---
title: Slimy business
author: nek0
tags: 
- english
- "devlog: pituicat"
description: My new game project
---

Hello again.

As promised I will be writing a bit about my new game project called "Pituicat".

The idea for this game is rather old and even predates "Tracer" by quite some
time, I even found some code and some assets I drew for the game, but it was
only a stub with broken physics.

The core idea for story and gameplay did not change over time. "Pituicat" will
be a 2D platformer with puzzle elements where the player controls a cat turned
to a slimey blob.

In this game I wanted apply my findings from the book
["Level Up!" by Scott Rogers](https://www.wiley.com/en-us/Level+Up%21+The+Guide+to+Great+Video+Game+Design,+2nd+Edition-p-9781118877166).
and the
[tutorial series on OpenGL](https://www.youtube.com/watch?v=W3gAzLwfIP0&list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2)
by The Cherno.

So before I started any coding whatsoever I created some game design documents
to create an overview of the game, the world it is set in and the gameplay
mechanics present in the game. I also created an overview over all the levels
that the player will play to beat the game.

At the time of writing the documents are suficiently complete that i can already
do some coding and figure things out implementations-wise, since I never worked
with persistent maps before ("Tracer" generated its maps randomly).

If you wnat to check out the code for "Pituicat" and its progress, go over
[to my gitea](https://gitea.nek0.eu/nek0/pituicat). Development will most likely
be quite slow, because I am busy at my apprenticeship and have only limited
spare time.
