A simple game engine written in Haskell with SDL2
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2017-03-20 05:24:30 +01:00
examples some linting 2017-03-20 05:24:30 +01:00
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affection.cabal split particle update ind update and draw. Adding some concurrency 2017-03-20 05:24:02 +01:00
LICENSE initial scaffold 2016-03-25 09:44:50 +01:00
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Setup.hs initial scaffold 2016-03-25 09:44:50 +01:00

Affection

A simple Game Engine in Haskell using SDL

Disclaimer

This Engine is not stable yet. Things may change. horribly. Even minor version bumps may break the API.