#version 330 core in vec2 TexCoords; out vec4 color; uniform sampler2D image; //uniform vec3 spriteColor; void main() { //color = vec4(0.0, 0.0, 0.0, 1.0) * texture2D(image, TexCoords); color = texture2D(image, vec2(TexCoords.x, 1.0 - TexCoords.y)); }