make randomness non-deterministic
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1 changed files with 2 additions and 2 deletions
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@ -6,10 +6,10 @@ import Crypto.Error (CryptoFailable)
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import qualified Data.ByteString as BS
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import qualified Data.ByteString as BS
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import Data.ByteString.Base64
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import Data.ByteString.Base64
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import System.Random.Stateful (uniformByteStringM, newIOGenM, mkStdGen)
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import System.Random.Stateful (uniformByteStringM, newIOGenM, initStdGen)
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randomString :: IO BS.ByteString
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randomString :: IO BS.ByteString
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randomString = encode <$> (uniformByteStringM 32 =<< newIOGenM (mkStdGen 23))
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randomString = encode <$> (uniformByteStringM 32 =<< newIOGenM =<< initStdGen)
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argon2 :: BS.ByteString -> BS.ByteString -> CryptoFailable BS.ByteString
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argon2 :: BS.ByteString -> BS.ByteString -> CryptoFailable BS.ByteString
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argon2 salt payload = encode <$> hash defaultOptions payload (decodeLenient salt) 64
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argon2 salt payload = encode <$> hash defaultOptions payload (decodeLenient salt) 64
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