trying unholy resurrection
This commit is contained in:
parent
4b6e57c5a5
commit
b4e2e5060f
7 changed files with 101 additions and 87 deletions
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@ -1,4 +1,4 @@
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# Blender v2.79 (sub 0) OBJ File: 'smallsphere.blend'
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# Blender v2.81 (sub 16) OBJ File: 'smallsphere.blend'
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# www.blender.org
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v 0.000000 -1.000000 0.000000
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v 0.723600 -0.447215 0.525720
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@ -12,44 +12,24 @@ v -0.723600 0.447215 -0.525720
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v 0.276385 0.447215 -0.850640
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v 0.894425 0.447215 0.000000
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v 0.000000 1.000000 0.000000
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vn 0.1876 -0.7947 0.5774
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vn 0.6071 -0.7947 0.0000
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vn -0.4911 -0.7947 0.3568
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vn -0.4911 -0.7947 -0.3568
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vn 0.1876 -0.7947 -0.5774
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vn 0.9822 -0.1876 0.0000
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vn 0.3035 -0.1876 0.9342
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vn -0.7946 -0.1876 0.5774
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vn -0.7946 -0.1876 -0.5774
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vn 0.3035 -0.1876 -0.9342
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vn 0.7946 0.1876 0.5774
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vn -0.3035 0.1876 0.9342
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vn -0.9822 0.1876 0.0000
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vn -0.3035 0.1876 -0.9342
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vn 0.7946 0.1876 -0.5774
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vn 0.4911 0.7947 0.3568
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vn -0.1876 0.7947 0.5774
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vn -0.6071 0.7947 0.0000
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vn -0.1876 0.7947 -0.5774
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vn 0.4911 0.7947 -0.3568
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s off
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f 1//1 2//1 3//1
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f 2//2 1//2 6//2
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f 1//3 3//3 4//3
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f 1//4 4//4 5//4
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f 1//5 5//5 6//5
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f 2//6 6//6 11//6
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f 3//7 2//7 7//7
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f 4//8 3//8 8//8
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f 5//9 4//9 9//9
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f 6//10 5//10 10//10
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f 2//11 11//11 7//11
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f 3//12 7//12 8//12
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f 4//13 8//13 9//13
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f 5//14 9//14 10//14
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f 6//15 10//15 11//15
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f 7//16 11//16 12//16
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f 8//17 7//17 12//17
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f 9//18 8//18 12//18
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f 10//19 9//19 12//19
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f 11//20 10//20 12//20
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f 1 2 3
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f 2 1 6
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f 1 3 4
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f 1 4 5
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f 1 5 6
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f 2 6 11
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f 3 2 7
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f 4 3 8
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f 5 4 9
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f 6 5 10
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f 2 11 7
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f 3 7 8
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f 4 8 9
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f 5 9 10
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f 6 10 11
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f 7 11 12
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f 8 7 12
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f 9 8 12
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f 10 9 12
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f 11 10 12
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@ -31,12 +31,16 @@ main =
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withAffection AffectionConfig
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{ initComponents = All
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, windowTitle = "hw"
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, windowConfig = SDL.defaultWindow
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{ SDL.windowInitialSize = SDL.V2 1600 900
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, SDL.windowOpenGL = Just SDL.defaultOpenGL
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{ SDL.glProfile = SDL.Core SDL.Normal 3 2
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}
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}
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, windowConfigs =
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[ ( 0
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, SDL.defaultWindow
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{ SDL.windowInitialSize = SDL.V2 1600 900
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, SDL.windowGraphicsContext = SDL.OpenGLContext SDL.defaultOpenGL
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{ SDL.glProfile = SDL.Core SDL.Normal 3 2
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}
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}
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)
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]
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, initScreenMode = SDL.Fullscreen
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, preLoop = return ()
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, eventLoop = mapM_ handle
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@ -31,12 +31,16 @@ main =
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withAffection AffectionConfig
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{ initComponents = All
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, windowTitle = "hw"
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, windowConfig = SDL.defaultWindow
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{ SDL.windowInitialSize = SDL.V2 1600 900
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, SDL.windowOpenGL = Just SDL.defaultOpenGL
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{ SDL.glProfile = SDL.Core SDL.Normal 3 2
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}
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}
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, windowConfigs =
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[ ( 0
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, SDL.defaultWindow
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{ SDL.windowInitialSize = SDL.V2 1600 900
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, SDL.windowGraphicsContext = SDL.OpenGLContext SDL.defaultOpenGL
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{ SDL.glProfile = SDL.Core SDL.Normal 3 2
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}
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}
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)
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]
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, initScreenMode = SDL.Fullscreen
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, preLoop = return ()
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, eventLoop = mapM_ handle
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@ -31,13 +31,17 @@ main =
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withAffection AffectionConfig
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{ initComponents = All
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, windowTitle = "hw - example 02"
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, windowConfig = SDL.defaultWindow
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{ SDL.windowInitialSize = SDL.V2 1600 900
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, SDL.windowOpenGL = Just SDL.defaultOpenGL
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{ SDL.glProfile = SDL.Core SDL.Normal 3 0
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}
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}
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, initScreenMode = SDL.Fullscreen
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, windowConfigs =
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[ ( 0
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, SDL.defaultWindow
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{ SDL.windowInitialSize = SDL.V2 1920 1080
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, SDL.windowGraphicsContext = SDL.OpenGLContext SDL.defaultOpenGL
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{ SDL.glProfile = SDL.Core SDL.Normal 3 2
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}
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}
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)
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]
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, initScreenMode = SDL.FullscreenDesktop
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, preLoop = return ()
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, eventLoop = mapM_ handle
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, updateLoop = update
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draw :: Affection StateData ()
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draw = do
