diff --git a/site/posts/2021-05-02-Onwards-to-Powerups!.md b/site/posts/2021-05-02-Onwards-to-Powerups!.md new file mode 100644 index 0000000..8154195 --- /dev/null +++ b/site/posts/2021-05-02-Onwards-to-Powerups!.md @@ -0,0 +1,51 @@ +--- +title: Onwards to Powerups! +author: nek0 +tags: +- "devlog: pituicat" +- english +description: "New update on the progress of 'pituicat': Powerups" +--- + +Hi again! + +after the last update I wanted to try implementing something I was a bit +anxious about: Powerups. They were quite a wildcard until then, sonce i didn't +know how to implement neither the interaction with them nor how effects would +be communicated or even passed on to the player. + +Turns out my worries have been ungrounded. Implementing everything was quite a +breeze. Picking them up uses the collision detection system already present, I +only needed to alter the collision reaction. Powerups are their own type using +an enum to define the stored effect. very straightforward. Upon collision with +the player the effect is passed unto the player with a given amount of time how +long the effect lasts. Finally even the powerups present on the map have a time +to live and despawn when their time runs out. + +I also started to make some minor tweaks, like the player character looking +in the direction they move. but see for yourself: + + + +The first smaller pituicat is a powerup granting more speed for 5 seconds. The +other one is just a test with collision objects which are not part of the map +definition. I am quite pleased with these results, but I see, that I now need +to work more on visuals to make things on screen more understandable. + +At this point I want to stress, how powerful [ffmpeg][ffmpeg] is. The above +video was generated from an OpenGL API trace. If I had known this before, it +would have saved me tons of worries trying setting up a finicky recording +system, which was the cause for the lack of a nice showcase video in the last +update. + +All the progress on the code is, as always, for you to see in the +[gitea repository][gitea] + +With all that said, I wish you all happy hacking! + +Keep calm and wash hands. + +[ffmpeg]: https://ffmpeg.org +[gitea]: https://gitea.nek0.eu/nek0/pituicat diff --git a/site/vids/2021-05-02.webm b/site/vids/2021-05-02.webm new file mode 100644 index 0000000..cf500da Binary files /dev/null and b/site/vids/2021-05-02.webm differ