primus: remove old workaround, fix LD_LIBRARY_PATH

This commit is contained in:
Nikolay Amiantov 2015-03-09 23:01:32 +03:00
parent 84ab38528b
commit a1440a679d

View file

@ -14,12 +14,7 @@ let
ldPath = makeLibraryPath ([primusLib] ++ optional (primusLib_i686 != null) primusLib_i686);
primusrun = writeScript "primusrun"
''
export LD_LIBRARY_PATH=${ldPath}:\$LD_LIBRARY_PATH
# see: https://github.com/amonakov/primus/issues/138
# On my system, as of 3.16.6, the intel driver dies when the pixel buffers try to read from the
# source memory directly. Setting PRIMUS_UPLOAD causes an indirection through textures which
# avoids this issue.
export PRIMUS_UPLOAD=1
export LD_LIBRARY_PATH=${ldPath}:$LD_LIBRARY_PATH
exec "$@"
'';
in