quakespasm, vkquake: enable userdirs support

This commit is contained in:
Tad Fisher 2018-04-14 13:51:41 -07:00
parent a2cd43efe8
commit 302c3a7a16
2 changed files with 13 additions and 9 deletions

View file

@ -10,30 +10,32 @@ stdenv.mkDerivation rec {
};
sourceRoot = "${name}/Quake";
buildInputs = [
gzip SDL libvorbis libmad
];
buildFlags = [ "DO_USERDIRS=1" ];
preInstall = ''
mkdir -p "$out/bin"
substituteInPlace Makefile --replace "/usr/local/games" "$out/bin"
'';
enableParallelBuilding = true;
meta = {
description = "An engine for iD software's Quake";
homepage = http://quakespasm.sourceforge.net/;
longDescription = ''
QuakeSpasm is a modern, cross-platform Quake 1 engine based on FitzQuake.
It includes support for 64 bit CPUs and custom music playback, a new sound driver,
It includes support for 64 bit CPUs and custom music playback, a new sound driver,
some graphical niceities, and numerous bug-fixes and other improvements.
Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one
works best for you. SDL is probably less buggy, but SDL2 has nicer features
Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one
works best for you. SDL is probably less buggy, but SDL2 has nicer features
and smoother mouse input - though no CD support.
'';
platforms = stdenv.lib.platforms.linux;
maintainers = [ stdenv.lib.maintainers.m3tti ];
};

View file

@ -12,11 +12,13 @@ stdenv.mkDerivation rec {
};
sourceRoot = "source/Quake";
buildInputs = [
makeWrapper gzip SDL2 libvorbis libmad vulkan-loader.dev
];
buildFlags = [ "DO_USERDIRS=1" ];
preInstall = ''
mkdir -p "$out/bin"
'';
@ -28,7 +30,7 @@ stdenv.mkDerivation rec {
'';
enableParallelBuilding = true;
meta = {
description = "Vulkan Quake port based on QuakeSpasm";
homepage = src.meta.homepage;
@ -40,7 +42,7 @@ stdenv.mkDerivation rec {
passes & sub passes, pipeline barriers & synchronization, compute shaders, push &
specialization constants, CPU/GPU parallelism and memory pooling.
'';
platforms = stdenv.lib.platforms.linux;
maintainers = [ stdenv.lib.maintainers.gnidorah ];
};