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---
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title: A leap forward
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author: nek0
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tags:
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- "devlog: pituicat"
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- english
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description: Huge progress on my game project!
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---
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Hi folks, it's me again. I finally managed to settle into new circumstances
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regarding my apprenticeship. I'm in my final year and am very much looking
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forward to be finished.
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With things getting more calm I found some time and motivation to code again,
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so I grabbed my current project "Pituicat" and started out implementing my own
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abstractions around OpenGL to get stuff on screen. Today I finally made it:
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![Screenshot](/images/2020-12-06_preview.png "a blue screen with little a green square in the center")
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I know. It doesn't look very overwhelming, but it's a start. The code I wrote
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to make this possible should enable me to draw massive amounts of 2D tiles more
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efficiently than the library NanoVG does.
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This breakthrough is very welcome, since I started considering moving the game
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to an engine I do not build myself, namely [Godot](https://godotengine.org/),
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which is a powerful free software game engine. I already started to make some
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stubs in it, but I seemingly enjoy
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[shaving yaks](http://www.catb.org/~esr/jargon/html/Y/yak-shaving.html)
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far too much...
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After this milestone is taken, I can start taking care of the actual in-game
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graphics and display them accordingly. Although I'm not absolutely new to
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game development, I never actually handled OpenGL myself, so this is a huge,
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sometimes fun and sometimes frustrating, learning experience.
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At this point I want to thank the Haskell game development community and the
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Haskell community in general for being the excellent, friendly and helpful
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communities they are.
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Also special thanks go to [The Cherno](https://www.thecherno.com/), who has made an
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[excellent Video tutorial series on OpenGL](https://www.youtube.com/playlist?list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2)
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available on his YouTube channel. Although the tutorial is held in C++ I could
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carry most of the concepts over to Haskell and apply them to my needs.
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As always, if you want to see my progress with the code, head over to
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[project repository on my gitea](https://gitea.nek0.eu/nek0/pituicat).
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So much for this update, I hope to see you soon.
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Keep calm and wash hands.
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