twiddling
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parent
0953497a79
commit
223d589f84
1 changed files with 36 additions and 38 deletions
66
src/main.rs
66
src/main.rs
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@ -6,6 +6,7 @@ use sdl2::keyboard::Keycode;
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use sdl2::render::Canvas;
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use sdl2::video::Window;
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use sdl2::gfx::primitives::DrawRenderer;
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use std::f32::consts::PI;
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use std::time::Duration;
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struct Base {
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@ -46,12 +47,15 @@ pub fn main() {
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let mut i = 0;
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let mut flip = true;
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let length = width / 2;
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let triangle_height = (PI / 3 as f32).sin() * length as f32;
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let mut base = Base{lines:
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vec![ Line{start: Position{x: width / 4, y: 3 * height / 4}
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, end: Position{x: 3 * width / 4, y: 3 * height / 4}}
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, Line{start: Position{x: 3* width / 4, y: 3 * height / 4}
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, end: Position{x: width / 2, y: height / 4}}
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, Line{start: Position{x: width / 2, y: height / 4}
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, end: Position{x: width / 2, y: height / 4 * 3 - triangle_height as u32}}
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, Line{start: Position{x: width / 2, y: height / 4 * 3 - triangle_height as u32}
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, end: Position{x: width / 4, y: 3 * height / 4}}
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]};
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@ -94,47 +98,41 @@ fn step (lines: Vec<Line>) -> Vec<Line> {
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fn break_line (mut acc: Vec<Line>, line: & Line) -> Vec<Line> {
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let dx = line.end.x as i32 - line.start.x as i32;
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let dy = line.end.y as i32 - line.start.y as i32;
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let first = Line{
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start: Position {
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x : line.start.x,
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y : line.start.y,
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},
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end: Position {
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let segment_length = (((dx ^ 2) as f32) + ((dy ^ 2) as f32)).sqrt() / 3 as f32;
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let angle = (dy as f32 / dx as f32).atan() + PI / 3 as f32;
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println!("{}", angle * 180 as f32 / PI);
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let second = Position {
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x : (line.start.x as i32 + dx / 3) as u32,
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y : (line.start.y as i32 + dy / 3) as u32,
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},
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};
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let second = Line{
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start: Position {
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x : (line.start.x as i32 + dx / 3) as u32,
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y : (line.start.y as i32 + dy / 3) as u32,
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},
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end: Position {
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x : line.start.x,
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y : (line.start.y as i32 + 2 * (dy / 3)) as u32,
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},
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let third = Position {
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x : (second.clone().x as i32 + ((segment_length * angle.sin())) as i32) as u32,
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y : (second.clone().y as i32 + ((segment_length * angle.cos())) as i32) as u32,
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};
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let third = Line{
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start: Position {
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x : line.start.x,
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y : (line.start.y as i32 + 2 * (dy / 3)) as u32,
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},
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end: Position {
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let fourth = Position {
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x : (line.start.x as i32 + 2 * (dx / 3)) as u32,
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y : (line.start.y as i32 + 2 * (dy / 3)) as u32,
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},
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};
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let fourth = Line{
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start: Position {
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x : (line.start.x as i32 + 2 * (dx / 3)) as u32,
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y : (line.start.y as i32 + 2 * (dy / 3)) as u32,
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let mut new_lines = vec![
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Line {
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start: line.start.clone(),
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end: second.clone(),
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},
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end: Position {
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x : (line.start.x as i32 + dx) as u32,
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y : (line.start.y as i32 + dy) as u32,
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Line {
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start: second.clone(),
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end: third.clone(),
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},
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};
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acc.append(& mut vec![first, second, third, fourth]);
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Line {
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start: third.clone(),
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end: fourth.clone(),
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},
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Line {
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start: fourth.clone(),
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end: line.end.clone(),
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},
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];
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acc.append(& mut new_lines);
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acc.to_vec()
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}
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