualified GEGL.FFI.Buffer as G import qualified BABL as B import qualified Data.Map.Strict as M import Foreign.C.Types import Foreign.Marshal.Utils (new) import Foreign.Ptr (castPtr) import Debug.Trace main :: IO () main = do conf <- return $ AffectionConfig { initComponents = All , windowTitle = "Affection: example00" , windowConfig = SDL.defaultWindow , preLoop = return () , eventLoop = handle , updateLoop = update , drawLoop = draw , loadState = load , cleanUp = clean } withAffection conf data UserData = UserData { nodeGraph :: M.Map String G.GeglNode , foreground :: G.GeglBuffer , coordinates :: Maybe (Int, Int) , lastTick :: Double } load :: SDL.Surface -> IO UserData load _ = do traceM "loading" root <- G.gegl_node_new traceM "new root node" checkerboard <- G.gegl_node_new_child root $ G.checkerboardOperation [ G.Property "color1" $ G.PropertyColor $ G.RGBA 0.4 0.4 0.4 1 , G.Property "color2" $ G.PropertyColor $ G.RGBA 0.6 0.6 0.6 1 ] traceM "checkerboard" over <- G.gegl_node_new_child root G.defaultOverOperation traceM "over" buffer <- G.gegl_buffer_new (Just $ G.GeglRectangle 0 0 800 600) =<< B.babl_format (B.PixelFormat B.RGBA B.CFfloat) sink <- G.gegl_node_new_child root $ G.Operation "gegl:copy-buffer" [ G.Property "buffer" $ G.PropertyBuffer buffer ] traceM "buffer-sink" nop <- G.gegl_node_new_child root $ G.Operation "gegl:nop" [] traceM "nop" crop <- G.gegl_node_new_child root $ G.Operation "gegl:crop" [ G.Property "width" $ G.PropertyDouble 800 , G.Property "height" $ G.PropertyDouble 600 ] G.gegl_node_link_many [checkerboard, over, crop, sink] G.gegl_node_connect_to nop "output" over "aux" traceM "connections made" myMap <- return $ M.fromList [ ("root" , root) , ("over" , over) , ("background" , checkerboard) , ("sink" , sink) , ("nop" , nop) , ("crop" , crop) ] traceM "loading complete" return $ UserData { nodeGraph = myMap , foreground = buffer , coordinates = Nothing , lastTick = 0 } -- drawInit :: Affection UserData () -- drawInit = do -- UserData{..} <- getAffection -- present (nodeGraph M.! "over") foreground (GeglRectangle 0 0 800 600) True draw :: Affection UserData () draw = do traceM "drawing" ad <- get UserData{..} <- getAffection SDL.V2 (CInt rw) (CInt rh) <- SDL.surfaceDimensions $ drawSurface ad let (w, h) = (fromIntegral rw, fromIntegral rh) liftIO $ clearArea foreground (GeglRectangle 0 0 w h) maybe (return ()) (\(x, y) -> drawRect (nodeGraph M.! "nop") (G.RGBA 1 0 0 0.5) (Fill) (G.GeglRectangle (x - 10) (y - 10) 20 20) foreground ) coordinates liftIO $ G.gegl_node_process $ nodeGraph M.! "sink" update :: Affection UserData () update = do traceM "updating" tick <- getTick ud <- getAffection putAffection $ ud { lastTick = tick } let dt = tick - lastTick ud traceM $ (show $ 1 / dt) ++ " FPS" handle (SDL.MouseMotionEvent dat) = do let (SDL.P (SDL.V2 x y)) = SDL.mouseMotionEventPos dat ud <- getAffection putAffection $ ud { coordinates = Just (fromIntegral x, fromIntegral y) } handle (SDL.WindowClosedEvent _) = do traceM "seeya!" quit handle _ = return () clean :: UserData -> IO () clean _ = return ()