--- title: Bumping things up author: nek0 tags: - "devlog: pituicat" - english description: "Pituicat can now (partly) interact with movable objects" --- Hi there, As my apprenticeship slowly winds down and comes to an end, I have found the time again to work on "Pituicat". This time I tackled the problem of interacting with movable objects. This was all possible due to the friendly Haskell GameDev community on Discord, which gave me valuable hints here and there, when I needed them. This meant another rework on the collision handling side of the code, so I had to break the collectible powerups, but I hope to get them back shortly. Also I changed the way player movement is handled. I used to apply the move velocity as a physical velocity before doing collision checks, which tended to backfire and cause random breakage and unforeseen behaviour, especially when applying velocity updates after collision. Then just shortly I got the valuable hint, that player movement should not be really applied as a physical force but rather "hacked in". This I managed to do, which now saves me a lot of headache when updating the player's velocity. I rendered a short Video of some interaction between the player and placed objects on the map. Vertical interactions work well, as you can see, but horizontal still need work, which is why I chose to ommit them here. I am quite happy to make progress on this project, no matter how small that progress seems to be. As always, you can look into the code and game design documents in [the project's gitea repository][gitea]. I wish you all a pleasant sommer. Don't melt. Keep calm and wash hands. [gitea]: https://gitea.nek0.eu/nek0/pituicat