98 lines
3.1 KiB
Nix
98 lines
3.1 KiB
Nix
{ nixpkgs ? import <nixpkgs> {}, compiler ? "default", doBenchmark ? false }:
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let
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inherit (nixpkgs) pkgs;
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affectionNeko = with haskellPackages; callPackage ({ mkDerivation
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, base, bytestring, clock, containers, glib, linear, monad-loops, monad-parallel
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, mtl, OpenGL, sdl2, stdenv, stm, text, uuid, vector }:
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mkDerivation {
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pname = "affection";
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version = "0.0.0.9";
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#src = pkgs.fetchFromGitHub {
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# owner = "nek0";
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# repo = "affection";
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# rev = "33c99b8888328e4ed17f5c65ac49f5eab2645549";
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# sha256 = "0psqxqj1a8l5fia49ay2pb72kjnw5i54m6dcmrpz5hi1654aznll";
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#};
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src = ../affection;
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revision = "1";
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isLibrary = true;
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libraryHaskellDepends = [
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base bytestring clock containers glib linear monad-loops
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monad-parallel mtl OpenGL sdl2 stm text uuid vector
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];
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librarySystemDepends = [ ];
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libraryToolDepends = [ ];
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testHaskellDepends = [ ];
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homepage = "https://github.com/nek0/affection";
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description = "A simple Game Engine in Haskell using SDL";
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license = pkgs.stdenv.lib.licenses.gpl3;
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hydraPlatforms = pkgs.stdenv.lib.platforms.none;
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}) { };
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bullet = pkgs.bullet;
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shootNeko = with haskellPackages; callPackage ({ mkDerivation
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, base, inline-c, inline-c-cpp, linear
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, stdenv
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}:
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mkDerivation {
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pname = "shoot";
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version = "0.0.0.0";
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src = ../shoot;
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isLibrary = true;
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isExecutable = false;
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libraryHaskellDepends = [ base inline-c inline-c-cpp linear ];
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libraryPkgconfigDepends = [ bullet ];
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description = "Haskell bindings to bullet library";
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license = stdenv.lib.licenses.lgpl3;
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}) {};
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spatial = with haskellPackages; callPackage ({ mkDerivation
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, base, binary, cereal, ghc-prim, lens, linear
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, stdenv, TypeCompose
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}:
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mkDerivation {
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pname = "spatial-math";
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version = "0.5.0.0";
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src = ../spatial-math-0.5.0.0;
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libraryHaskellDepends = [
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base binary cereal ghc-prim lens linear TypeCompose
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];
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description = "3d math including quaternions/euler angles/dcms and utility functions";
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license = stdenv.lib.licenses.bsd3;
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}) {};
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f = { mkDerivation, base, bytestring, GLUtil, linear
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, OpenGL, OpenGLRaw, optparse-applicative, random, sdl2
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, split, stdenv, vector, wavefront
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}:
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mkDerivation {
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pname = "hw";
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version = "0.0.0.0";
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src = ./.;
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configureFlags = [ "-fexamples" ];
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isLibrary = false;
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isExecutable = true;
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executableHaskellDepends = [
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affectionNeko base bytestring GLUtil linear OpenGL OpenGLRaw
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optparse-applicative random sdl2 shootNeko spatial split vector
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wavefront
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];
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license = stdenv.lib.licenses.gpl3;
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};
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haskellPackages = if compiler == "default"
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then pkgs.haskellPackages
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else pkgs.haskell.packages.${compiler};
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variant = if doBenchmark then pkgs.haskell.lib.doBenchmark else pkgs.lib.id;
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drv = variant (haskellPackages.callPackage f {});
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in
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if pkgs.lib.inNixShell then drv.env else drv
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