make make
This commit is contained in:
parent
467449f374
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d6fd053825
8 changed files with 120 additions and 46 deletions
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@ -2,18 +2,18 @@
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# www.blender.org
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# www.blender.org
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mtllib vertHandle.mtl
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mtllib vertHandle.mtl
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o Icosphere
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o Icosphere
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v 0.000000 -0.100000 0.000000
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v 0.000000 -0.050000 0.000000
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v 0.072360 -0.044721 0.052572
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v 0.036180 -0.022361 0.026286
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v -0.027639 -0.044721 0.085064
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v -0.013819 -0.022361 0.042532
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v -0.089442 -0.044721 0.000000
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v -0.044721 -0.022361 0.000000
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v -0.027639 -0.044721 -0.085064
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v -0.013819 -0.022361 -0.042532
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v 0.072360 -0.044721 -0.052572
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v 0.036180 -0.022361 -0.026286
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v 0.027639 0.044721 0.085064
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v 0.013819 0.022361 0.042532
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v -0.072360 0.044721 0.052572
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v -0.036180 0.022361 0.026286
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v -0.072360 0.044721 -0.052572
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v -0.036180 0.022361 -0.026286
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v 0.027639 0.044721 -0.085064
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v 0.013819 0.022361 -0.042532
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v 0.089442 0.044721 0.000000
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v 0.044721 0.022361 0.000000
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v 0.000000 0.100000 0.000000
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v 0.000000 0.050000 0.000000
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vn 0.1876 -0.7947 0.5774
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vn 0.1876 -0.7947 0.5774
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vn 0.6071 -0.7947 0.0000
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vn 0.6071 -0.7947 0.0000
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vn -0.4911 -0.7947 0.3568
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vn -0.4911 -0.7947 0.3568
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@ -23,6 +23,7 @@ import Foreign
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import Util
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import Util
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import Types
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import Types
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import Logging as LL
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import Debug.Trace
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import Debug.Trace
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@ -92,12 +93,14 @@ load = do
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phys <- initPhysics
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phys <- initPhysics
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po <- initPhysicsObjects
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po <- initPhysicsObjects (map listToPos $ chunksOf 4 $ loLocations sobj)
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-- traceIO $ show $ loLines sobj
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-- traceIO $ show $ loLines sobj
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-- mapM_ (addRigidBody (pWorld phys)) (map bodyRigidBody (poBalls po))
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-- mapM_ (addRigidBody (pWorld phys)) (map bodyRigidBody (poBalls po))
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addRigidBody (pWorld phys) (bodyRigidBody $ poBall po)
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mapM_ (\b -> addRigidBody (pWorld phys) (bodyRigidBody b)) (poBalls po)
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logIO Debug "Hello world"
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return StateData
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return StateData
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{ ship = (Ship svao stl
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{ ship = (Ship svao stl
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(Quaternion 1 (V3 0 0 0))
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(Quaternion 1 (V3 0 0 0))
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(Just t)
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(Just t)
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(Just texture))
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(Just texture))
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, vertHandles = createHandles hvao vhtl (loTriangles sobj)
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, vertHandles = createHandles hvao vhtl (loLocations sobj)
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, proj = perspective (pi/2) (1600 / 900) 1 (-1)
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, proj = perspective (pi/2) (1600 / 900) 1 (-1)
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, camera = Camera
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, camera = Camera
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{ cameraFocus = V3 0 0 0
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{ cameraFocus = V3 0 0 0
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@ -128,25 +131,26 @@ initPhysics = do
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setGravity world (V3 0 0 0)
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setGravity world (V3 0 0 0)
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return $ Physics bp config disp solver world
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return $ Physics bp config disp solver world
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initPhysicsObjects :: IO PhysicsObjects
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initPhysicsObjects :: [V3 Float] -> IO PhysicsObjects
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initPhysicsObjects = do
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initPhysicsObjects poss = do
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-- ground <- newStaticPlaneShape (V3 0 1 0) 1
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-- ground <- newStaticPlaneShape (V3 0 1 0) 1
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ball <- newSphereShape 3
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ball <- newSphereShape 0.05
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-- groundMotionState <- newDefaultMotionState (Quaternion 1 (V3 0 0 0)) (V3 0 (-51) 0)
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-- groundMotionState <- newDefaultMotionState (Quaternion 1 (V3 0 0 0)) (V3 0 (-51) 0)
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-- groundBody <- newRigidBody 0 groundMotionState 0.9 0.5 ground (V3 0 0 0)
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-- groundBody <- newRigidBody 0 groundMotionState 0.9 0.5 ground (V3 0 0 0)
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-- balls <- mapM (\pos -> do
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balls <- mapM (\pos -> do
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ballMotionState <- newDefaultMotionState (Quaternion 1 (V3 0 0 0))
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ballMotionState <- newDefaultMotionState (Quaternion 1 (V3 0 0 0))
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(V3 0 0 0)
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(fmap realToFrac pos)
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localInertia <- calculateLocalInertia ball 1 (V3 0 0 0)
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localInertia <- calculateLocalInertia ball 1 (V3 0 0 0)
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ballBody <- newRigidBody 1 ballMotionState 0 0 ball localInertia
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ballBody <- newRigidBody 0 ballMotionState 0 0 ball localInertia
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setSleepingThresholds ballBody 0 0
