openmw: build with its own openscenegraph fork

This gives speed improvement and fixes potential bugs.
For example: https://bugs.openmw.org/issues/3351
Updating our openscenegraph package would fix this too, but
it breaks some packages (i.e. simgear, bumping the version does
not help). Besides, fork has patches for better performance.
This commit is contained in:
Nikolay Amiantov 2016-04-13 04:35:23 +03:00
parent 53ae67fddd
commit 0c978d7d4f

View file

@ -1,6 +1,20 @@
{ stdenv, fetchFromGitHub, qt4, openscenegraph, mygui, bullet, ffmpeg, boost, cmake, SDL2, unshield, openal, pkgconfig }:
{ stdenv, fetchFromGitHub, qt4, openscenegraph, mygui, bullet, ffmpeg, boost, cmake, SDL2, unshield, openal
, giflib, pkgconfig }:
stdenv.mkDerivation rec {
let
openscenegraph_ = openscenegraph.override {
inherit ffmpeg giflib;
withApps = false;
};
openscenegraph__ = openscenegraph_.overrideDerivation (self: {
src = fetchFromGitHub {
owner = "OpenMW";
repo = "osg";
rev = "a72f43de6e1e4a8191643acb26c3e7138f833798";
sha256 = "04x2pjfrdz1kaj4i34zpzrmkk018jnr84rb6z646cz5fin3dapyh";
};
});
in stdenv.mkDerivation rec {
version = "0.38.0";
name = "openmw-${version}";
@ -13,7 +27,7 @@ stdenv.mkDerivation rec {
enableParallelBuilding = true;
buildInputs = [ cmake boost ffmpeg qt4 bullet mygui openscenegraph SDL2 unshield openal pkgconfig ];
buildInputs = [ cmake boost ffmpeg qt4 bullet mygui openscenegraph__ SDL2 unshield openal pkgconfig ];
meta = with stdenv.lib; {
description = "An unofficial open source engine reimplementation of the game Morrowind";