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site/posts/2021-04-17-Bounce-'n'-slither.md
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title: Bounce 'n' slither
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author: nek0
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tags:
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- "devlog: pituicat"
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- english
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description:
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"There hasn't been an update on pituicat for quite a while..."
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---
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The say "Third time's the charm". They may be wrong...
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To be honest: I lost track of how often I tinkered on my collision
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detection and collision response algorithms, but I have rewritten them
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from scratch at least four times. At least so my counter on the branch
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names says...
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But after all this wailing and gnashing of teeth and lots of hair
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pulled, I may finally have a universally working solution for the game.
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What helped me to find this solution? One part distance and one part
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perseverance. I actually did not have the time and mental capacity to
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pursue this project a lot since the last update. My apprenticeship is
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coming to an end and I'm busy coding my final project and writing its
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documentation.
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There's been going on a lot with my life: I applied for jobs (and
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found myself a really neat one), had some hospital visits (nothing
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too serious, so no need to worry) and also pursuing art. So I
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distanced myself a little from my game.
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But every now and then I would still look at it, and at least try to
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fix the issue regarding my collision detection. So tonight, after a
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longer stretch of not working on the game, I looked at it again and
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finally found the flaw in my algorithm. Fixing it and cleaning the
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whole mess around it was then only a question of time.
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So now I wish you all a good morning and happy hacking, I need to
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return to my more mundane projects now.
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As always: [Feel free to look at what I've done so far][repo].
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Keep calm and wash hands.
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[repo]: https://gitea.nek0.eu/nek0/pituicat
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