222 lines
6.1 KiB
Haskell
222 lines
6.1 KiB
Haskell
{-# LANGUAGE RecordWildCards #-}
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import Affection
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import qualified SDL
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import qualified GEGL as G
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import qualified BABL as B
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import qualified Data.Map.Strict as M
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import Data.List as L
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import Data.Maybe (fromJust)
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import Control.Monad (when)
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import qualified Control.Monad.Parallel as MP
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import Foreign.C.Types
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import Debug.Trace
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main :: IO ()
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main = do
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conf <- return AffectionConfig
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{ initComponents = All
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, windowTitle = "Affection: example00"
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, windowConfig = SDL.defaultWindow
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, canvasSize = Just (3289, 600)
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, preLoop = return ()
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, eventLoop = handle
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, updateLoop = update
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, drawLoop = draw
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, loadState = load
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, cleanUp = clean
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}
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withAffection conf
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data UserData = UserData
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{ nodeGraph :: M.Map String G.GeglNode
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, actors :: M.Map String (Actor String)
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, foreground :: G.GeglBuffer
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, updateActors :: [Actor String]
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, keysDown :: [SDL.Keycode]
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, cameraX :: Double
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}
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load :: IO UserData
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load = do
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traceM "loading"
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root <- G.gegl_node_new
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traceM "new root node"
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let bgProps = props $ prop "path" ("examples/example04/panorama.jpg" :: String)
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bg <- G.gegl_node_new_child root $ G.Operation "gegl:jpg-load" bgProps
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bgScaleProps <- return $ props $ do
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prop "y" (600 :: Double)
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prop "sampler" (fromEnum G.GeglSamplerCubic)
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bgScale <- G.gegl_node_new_child root $
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G.Operation "gegl:scale-size-keepaspect" bgScaleProps
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bgTransProps <- return $ props $ do
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prop "x" (0 :: Double)
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prop "y" (0 :: Double)
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prop "sampler" (fromEnum G.GeglSamplerCubic)
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bgTrans <- G.gegl_node_new_child root $ G.Operation "gegl:translate" bgTransProps
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traceM "background"
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over <- G.gegl_node_new_child root G.defaultOverOperation
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traceM "over"
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buffer <- G.gegl_buffer_new (Just $ G.GeglRectangle 0 0 3289 600) =<<
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B.babl_format (B.PixelFormat B.RGBA B.CFfloat)
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sink <- G.gegl_node_new_child root $ G.Operation "gegl:copy-buffer" $
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props $
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prop "buffer" buffer
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traceM "buffer-sink"
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rectProps <- return $ props $ do
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prop "x" (50 :: Double)
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prop "y" (290 :: Double)
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prop "width" (20::Double)
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prop "height" (20::Double)
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prop "color" $ G.RGBA 1 0 0 0.5
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rect <- G.gegl_node_new_child root $ G.Operation "gegl:rectangle" rectProps
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traceM "rect"
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crop <- G.gegl_node_new_child root $ G.Operation "gegl:crop" $
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props $ do
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prop "width" (3289 :: Double)
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prop "height" (600 :: Double)
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G.gegl_node_link_many [bg, bgTrans, bgScale, over, crop, sink]
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_ <- G.gegl_node_connect_to rect "output" over "aux"
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rectActor <- return $ Actor (map
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(\p -> ActorProperty
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(G.propertyName p)
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(G.propertyValue p)
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(Just "rect")
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)rectProps
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) (M.singleton "rect" rect)
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bgActor <- return $ Actor (map
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(\p -> ActorProperty
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(G.propertyName p)
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(G.propertyValue p)
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(Just "bg")
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)bgProps ++
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map (\p -> ActorProperty
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(G.propertyName p)
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(G.propertyValue p)
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(Just "scale")
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) bgScaleProps ++
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map (\p -> ActorProperty
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(G.propertyName p)
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(G.propertyValue p)
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(Just "trans")
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) bgTransProps
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) (M.fromList
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[ ("bg", bg)
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, ("trans", bgTrans)
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, ("scale", bgScale)
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])
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traceM "connections made"
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myMap <- return $ M.fromList
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[ ("root" , root)
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, ("over" , over)
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, ("background" , bg)
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, ("sink" , sink)
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, ("rect" , rect)
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, ("crop" , crop)
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]
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traceM "loading complete"
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actorMap <- return $ M.fromList
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[ ("rect", rectActor)
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, ("background", bgActor)
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]
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return UserData
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{ nodeGraph = myMap
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, actors = actorMap
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, foreground = buffer
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, updateActors = []
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, keysDown = []
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, cameraX = 0
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}
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drawInit :: Affection UserData ()
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drawInit = do
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ad <- get
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ud <- getAffection
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process (nodeGraph ud M.! "sink")
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present (GeglRectangle (round $ cameraX ud) 0 800 600) (foreground ud) True
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render Nothing Nothing
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draw :: Affection UserData ()
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draw = do
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ud@UserData{..} <- getAffection
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MP.mapM_ applyProperties updateActors
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putAffection ud
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{ updateActors = []
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}
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process (nodeGraph M.! "sink")
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present (GeglRectangle (round cameraX) 0 800 600) foreground True
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render
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(Just $ G.GeglRectangle (round cameraX) 0 800 600)
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Nothing
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update :: Double -> Affection UserData ()
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update dt = do
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traceM "updating"
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ud <- getAffection
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traceM $ show (1 / dt) ++ " FPS"
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-- traceM $ show $ keysDown ud
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mapM_ (\code -> do
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let vel = 400 -- velocity in Pixels per second
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leg = vel * dt
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(G.PropertyDouble xpos) <-
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return $ apValue $ fromJust $ L.find (\a -> "x" == apName a) $
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actorProperties $ actors ud M.! "rect"
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nmap <- return $ M.adjust
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(updateProperties $ props $ prop "x" $ xpos +
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case code of
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SDL.KeycodeLeft ->
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if xpos - leg > 0
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then (- leg)
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else 0
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SDL.KeycodeRight ->
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if xpos + leg < 3269
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then leg
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else 0
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_ -> 0
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)
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"rect"
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(actors ud)
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let {
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offset | xpos - cameraX ud > 750 && cameraX ud + leg < 2489 && code == SDL.KeycodeRight =
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leg
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| xpos - cameraX ud < 50 && cameraX ud - leg > 0 && code == SDL.KeycodeLeft =
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(-leg)
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| otherwise = 0
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}
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putAffection ud
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{ actors = nmap
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, updateActors = (nmap M.! "rect") : updateActors ud
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, cameraX = cameraX ud + offset
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}
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) (keysDown ud)
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handle :: SDL.EventPayload -> Affection UserData ()
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handle (SDL.KeyboardEvent dat) =
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when (not (SDL.keyboardEventRepeat dat)) $ do
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ud <- getAffection
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if (SDL.keyboardEventKeyMotion dat == SDL.Pressed)
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then
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putAffection ud
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{ keysDown =
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SDL.keysymKeycode (SDL.keyboardEventKeysym dat) : keysDown ud
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}
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else
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putAffection ud
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{ keysDown =
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delete (SDL.keysymKeycode $ SDL.keyboardEventKeysym dat) (keysDown ud)
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}
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handle (SDL.WindowClosedEvent _) = do
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traceM "seeya!"
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quit
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handle _ =
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return ()
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clean :: UserData -> IO ()
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clean _ = return ()
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