yay!
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2 changed files with 41 additions and 22 deletions
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@ -20,10 +20,10 @@ executable frpball
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other-modules: Types
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default-extensions: OverloadedStrings
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-- other-extensions:
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build-depends: base ^>=4.12.0.0
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build-depends: base >=4.12.0.0 && <5
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, reactive-banana
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, sdl2 ^>=2.5.0.0
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, GPipe ^>=2.2.4
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, sdl2 >=2.5.0.0 && <2.6
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, GPipe >=2.2.4
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, linear
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, gl
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, text
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51
src/Main.hs
51
src/Main.hs
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@ -204,7 +204,7 @@ main = do
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oldTime <- fromMaybe (currentTime - 0.1) <$>
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(atomically $ tryReadTMVar deltaVar)
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eventFire evs
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deltaFire (currentTime - oldTime)
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deltaFire (5 * (currentTime - oldTime))
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atomically $ swapTMVar deltaVar currentTime
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networkDescription
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@ -271,16 +271,21 @@ networkDescription (listenerAH, _) (deltaAH, _) rotvar transvar = mdo
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return deltaAH
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)
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let mouseClickPos :: Event (V2 Float) = whenE mouseClickBehaviour mousePos
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let mouseClickPos :: Event (Maybe (V2 Float)) = apply
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(pure (\click -> (\pos -> if click then Just pos else Nothing)
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) <*>
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mouseClickBehaviour
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)
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mousePos
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ballPosBehaviour <- stepper (V2 400 300) ballPos
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ballVelBehaviour <- stepper (V2 0 0) ballVel
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ballAccBehaviour <- stepper (V2 0 0) ballAcc
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mousePosBehaviour <- stepper (V2 0 0) mousePos
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mousePosBehaviour <- stepper (V2 400 300) mousePos
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mouseMotionBehaviour <- stepper (V2 0 0) mouseMotion
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mouseClickBehaviour <- stepper False mouseClick
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mouseReleaseBehaviour <- stepper True mouseRelease
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mouseClickPosBehaviour <- stepper (V2 0 0) mouseClickPos
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mouseClickPosBehaviour <- stepper Nothing mouseClickPos
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ball :: V2 Float <- valueB ballPosBehaviour
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@ -297,37 +302,51 @@ networkDescription (listenerAH, _) (deltaAH, _) rotvar transvar = mdo
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-- print input
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)
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ballPosBehaviour
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ballAccReaction = fmap (\acc ->
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ballAccReaction = fmap (\acc -> do
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ballAccFire acc
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)
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-- print acc
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) $ apply
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(liftA2
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(\mPos bPos -> mPos - bPos)
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mousePosBehaviour
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(\mmPos bPos -> (\delta -> case mmPos of
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Just mPos -> fmap (* 0.99) (mPos - bPos)
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Nothing -> V2 0 0
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))
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mouseClickPosBehaviour
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ballPosBehaviour
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)
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delta
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ballVelReaction = fmap (\vel ->
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ballVelFire vel
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) $
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apply
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(pure (\acc -> (\dtime -> fmap (/ dtime) acc)) <*> ballAccBehaviour)
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) $ apply
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(liftA2
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(\acc vel -> (\dtime -> fmap (* dtime) acc + vel))
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ballAccBehaviour
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ballVelBehaviour
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)
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delta
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ballMoveReaction = fmap (\x -> do
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ballPosFire x
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print x
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-- print x
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) $ apply
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(liftA2
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(\bPos bVel ->
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(\dtime -> bPos + (fmap (dtime *) bVel))
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(liftA3
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(\bPos bVel bAcc ->
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(\dtime -> (fmap (* (dtime * 0.5)) bAcc) +
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(fmap (* dtime) bVel) +
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bPos
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)
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)
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ballPosBehaviour
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ballVelBehaviour
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ballAccBehaviour
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)
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delta
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reactimate' =<< changes triangleReaction
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reactimate' =<< changes ballReaction
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reactimate ballVelReaction
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reactimate $ whenE mouseClickBehaviour ballMoveReaction
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reactimate ballAccReaction
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-- reactimate $ whenE mouseClickBehaviour ballMoveReaction
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reactimate ballMoveReaction
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-- reactimate' =<< changes clickReaction
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-- reactimate ballReaction
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