--- title: Slimy business author: nek0 tags: - english - "devlog: pituicat" description: My new game project --- Hello again. As promised I will be writing a bit about my new game project called "Pituicat". The idea for this game is rather old and even predates "Tracer" by quite some time, I even found some code and some assets I drew for the game, but it was only a stub with broken physics. The core idea for story and gameplay did not change over time. "Pituicat" will be a 2D platformer with puzzle elements where the player controls a cat turned to a slimey blob. In this game I wanted apply my findings from the book ["Level Up!" by Scott Rogers](https://www.wiley.com/en-us/Level+Up%21+The+Guide+to+Great+Video+Game+Design,+2nd+Edition-p-9781118877166). and the [tutorial series on OpenGL](https://www.youtube.com/watch?v=W3gAzLwfIP0&list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2) by The Cherno. So before I started any coding whatsoever I created some game design documents to create an overview of the game, the world it is set in and the gameplay mechanics present in the game. I also created an overview over all the levels that the player will play to beat the game. At the time of writing the documents are suficiently complete that i can already do some coding and figure things out implementations-wise, since I never worked with persistent maps before ("Tracer" generated its maps randomly). If you wnat to check out the code for "Pituicat" and its progress, go over [to my gitea](https://gitea.nek0.eu/nek0/pituicat). Development will most likely be quite slow, because I am busy at my apprenticeship and have only limited spare time.