---
title: And yet it moves
author: nek0
tags:
- english
- "devlog: pituicat"
description: Reworked physics and implementing movement
---

Hi there!

development on my game has been a little slow lately due to health issues, but
I still managed to get something new working. This time I focused a little bit
on user input, to make this game actually somewhat interactive.

In the process of implementing rudimentary user controls using already
prepared plumbing from my engine I found some errors in the detection and
handling of collisions, so I had to rework that completely.

Physics implementations are hard, as far as my limited experience goes, but I
hope I did it at least halfway right this time. But see for yourselves:

<video controls="true">
  <source src="/vids/2021-01-14.webm" type="video/webm" />
</video>

There is still a long way to go to the game I have in mind, but it feels good
make even those small steps in the right direction.

If you are curious about how the physics are actually implemented, go check
out the code from [the repository][repo]. I hope everything is quite
understandable there.

See you next time.

Keep calm and wash hands.

[repo]: https://gitea.nek0.eu/nek0/pituicat
