2017-09-19 15:27:49 +00:00
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module Types where
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import qualified Graphics.Rendering.OpenGL as GL
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import qualified Graphics.GLUtil as GLU
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import Linear as L
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import SpatialMath
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import Physics.Bullet.Raw as Bullet
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data StateData = StateData
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2017-09-21 08:28:42 +00:00
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{ ship :: Ship
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2017-09-19 15:27:49 +00:00
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, camera :: Camera
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, proj :: M44 Float
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, program :: GLU.ShaderProgram
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, physics :: Physics
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, physicsObjects :: PhysicsObjects
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}
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data Ship = Ship
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{ shipVao :: GL.VertexArrayObject
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, shipVaoLen :: Int
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, shipPos :: V3 Float
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, shipRot :: Quaternion Float
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}
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data Camera = Camera
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{ cameraFocus :: V3 Float
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, cameraRot :: Euler Float
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, cameraDist :: Float
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}
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data Physics = Physics
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{ pBroadphase :: DbvtBroadphase
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, pConfig :: DefaultCollisionConfiguration
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, pDispatcher :: CollisionDispatcher
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, pSolver :: SequentialImpulseConstraintSolver
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, pWorld :: DiscreteDynamicsWorld
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}
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data PhysicsObjects = PhysicsObjects
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2017-09-21 08:28:42 +00:00
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-- { poGround :: PhysBody StaticPlaneShape
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{ poBall :: PhysBody SphereShape
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2017-09-19 15:27:49 +00:00
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}
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data PhysBody a = PhysBody
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{ bodyShape :: a
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, bodyMotionState :: MotionState
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, bodyRigidBody :: RigidBody
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}
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