squeaky clean graphics now
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parent
ba956ea3d6
commit
69a951fd28
4 changed files with 14 additions and 10 deletions
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@ -44,7 +44,7 @@ load = do
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GL.bindBuffer GL.ArrayBuffer $= Just verts
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withArray (loTriangles lobj) $ \ptr ->
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GL.bufferData GL.ArrayBuffer $=
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( fromIntegral $ length (loTriangles lobj) * 3 * sizeOf (0 :: Double)
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( fromIntegral $ length (loTriangles lobj) {-* 3-} * sizeOf (0 :: Double)
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, ptr
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, GL.StaticDraw
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)
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@ -42,7 +42,7 @@ load = do
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GL.bindBuffer GL.ArrayBuffer $= Just verts
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withArray (loTriangles lobj) $ \ptr ->
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GL.bufferData GL.ArrayBuffer $=
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( fromIntegral $ length (loTriangles lobj) * 3 * sizeOf (0 :: Double)
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( fromIntegral $ length (loTriangles lobj) {-* 3-} * sizeOf (0 :: Double)
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, ptr
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, GL.StaticDraw
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)
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@ -173,7 +173,7 @@ genVertBufObject path = do
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GL.bindBuffer GL.ArrayBuffer $= Just vbo
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withArray (loTriangles lobj) $ \ptr ->
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GL.bufferData GL.ArrayBuffer $=
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( fromIntegral $ length (loTriangles lobj) * 3 * sizeOf (0 :: Double)
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( fromIntegral $ length (loTriangles lobj) {-* 3-} * sizeOf (0 :: Double)
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, ptr
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, GL.StaticDraw
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)
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@ -60,14 +60,18 @@ main = do
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withAffection AffectionConfig
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{ initComponents = All
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, windowTitle = "hw"
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, windowConfig = SDL.defaultWindow
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, windowConfigs = [
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( 0
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, SDL.defaultWindow
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{ SDL.windowInitialSize = SDL.V2
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(CInt $ fromIntegral $ width o)
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(CInt $ fromIntegral $ height o)
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, SDL.windowOpenGL = Just SDL.defaultOpenGL
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, SDL.windowGraphicsContext = SDL.OpenGLContext SDL.defaultOpenGL
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{ SDL.glProfile = SDL.Core SDL.Normal 3 2
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}
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}
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)
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]
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, initScreenMode = SDL.Fullscreen
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, preLoop = return ()
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, eventLoop = mapM_ handle
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