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title: Devlog: Agent System
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author: nek0
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tags: "devlog: tracer", english, programming
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description: latest breakthrough in my game
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---
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Hello again in this little corner of the internet.
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As I am busy with my apprenticeship, which started four weeks ago, I don't get
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to code so much lately. I am all the more pleased about the outcome of my latest
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coding sprint: An Agent System.
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In detail this means, that all the NPCs in my game have stats like hunger,
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thirst or attention and thus have needs, which have to be fulfilled. And this
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they do themselves, given there is a possibility to do so in the current map.
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There are toilets, watercoolers and other things present in the game assets, but
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the maps are generated randomly, so if they can't find a way to fulfill their
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need, they go to the elevator.
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This also means, that the NPCs don't walk around randomly, or at least by
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default, but walk to targets according to the needs they have.
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I also am starting to prepare my talk I'm giving at
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[Datenspuren](https://datenspuren.de/2018/). I'm always thankful for input about
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what you would like to know. You can leave it here in the comments or use other
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means of communication.
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See you soon!
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