canvas/app/Main.hs
2020-02-07 07:51:31 +01:00

74 lines
1.5 KiB
Haskell

{-# LANGUAGE OverloadedStrings #-}
module Main where
import Affection
import SDL (($=))
import qualified SDL
import qualified Rendering.Graphics.OpenGL as GL
import Codec.Picture
import Control.Monad (void)
import Control.Concurrent.STM
import qualified Data.Map.Strict as M
-- internal imports
import Types
main :: IO ()
main =
withAffection AffectionConfig
{ initComponents = All
, windowTitle = "canvas"
, windowConfigs =
[ ( 0
, SDL.DefaultWindow
{ SDL.windowInitialSize = SDL.V2 1600 900
, SDL.windowGraphicsContext = SL.OpenGLContext SDL.defaultOpenGL
{ SDL.glProfile = SDL.Core SDL.Normal 3 3
}
}
)
]
, initScreenMode = SDL.FullscreenDesktop
, preLoop = return ()
, eventLoop = MapM_ handle
, updateLoop = updateLoop
, drawLoop = drawLoop
, loadState = loadState
, cleanUp = (\_ -> return ())
, canvasSize = Nothing
}
loadState :: IO UserData
loadState = do
void $ SDL.setMouseLocationMode SDL.RelativeLocation
GL.depthFunc $= Just GL.Less
subs <- Subsystms
<$> (SubWindow <$> newTVarIO [])
<*> (SubMouse <$> newTVarIO [])
spriteDetails <- loadSprites
return UserData
{ udSubsystems = subs
, udRenderAssets = RenderAssets
{ assetSprites = spriteDetails
}
}
handle = return ()
updateLoop = return ()
drawLoop = do
ud@(UserData subs rassets) <- getAffection
let (RenderAssets sDetails@(svo sso sdo)) = rassets
mapM_ (draw svo sso) (assocs sdo)