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---
title: Freeze your darlings
author: nek0
tags:
- english
- "devlog: tracer"
description: How I plan to deal with one of my older projects
---
There is a motto between writers, that is "kill your darlings".
I have a lot pf projects and some of them are very dear to me. One of these is
my attempt at a game called "tracer". This does not mean I am giving up on that.
Instead of "killing" this one of my darlings, I would like ot freeze it. This
menas I put it away for later.
"But why?" you may ask.
Well, simply because the idea has become too complex and difficult to achieve
with my toolset and knowledge. Additionally, I did not make much of a plan
beforehand what to incorporate in the game and how it should all work.
To cover the technical aspects I followed a
[superb tutorial series on OpenGL](https://www.youtube.com/watch?v=W3gAzLwfIP0&list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2).
I can hightly recommend it, if you want to learn how modern OpenGL is actually
used. The tutorial series itself is taught in C++, but I was able to translate
it into Haskell, which you can see [on my gitea](https://gitea.nek0.eu/nek0/renderer-tutorial).
Secondly I learned a lot about the game design process from the book
["Level Up!" by Scott Rogers](https://www.wiley.com/en-us/Level+Up%21+The+Guide+to+Great+Video+Game+Design,+2nd+Edition-p-9781118877166).
I was recommended this book by one of my co-apprentices who used to study
computer science with emphasis on multimedia applications.
The findings from these will go into a new project, which will get its own
blogpost shortly.

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---
title: Slimy business
author: nek0
tags:
- english
- "devlog: pituicat"
description: My new game project
---
Hello again.
As promised I will be writing a bit about my new game project called "Pituicat".
The idea for this game is rather old and even predates "Tracer" by quite some
time, I even found some code and some assets I drew for the game, but it was
only a stub with broken physics.
The core idea for story and gameplay did not change over time. "Pituicat" will
be a 2D platformer with puzzle elements where the player controls a cat turned
to a slimey blob.
In this game I wanted apply my findings from the book
["Level Up!" by Scott Rogers](https://www.wiley.com/en-us/Level+Up%21+The+Guide+to+Great+Video+Game+Design,+2nd+Edition-p-9781118877166).
and the
[tutorial series on OpenGL](https://www.youtube.com/watch?v=W3gAzLwfIP0&list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2)
by The Cherno.
So before I started any coding whatsoever I created some game design documents
to create an overview of the game, the world it is set in and the gameplay
mechanics present in the game. I also created an overview over all the levels
that the player will play to beat the game.
At the time of writing the documents are suficiently complete that i can already
do some coding and figure things out implementations-wise, since I never worked
with persistent maps before ("Tracer" generated its maps randomly).
If you wnat to check out the code for "Pituicat" and its progress, go over
[to my gitea](https://gitea.nek0.eu/nek0/pituicat). Development will most likely
be quite slow, because I am busy at my apprenticeship and have only limited
spare time.