From 79095b5b2055c26406c1131445379b16b56ed684 Mon Sep 17 00:00:00 2001 From: nek0 Date: Mon, 4 May 2020 21:53:53 +0200 Subject: [PATCH] update readme --- README.md | 15 ++++----------- 1 file changed, 4 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index cb7b3fd..4074522 100644 --- a/README.md +++ b/README.md @@ -6,8 +6,6 @@ A small game written in Haskell using my own game engine "Affection". ## Build instructions -I recommend highly to use cabal sandboxes for building this project. - ### Dependencies to build this you need a working Haskell build environment and following @@ -18,21 +16,16 @@ development libraries: You will also need the engine package itself, which can be obtained at [its own repo](https://github.com/nek0/affection). You cann add it to your -by invoking `cabal sandbox add-source `. - -To install all haskell package dependencies, invoke -`cabal install --only-dependencies`. - -This will take quite some time. Be patient. +project by cloning it and adjust the path to it in the file `cabal.project`. ### Building -If all is well, you can invoke `cabal build` and watch everything come together. +If all is well, you can invoke `cabal new-build` and watch everything come +together. ## Running -To run the game, just execute the binary `dist/build/haskelloids/haskelloids` in -your build location. +To run the game, just invoke `cabal new-run` in the project folder. ### Controls