hw/shell.nix
2018-05-18 14:49:31 +02:00

98 lines
3.1 KiB
Nix

{ nixpkgs ? import <nixpkgs> {}, compiler ? "default", doBenchmark ? false }:
let
inherit (nixpkgs) pkgs;
affectionNeko = with haskellPackages; callPackage ({ mkDerivation
, base, bytestring, clock, containers, glib, linear, monad-loops, monad-parallel
, mtl, OpenGL, sdl2, stdenv, stm, text, uuid, vector }:
mkDerivation {
pname = "affection";
version = "0.0.0.9";
#src = pkgs.fetchFromGitHub {
# owner = "nek0";
# repo = "affection";
# rev = "33c99b8888328e4ed17f5c65ac49f5eab2645549";
# sha256 = "0psqxqj1a8l5fia49ay2pb72kjnw5i54m6dcmrpz5hi1654aznll";
#};
src = ../affection;
revision = "1";
isLibrary = true;
libraryHaskellDepends = [
base bytestring clock containers glib linear monad-loops
monad-parallel mtl OpenGL sdl2 stm text uuid vector
];
librarySystemDepends = [ ];
libraryToolDepends = [ ];
testHaskellDepends = [ ];
homepage = "https://github.com/nek0/affection";
description = "A simple Game Engine in Haskell using SDL";
license = pkgs.stdenv.lib.licenses.gpl3;
hydraPlatforms = pkgs.stdenv.lib.platforms.none;
}) { };
bullet = pkgs.bullet;
shootNeko = with haskellPackages; callPackage ({ mkDerivation
, base, inline-c, inline-c-cpp, linear
, stdenv
}:
mkDerivation {
pname = "shoot";
version = "0.0.0.0";
src = ../shoot;
isLibrary = true;
isExecutable = false;
libraryHaskellDepends = [ base inline-c inline-c-cpp linear ];
libraryPkgconfigDepends = [ bullet ];
description = "Haskell bindings to bullet library";
license = stdenv.lib.licenses.lgpl3;
}) {};
spatial = with haskellPackages; callPackage ({ mkDerivation
, base, binary, cereal, ghc-prim, lens, linear
, stdenv, TypeCompose
}:
mkDerivation {
pname = "spatial-math";
version = "0.5.0.0";
src = ../spatial-math-0.5.0.0;
libraryHaskellDepends = [
base binary cereal ghc-prim lens linear TypeCompose
];
description = "3d math including quaternions/euler angles/dcms and utility functions";
license = stdenv.lib.licenses.bsd3;
}) {};
f = { mkDerivation, base, bytestring, GLUtil, linear
, OpenGL, OpenGLRaw, optparse-applicative, random, sdl2
, split, stdenv, vector, wavefront
}:
mkDerivation {
pname = "hw";
version = "0.0.0.0";
src = ./.;
configureFlags = [ "-fexamples" ];
isLibrary = false;
isExecutable = true;
executableHaskellDepends = [
affectionNeko base bytestring GLUtil linear OpenGL OpenGLRaw
optparse-applicative random sdl2 shootNeko spatial split vector
wavefront
];
license = stdenv.lib.licenses.gpl3;
};
haskellPackages = if compiler == "default"
then pkgs.haskellPackages
else pkgs.haskell.packages.${compiler};
variant = if doBenchmark then pkgs.haskell.lib.doBenchmark else pkgs.lib.id;
drv = variant (haskellPackages.callPackage f {});
in
if pkgs.lib.inNixShell then drv.env else drv