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setSleepingThresholds ballBody 0 0
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-- ) poss
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return $ PhysBody ball ballMotionState ballBody
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) poss
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return PhysicsObjects
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return PhysicsObjects
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-- { poGround = PhysBody ground groundMotionState groundBody
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-- { poGround = PhysBody ground groundMotionState groundBody
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{ poBall = PhysBody ball ballMotionState ballBody
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{ poBalls = balls
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}
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}
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genVertBufObject :: FilePath -> IO (GL.BufferObject, LoadedObject, Int)
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genVertBufObject :: FilePath -> IO (GL.BufferObject, LoadedObject, Int)
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createHandles :: GL.VertexArrayObject -> Int -> [Float] -> [Ship]
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createHandles :: GL.VertexArrayObject -> Int -> [Float] -> [Ship]
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createHandles bo len ps =
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createHandles bo len ps =
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map (\p -> Ship bo len (toPos p) (Quaternion 1 (V3 0 0 0)) Nothing Nothing) tris
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map (\p -> Ship bo len (listToPos p) (Quaternion 1 (V3 0 0 0)) Nothing Nothing) tris
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where
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where
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tris = chunksOf 3 ps
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tris = chunksOf 4 ps
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toPos [x, y, z] = V3 x y z
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toPos _ = error "not triangular"
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listToPos :: [Float] -> V3 Float
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listToPos [x, y, z, _] = V3 x y z
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listToPos _ = error "listToPos: not triangular coordinates encountered"
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37
examples/example03/Logging.hs
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37
examples/example03/Logging.hs
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{-# LANGUAGE CPP #-}
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module Logging where
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import Debug.Trace
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data LogLevel
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= Debug
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| Warn
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| Error
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log :: LogLevel -> String -> a -> a
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#if defined(DEBUG)
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log Debug s = trace ("DEBUG: " ++ s)
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#endif
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#if defined(WARN) || defined(DEBUG)
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log Warn s = trace ("WARN: " ++ s)
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#endif
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#if defined(ERROR) || defined(WARN) || defined(DEBUG)
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log Error s = trace ("ERROR: " ++ s)
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#endif
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#if !(defined(ERROR) && defined(WARN) && defined(DEBUG)) || !defined(DEBUG)
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log _ _ = id
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#endif
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logIO :: LogLevel -> String -> IO ()
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#if defined(DEBUG)
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logIO Debug s = traceIO ("DEBUG: " ++ s)
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#endif
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#if defined(WARN) || defined(DEBUG)
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logIO Warn s = traceIO ("WARN: " ++ s)
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#endif
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#if defined(ERROR) || defined(WARN) || defined(DEBUG)
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logIO Error s = traceIO ("ERROR: " ++ s)
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#endif
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#if !(defined(ERROR) && defined(WARN) && defined(DEBUG)) || !defined(DEBUG)
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logIO _ _ = return ()
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#endif
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let phys = physics sd
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let phys = physics sd
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physos = physicsObjects sd
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physos = physicsObjects sd
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liftIO $ stepSimulation (pWorld phys) dt 10 Nothing
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liftIO $ stepSimulation (pWorld phys) dt 10 Nothing
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(pos, rot) <- do
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nvhs <- mapM (\(smallBall, vh) -> do
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ms <- liftIO $ getMotionState (bodyRigidBody $ poBall physos)
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ms1 <- liftIO $ getMotionState (bodyRigidBody smallBall)
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npos <- liftIO $ return . fmap realToFrac =<< getPosition ms
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r1 <- liftIO $ return . fmap realToFrac =<< getPosition ms1
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nrot <- liftIO $ return . fmap realToFrac =<< getRotation ms
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return vh
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return (npos, nrot)
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{ shipPos = r1
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let nship =
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(ship sd)
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{ shipRot = rot
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, shipPos = pos
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}
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}
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) (zip (poBalls physos) (vertHandles sd))
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-- (pos, rot) <- do
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-- ms <- liftIO $ getMotionState (bodyRigidBody $ poBall physos)
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-- npos <- liftIO $ return . fmap realToFrac =<< getPosition ms
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-- nrot <- liftIO $ return . fmap realToFrac =<< getRotation ms
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-- return (npos, nrot)
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-- let nship =
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-- (ship sd)
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-- { shipRot = rot
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-- , shipPos = pos
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-- }
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putAffection sd
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putAffection sd
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{ ship = nship
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{ -- ship = nship
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vertHandles = nvhs
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}
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}
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draw :: Affection StateData ()
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draw :: Affection StateData ()
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data PhysicsObjects = PhysicsObjects
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data PhysicsObjects = PhysicsObjects
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-- { poGround :: PhysBody StaticPlaneShape
