it works interactively now
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1 changed files with 21 additions and 19 deletions
32
src/Main.hs
32
src/Main.hs
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@ -13,7 +13,6 @@ import qualified SDL.Raw.Enum as SDL
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import SDL (($=))
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import SDL (($=))
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import Control.Concurrent.STM
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import Control.Concurrent.STM
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import Control.Concurrent.STM.TMVar
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import Graphics.GPipe
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import Graphics.GPipe
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@ -21,11 +20,12 @@ import Linear
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import Control.Monad
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import Control.Monad
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import Control.Monad.Trans
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import Control.Monad.Trans
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import Control.Concurrent
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import Reactive.Banana.Frameworks as RBF
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import Reactive.Banana.Frameworks as RBF
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import Reactive.Banana as RB
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import Reactive.Banana as RB
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import Data.Maybe (fromMaybe)
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-- internal imports
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-- internal imports
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import Types
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import Types
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@ -98,11 +98,12 @@ main = do
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-- SDL.showWindow window
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-- SDL.showWindow window
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listen@(_, fire) <- liftIO $ newAddHandler
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listen@(_, fire) <- liftIO $ newAddHandler
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uniformBufferVar <- liftIO $ newTMVarIO uniformBuffer :: ContextT FRPBallCtx os IO (TMVar (Buffer os (Uniform (B Float))))
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uniVar <- liftIO $ newTMVarIO 0 :: ContextT FRPBallCtx os IO (TMVar Float)
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let writeUniform = writeBuffer uniformBuffer 0 :: [Float] -> ContextT FRPBallCtx os IO ()
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let writeUniform = writeBuffer uniformBuffer 0 :: [Float] -> ContextT FRPBallCtx os IO ()
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writeUniform [0]
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network <- liftIO $ compile (networkDescription listen uniVar)
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network <- liftIO $ compile (networkDescription listen writeUniform)
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forever $ do
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forever $ do
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mrot <- liftIO $ atomically $ tryReadTMVar uniVar
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writeUniform [fromMaybe 0 mrot]
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liftIO $ actuate network
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liftIO $ actuate network
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render $ do
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render $ do
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clearWindowColor win (V3 0 0 0)
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clearWindowColor win (V3 0 0 0)
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@ -119,12 +120,15 @@ main = do
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-- => (AddHandler [SDL.Event], x)
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-- => (AddHandler [SDL.Event], x)
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-- -> TMVar (Buffer os (Uniform (B Float)))
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-- -> TMVar (Buffer os (Uniform (B Float)))
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-- -> MomentIO ()
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-- -> MomentIO ()
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networkDescription (listenerah, listenerfire) uniformWrite = mdo
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networkDescription (listenerah, listenerfire) univar = mdo
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(mouseah, mousefire) <- liftIO $ newAddHandler
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(mouseah, mousefire) <- liftIO $ newAddHandler
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blistener <- fromChanges [] =<< registerListenerEvent listenerah mousefire
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blistener <- fromChanges [] =<< registerListenerEvent listenerah mousefire
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eventChanged <- changes blistener
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eventChanged <- changes blistener
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emouse <- fromAddHandler =<< registerMouseEvent uniformWrite mouseah
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emouse <- fromAddHandler =<< registerMouseEvent univar mouseah
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let reaction = fmap print emouse
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let reaction = fmap (\x -> do
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let input = (\(V2 x _) -> fromIntegral x :: Float) $ SDL.mouseMotionEventRelMotion $ (\(SDL.MouseMotionEvent dat) -> dat) $ SDL.eventPayload $ head x
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void $ atomically $ swapTMVar univar input
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print x) emouse
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let -- eventChangedReaction :: RB.Event (Future (IO ()))
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let -- eventChangedReaction :: RB.Event (Future (IO ()))
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eventChangedReaction = fmap
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eventChangedReaction = fmap
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(\(x :: Future [SDL.Event]) ->
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(\(x :: Future [SDL.Event]) ->
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@ -142,12 +146,11 @@ registerListenerEvent
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registerListenerEvent listenerah mousefire = do
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registerListenerEvent listenerah mousefire = do
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_ <- liftIO $ do
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_ <- liftIO $ do
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register listenerah $ \evs -> do
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register listenerah $ \evs -> do
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if null evs then return () else mousefire
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let fevs = filter (\ev -> case SDL.eventPayload ev of
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(filter (\ev -> case SDL.eventPayload ev of
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SDL.MouseMotionEvent _ -> True
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SDL.MouseMotionEvent _ -> True
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_ -> False
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_ -> False
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) evs
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) evs
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)
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if null fevs then return () else mousefire fevs
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return listenerah
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return listenerah
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-- registerMouseEvent
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-- registerMouseEvent
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@ -155,11 +158,10 @@ registerListenerEvent listenerah mousefire = do
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-- => Buffer os (Uniform (B Float))
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-- => Buffer os (Uniform (B Float))
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-- -> AddHandler [SDL.Event]
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-- -> AddHandler [SDL.Event]
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-- -> m (AddHandler [SDL.Event])
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-- -> m (AddHandler [SDL.Event])
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registerMouseEvent uniformWrite mouseah = do
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registerMouseEvent univar mouseah = do
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_ <- liftIO $ register mouseah ((\evs -> do
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_ <- liftIO $ register mouseah ((\evs -> do
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let input = [(\(V2 x y) -> fromIntegral x :: Float) $ SDL.mouseMotionEventRelMotion $ (\(SDL.MouseMotionEvent dat) -> dat) $ SDL.eventPayload $ head evs]
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let input = (\(V2 x y) -> fromIntegral x :: Float) $ SDL.mouseMotionEventRelMotion $ (\(SDL.MouseMotionEvent dat) -> dat) $ SDL.eventPayload $ head evs
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return $ (uniformWrite input)
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void $ atomically $ swapTMVar univar input
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return ()
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) :: [SDL.Event] -> IO ()
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) :: [SDL.Event] -> IO ()
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)
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)
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return mouseah
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return mouseah
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