#version 330 core
in vec2 TexCoords;
out vec4 color;

uniform sampler2D image;
//uniform vec3 spriteColor;

void main()
{    
    //color = vec4(0.0, 0.0, 0.0, 1.0) * texture2D(image, TexCoords);
    color = texture2D(image, vec2(TexCoords.x, 1.0 - TexCoords.y));
}