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GL.viewport $= (GL.Position 0 0, GL.Size 1600 900)
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GL.viewport $= (GL.Position 0 0, GL.Size 1920 1080)
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StateData{..} <- getAffection
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drawThings program (planet : ships)
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-- drawThings program (ships)
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16
hw.cabal
16
hw.cabal
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@ -37,9 +37,9 @@ executable hw
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, Init
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-- other-extensions:
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default-extensions: OverloadedStrings
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build-depends: base >=4.9
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build-depends: base >=4.12
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, affection
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, sdl2
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, sdl2 >=2.5.0.0
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, linear
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, spatial-math
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, bytestring
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@ -67,9 +67,9 @@ executable example00
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-- other-extensions:
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default-extensions: OverloadedStrings
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if flag(examples)
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build-depends: base >=4.9
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build-depends: base >=4.12
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, affection
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, sdl2
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, sdl2 >=2.5.0.0
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, linear
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, spatial-math
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, bytestring
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, Init
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-- other-extensions:
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default-extensions: OverloadedStrings
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build-depends: base >=4.9
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build-depends: base >=4.12
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, affection
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, sdl2
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, sdl2 >=2.5.0.0
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, linear
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, spatial-math
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, bytestring
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, Logging
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-- other-extensions:
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default-extensions: OverloadedStrings
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build-depends: base >=4.9
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build-depends: base >=4.12
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, affection
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, sdl2
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, sdl2 >=2.5.0.0
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, linear
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, spatial-math
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, bytestring
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42
shell.nix
42
shell.nix
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inherit (nixpkgs) pkgs;
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affectionNeko = with haskellPackages; callPackage ({ mkDerivation
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, base, bytestring, clock, containers, glib, linear, monad-loops, monad-parallel
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, mtl, OpenGL, sdl2, stdenv, stm, text, uuid, vector }:
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affection = with haskellPackages; callPackage(
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{ mkDerivation, base, bytestring, clock, containers, glib, linear
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, monad-loops, monad-parallel, mtl, OpenGL, sdl2, stdenv, stm, text
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, uuid, vector
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}:
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mkDerivation {
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pname = "affection";
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version = "0.0.0.9";
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#src = pkgs.fetchFromGitHub {
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# owner = "nek0";
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# repo = "affection";
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# rev = "33c99b8888328e4ed17f5c65ac49f5eab2645549";
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# sha256 = "0psqxqj1a8l5fia49ay2pb72kjnw5i54m6dcmrpz5hi1654aznll";
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#};
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src = ../affection;
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revision = "1";
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isLibrary = true;
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isExecutable = true;
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libraryHaskellDepends = [
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base bytestring clock containers glib linear monad-loops
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monad-parallel mtl OpenGL sdl2 stm text uuid vector
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}) {};
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shoot = with haskellPackages; callPackage(
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{ mkDerivation, base, inline-c, inline-c-cpp, linear
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, stdenv, nbullet
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}:
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mkDerivation {
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pname = "shoot";
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version = "0.0.0.0";
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src = ../shoot;
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isLibrary = true;
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isExecutable = true;
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libraryHaskellDepends = [ base inline-c inline-c-cpp linear ];
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#librarySystemDepends = [ nbullet ];
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libraryPkgconfigDepends = [ nbullet ];
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description = "Haskell bindings to bullet library";
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license = stdenv.lib.licenses.lgpl3;
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}) {nbullet = pkgs.bullet;};
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f = { mkDerivation, base, bytestring, GLUtil, linear
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, OpenGL, OpenGLRaw, optparse-applicative, random, sdl2
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, split, stdenv, vector, wavefront
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, OpenGL, OpenGLRaw, random, sdl2, spatial-math, stdenv
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, vector, wavefront
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}:
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mkDerivation {
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pname = "hw";
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affectionNeko base bytestring GLUtil linear OpenGL OpenGLRaw
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optparse-applicative random sdl2 shootNeko spatial split vector
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wavefront
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isLibrary = false;
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isExecutable = true;
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executableHaskellDepends = [
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affection base bytestring GLUtil linear OpenGL OpenGLRaw random
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sdl2 shoot spatial-math vector wavefront
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];
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license = stdenv.lib.licenses.gpl3;
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};
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16
src/Main.hs
16
src/Main.hs
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withAffection AffectionConfig
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{ initComponents = All
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, windowTitle = "hw"
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, windowConfig = SDL.defaultWindow
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{ SDL.windowInitialSize = SDL.V2 1600 900
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, SDL.windowOpenGL = Just SDL.defaultOpenGL
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{ SDL.glProfile = SDL.Core SDL.Normal 3 3
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}
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}
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, windowConfigs =
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[ ( 0
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, SDL.defaultWindow
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{ SDL.windowInitialSize = SDL.V2 1600 900
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, SDL.windowGraphicsContext = SDL.OpenGLContext SDL.defaultOpenGL
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{ SDL.glProfile = SDL.Core SDL.Normal 3 3
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}
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}
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)
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]
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, initScreenMode = SDL.Fullscreen
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, preLoop = return ()
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, eventLoop = mapM_ handle
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