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-- { poGround :: PhysBody StaticPlaneShape
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{ poBall :: PhysBody SphereShape
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{ poBalls :: [PhysBody SphereShape]
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}
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}
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data PhysBody a = PhysBody
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data PhysBody a = PhysBody
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{ loTriangles :: [Float]
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{ loTriangles :: [Float]
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, loLines :: [Float]
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, loLines :: [Float]
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, loPoints :: [Float]
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, loPoints :: [Float]
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, loLocations :: [Float]
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, loTexTri :: Maybe [Float]
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, loTexTri :: Maybe [Float]
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} deriving (Show)
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} deriving (Show)
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loadObj :: WavefrontOBJ -> LoadedObject
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loadObj :: WavefrontOBJ -> LoadedObject
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loadObj obj =
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loadObj obj =
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LoadedObject ts ls ps tritex
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LoadedObject ts ls ps locs tritex
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where
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where
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inter = objLocations obj
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inter = objLocations obj
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interTex = objTexCoords obj
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interTex = objTexCoords obj
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faces = map elValue (V.toList $ objFaces obj)
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faces = map elValue (V.toList $ objFaces obj)
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lns = map elValue (V.toList $ objLines obj)
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lns = map elValue (V.toList $ objLines obj)
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points = trace (show $ map elValue (V.toList $ objPoints obj))
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points = map elValue (V.toList $ objPoints obj)
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(map elValue (V.toList $ objPoints obj))
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deface (Face a b c []) =
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deface (Face a b c []) =
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map (\i -> inter V.! (faceLocIndex i -1)) [a, b, c]
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map (\i -> inter V.! (faceLocIndex i -1)) [a, b, c]
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deface _ =
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deface _ =
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depoint (Point i) = inter V.! (i - 1)
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depoint (Point i) = inter V.! (i - 1)
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tsLocs = concatMap deface faces
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tsLocs = concatMap deface faces
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lsLocs = concatMap deline lns
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lsLocs = concatMap deline lns
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psLocs = map depoint (trace (show points) points)
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psLocs = map depoint points
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deLoc (Location x y z w) = [x, y, z, w]
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deLoc (Location x y z w) = [x, y, z, w]
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deTex (TexCoord r s _) = [r, s]
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deTex (TexCoord r s _) = [r, s]
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ts = concatMap deLoc tsLocs
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ts = concatMap deLoc tsLocs
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ls = concatMap deLoc lsLocs
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ls = concatMap deLoc lsLocs
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ps = concatMap deLoc psLocs
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ps = concatMap deLoc psLocs
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locs = concatMap deLoc (V.toList inter)
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defaceTex :: Face -> Maybe [TexCoord]
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defaceTex :: Face -> Maybe [TexCoord]
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defaceTex (Face a b c []) =
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defaceTex (Face a b c []) =
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mapM
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mapM
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22
hw.cabal
22
hw.cabal
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extra-source-files: ChangeLog.md
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extra-source-files: ChangeLog.md
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cabal-version: >=1.10
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cabal-version: >=1.10
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flag debug
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description: Enable debug messages
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default: False
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manual: True
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flag warn
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description: Enable warning messages
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default: False
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manual: True
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flag error
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description: Enable error messages
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default: False
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manual: True
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executable hw
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executable hw
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main-is: Main.hs
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main-is: Main.hs
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other-modules: Util
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other-modules: Util
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extra-libraries: stdc++
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extra-libraries: stdc++
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executable example03
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executable example03
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if flag(debug)
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cpp-options: -DDEBUG
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if flag(warn)
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cpp-options: -DWARN
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if flag(error)
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cpp-options: -DERROR
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main-is: Main.hs
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main-is: Main.hs
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other-modules: Util
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other-modules: Util
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, Types
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, Types
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, Init
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, Init
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, Logging
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-- other-extensions:
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-- other-extensions:
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default-extensions: OverloadedStrings
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default-extensions: OverloadedStrings
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build-depends: base >=4.9
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build-depends: base >=4.9
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