affection/examples/example02.hs
2017-03-23 04:32:43 +01:00

154 lines
4.1 KiB
Haskell

{-# LANGUAGE RecordWildCards #-}
import Affection
import qualified SDL
import qualified GEGL as G
import qualified BABL as B
import qualified Data.Map.Strict as M
import qualified Control.Monad.Parallel as MP
import Debug.Trace
main :: IO ()
main = do
conf <- return AffectionConfig
{ initComponents = All
, windowTitle = "Affection: example00"
, windowConfig = SDL.defaultWindow
, preLoop = return ()
, eventLoop = handle
, updateLoop = update
, drawLoop = draw
, loadState = load
, cleanUp = clean
, canvasSize = Nothing
}
withAffection conf
data UserData = UserData
{ nodeGraph :: M.Map String G.GeglNode
, actors :: M.Map String (Actor String)
, foreground :: G.GeglBuffer
, lastTick :: Double
, updateActors :: [Actor String]
}
load :: IO UserData
load = do
traceM "loading"
root <- G.gegl_node_new
traceM "new root node"
checkerboard <- G.gegl_node_new_child root $ G.checkerboardOperation $
props $ do
prop "color1" $ G.RGBA 0.4 0.4 0.4 1
prop "color2" $ G.RGBA 0.6 0.6 0.6 1
traceM "checkerboard"
over <- G.gegl_node_new_child root G.defaultOverOperation
traceM "over"
buffer <- G.gegl_buffer_new (Just $ G.GeglRectangle 0 0 800 600) =<<
B.babl_format (B.PixelFormat B.RGBA B.CFfloat)
sink <- G.gegl_node_new_child root $ G.Operation "gegl:copy-buffer" $
props $
prop "buffer" buffer
traceM "buffer-sink"
rectProps <- return $
props $ do
prop "x" (0::Double)
prop "y" (0::Double)
prop "width" (20::Double)
prop "height" (20::Double)
prop "color" $ G.RGBA 1 0 0 0.5
rect <- G.gegl_node_new_child root $ G.Operation "gegl:rectangle" rectProps
traceM "rect"
crop <- G.gegl_node_new_child root $ G.Operation "gegl:crop" $
props $ do
prop "width" (800::Double)
prop "height" (600::Double)
G.gegl_node_link_many [checkerboard, over, crop, sink]
_ <- G.gegl_node_connect_to rect "output" over "aux"
rectActor <- return $ Actor (map
(\p -> ActorProperty
(G.propertyName p)
(G.propertyValue p)
(Just "rect")
)rectProps
) (M.singleton "rect" rect)
traceM "connections made"
myMap <- return $ M.fromList
[ ("root" , root)
, ("over" , over)
, ("background" , checkerboard)
, ("sink" , sink)
, ("rect" , rect)
, ("crop" , crop)
]
traceM "loading complete"
actorMap <- return $ M.fromList
[ ("rect", rectActor)
]
return UserData
{ nodeGraph = myMap
, actors = actorMap
, foreground = buffer
, lastTick = 0
, updateActors = []
}
-- drawInit :: Affection UserData ()
-- drawInit = do
-- UserData{..} <- getAffection
-- present (GeglRectangle 0 0 800 600) foreground True
draw :: Affection UserData ()
draw = do
ud@UserData{..} <- getAffection
MP.mapM_ applyProperties updateActors
putAffection ud
{ updateActors = []
}
process (nodeGraph M.! "sink")
present (GeglRectangle 0 0 800 600) foreground True
render Nothing Nothing
update :: Double -> Affection UserData ()
update dt = do
traceM "updating"
tick <- getElapsedTime
ud <- getAffection
putAffection $ ud { lastTick = tick }
-- let dt = tick - lastTick ud
return ()
traceM $ show (1 / dt) ++ " FPS"
handle :: SDL.EventPayload -> Affection UserData ()
handle (SDL.MouseMotionEvent dat) = do
let (SDL.P (SDL.V2 x y)) = SDL.mouseMotionEventPos dat
ud <- getAffection
nmap <- return $ M.adjust
(updateProperties $ props $ do
prop "x" (fromIntegral (x - 10) :: Double)
prop "y" (fromIntegral (y - 10) :: Double)
)
"rect"
(actors ud)
putAffection ud
{ actors = nmap
, updateActors = (actors ud M.! "rect") : []
}
-- liftIO $ G.gegl_node_set (nodeGraph ud M.! "rect") $ G.Operation "" $
-- props $ do
-- prop "x" (fromIntegral (x - 10) :: Double)
-- prop "y" $ (fromIntegral (y - 10) :: Double)
handle (SDL.WindowClosedEvent _) = do
traceM "seeya!"
quit
handle _ =
return ()
clean :: UserData -> IO ()
clean _ = return ()