diff --git a/site/posts/2022-12-11-Long-overdue-updates.md b/site/posts/2022-12-11-Long-overdue-updates.md new file mode 100644 index 0000000..6ac5369 --- /dev/null +++ b/site/posts/2022-12-11-Long-overdue-updates.md @@ -0,0 +1,54 @@ +--- +title: Long overdue updates +author: nek0 +tags: +- english +- programming +- projects +description: "What I've been up to since my last blog post in august" +--- + +Hi folks, + +Merry Holidays! I sincerely hope you have some relaxed days at the end of this year and get to spend +also some time with people close to you. + +I've been quite busy in the past months getting up to speed with my job, my personal projects and +everyday life. + +As you might have seen, I have been constantly updating [my comic][comic] since may and have +already begun working on the second chapter, from which I sometimes post glimpses on +[my Mastodon account][masto]. I am making good progress, but the update speed will remain the same +for the foreseeable future, as the time I can work on the comic is limited and I don't want to run +through my backbuffer of pages too fast. Making this comic is definitely one of the most +challenging projects I have ever begun, but I'm having loads of fun doing it and I'm constantly +learning new stuff and improve my technique. It's also very interesting and satisfying to see the +evolution and refinement of my art style in the course of this project. + +Drawing in general has become a very dear hobby of mine in the past three years where I +particularly like, how it engages a more creative and emotional side of me. I kind of wish I hadn't +been ashamed of being creative in the first place. + +Because of my comic and partially also my work my pursuits in gamedev have slowed down +significantly. My games have not had any significant updates for quite some time now, as I am in the +process of learning to use the [vulkan graphics API][vulkan] with the goal of rewriting the +graphics pipelines of my games to use this new standard instead of OpenGL, which is on its way to +deprecation. So far my progress has been good while working through the +[vkguide vulkan tutorial][vkguide] to build a simple renderer. Like most gamedev tutorials handling +raw graphics code it is written in C++, so I'm making the effort of translating it into Haskell. +You can see my progress as I complete the chapters [in my code repository][repo]. Here's also a +small visual representation of my current state: + + + +So this is what I have been up to in the past months. Lots of different stuff. + +Keep calm and wash hands. + +[comic]: https://comics.nek0.eu/remnants +[masto]: https://chaos.social/@nek0 +[vulkan]: https://www.vulkan.org/ +[vkguide]: https://www.vkguide.dev/ +[repo]: https://gitea.nek0.eu/nek0/vulkan-tutorial diff --git a/site/vids/2022-12-11.webm b/site/vids/2022-12-11.webm new file mode 100644 index 0000000..09fe22b Binary files /dev/null and b/site/vids/2022-12-11.webm differ