fix shader color to see things again
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1 changed files with 1 additions and 1 deletions
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@ -72,7 +72,7 @@ load = do
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fragmentShader = foldl BS.append BS.empty
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[ "varying vec2 f_texcoord;"
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, "void main(void) {"
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, " gl_FragColor = vec4(0,0,0,0.5);"
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, " gl_FragColor = vec4(1,1,1,0.5);"
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, "}"
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]
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p <- GLU.simpleShaderProgramBS vertexShader fragmentShader
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