liquidwar: use stdenv

This replaces use of builderDefsPackage (#4210).
This commit is contained in:
Robert Helgesson 2015-12-29 13:55:54 +01:00
parent 2c9369dc43
commit 281b584e4a
2 changed files with 22 additions and 32 deletions

View file

@ -1,11 +1,20 @@
a @ { xproto, libX11, libXrender
{ stdenv, fetchurl, xproto, libX11, libXrender
, gmp, mesa, libjpeg, libpng
, expat, gettext, perl
, expat, gettext, perl, guile
, SDL, SDL_image, SDL_mixer, SDL_ttf
, curl, sqlite
, libogg, libvorbis, libcaca, csound, cunit, ... } :
let
buildInputs = with a; [
, libogg, libvorbis, libcaca, csound, cunit } :
stdenv.mkDerivation rec {
name = "liquidwar6-${version}";
version = "0.6.3902";
src = fetchurl {
url = "mirror://gnu/liquidwar6/${name}.tar.gz";
sha256 = "1976nnl83d8wspjhb5d5ivdvdxgb8lp34wp54jal60z4zad581fn";
};
buildInputs = [
xproto libX11 gmp guile
mesa libjpeg libpng
expat gettext perl
@ -14,34 +23,15 @@ let
libogg libvorbis csound
libXrender libcaca cunit
];
in
rec {
name = "liquidwar6-${meta.version}";
src = a.fetchurl {
url = "mirror://gnu/liquidwar6/${name}.tar.gz";
sha256 = "1976nnl83d8wspjhb5d5ivdvdxgb8lp34wp54jal60z4zad581fn";
};
# To avoid problems finding SDL_types.h.
configureFlags = [ "CFLAGS=-I${SDL}/include/SDL" ];
inherit buildInputs;
configureFlags = [];
/* doConfigure should be removed if not needed */
phaseNames = ["setVars" "doConfigure" "doMakeInstall"];
setVars = a.noDepEntry (''
export NIX_CFLAGS_COMPILE="$NIX_CFLAGS_COMPILE -I${a.SDL}/include/SDL"
'');
meta = {
meta = with stdenv.lib; {
description = "Quick tactics game";
maintainers = [
a.lib.maintainers.raskin
];
platforms = with a.lib.platforms;
linux;
homepage = "http://www.gnu.org/software/liquidwar6/";
version = "0.6.3902";
updateWalker=true;
homepage = "http://www.gnu.org/software/liquidwar6/";
maintainers = [ maintainers.raskin ];
license = licenses.gpl3Plus;
platforms = platforms.linux;
};
}

View file

@ -14139,7 +14139,7 @@ let
lincity_ng = callPackage ../games/lincity/ng.nix {};
liquidwar = builderDefsPackage (callPackage ../games/liquidwar) {
liquidwar = callPackage ../games/liquidwar {
guile = guile_1_8;
};