nixpkgs/pkgs/games/gzdoom/default.nix

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{ stdenv, fetchFromGitHub, cmake, zdoom
, openal, fluidsynth, soundfont-fluid, mesa_noglu, SDL2
, bzip2, zlib, libjpeg, libsndfile, mpg123, game-music-emu }:
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stdenv.mkDerivation rec {
name = "gzdoom-${version}";
version = "2.2.0";
src = fetchFromGitHub {
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owner = "coelckers";
repo = "gzdoom";
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rev = "g${version}";
sha256 = "0xxgd8fa29pcdir1xah5cvx41bfy76p4dydpp13mf44p9pr29hrb";
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};
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nativeBuildInputs = [ cmake ];
buildInputs = [
SDL2 mesa_noglu openal fluidsynth bzip2 zlib libjpeg libsndfile mpg123
game-music-emu
];
enableParallelBuilding = true;
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NIX_CFLAGS_LINK = [ "-lopenal" "-lfluidsynth" ];
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preConfigure = ''
sed -i \
-e "s@/usr/share/sounds/sf2/@${soundfont-fluid}/share/soundfonts/@g" \
-e "s@FluidR3_GM.sf2@FluidR3_GM2-2.sf2@g" \
src/sound/music_fluidsynth_mididevice.cpp
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'';
installPhase = ''
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install -Dm755 gzdoom "$out/lib/gzdoom/gzdoom"
for i in *.pk3; do
install -Dm644 "$i" "$out/lib/gzdoom/$i"
done
mkdir $out/bin
ln -s $out/lib/gzdoom/gzdoom $out/bin/gzdoom
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'';
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meta = with stdenv.lib; {
homepage = "https://github.com/coelckers/gzdoom";
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description = "A Doom source port based on ZDoom. It features an OpenGL renderer and lots of new features";
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# Doom source license, MAME license
license = licenses.unfreeRedistributable;
platforms = platforms.linux;
maintainers = with maintainers; [ lassulus ];
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};
}