2020-02-06 04:09:16 +00:00
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#version 330 core
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in vec2 TexCoords;
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out vec4 color;
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uniform sampler2D image;
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2020-02-07 04:50:19 +00:00
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#uniform vec3 spriteColor;
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2020-02-06 04:09:16 +00:00
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void main()
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{
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2020-02-07 04:50:19 +00:00
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#color = vec4(spriteColor, 1.0) * texture(image, TexCoords);
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color = texture(image, TexCoords);
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2020-02-06 04:09:16 +00:00
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}
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