72 lines
1.7 KiB
Haskell
72 lines
1.7 KiB
Haskell
module Affection.Util
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where
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import Affection.Types
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import Affection.Logging
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import qualified SDL
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import System.Clock
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import Control.Monad.State
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-- Prehandle SDL events in case any window events occur
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preHandleEvents :: [SDL.Event] -> Affection us [SDL.EventPayload]
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preHandleEvents evs =
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return $ map SDL.eventPayload evs
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-- | Return the userstate to the user
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getAffection :: Affection us us
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getAffection = do
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ad <- get
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return $ userState ad
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-- | Put altered user state back
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putAffection
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:: us -- User state
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-> Affection us ()
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putAffection us = do
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ad <- get
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put $ ad
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{ userState = us }
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-- | block a thread for a specified amount of time
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delaySec
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:: Int -- ^ Number of seconds
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-> IO ()
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delaySec dur = SDL.delay (fromIntegral $ dur * 1000)
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-- | Get time since start but always the same in the current tick.
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getElapsedTime :: Affection us Double
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getElapsedTime =
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elapsedTime <$> get
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getDelta :: Affection us Double
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getDelta =
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deltaTime <$> get
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quit :: Affection us ()
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quit = do
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ad <- get
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put $ ad { quitEvent = True }
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-- | Toggle the Screen mode between 'SDL.Windowed' and 'SDL.FullscreenDesktop'.
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-- Pauses the Engine in the process.
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toggleScreen :: Affection us ()
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toggleScreen = do
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ad <- get
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newMode <- case screenMode ad of
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SDL.Windowed -> do
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SDL.setWindowMode (drawWindow ad) SDL.FullscreenDesktop
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return SDL.FullscreenDesktop
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SDL.FullscreenDesktop -> do
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SDL.setWindowMode (drawWindow ad) SDL.Windowed
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return SDL.Windowed
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x -> do
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liftIO $ logIO Warn ("Unknown Screen mode: " ++ show x)
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return x
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now <- liftIO $ getTime Monotonic
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put ad
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{ sysTime = now
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, screenMode = newMode
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}
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