Commit graph

5 commits

Author SHA1 Message Date
Eelco Dolstra 7219a09001 * ioquake: updated to 1.34rc3.
* rss-glx: fixed the build.
* Removed the OpenGL wrapper stuff, it's no longer needed (thanks to
  the RUNPATH you just need to put the appropriate libGL.so in the
  LD_LIBRARY_PATH). 

svn path=/nixpkgs/trunk/; revision=12093
2008-06-14 20:55:48 +00:00
Eelco Dolstra b90781ec21 * Renamed orig-glibc -> orig-libc in some places, and in others, use
the new $NIX_GCC/nix-support/dynamic-linker file to locate the
  dynamic linker directly (don't hardcode ld-linux.so.2).

svn path=/nixpkgs/trunk/; revision=6873
2006-10-27 12:43:32 +00:00
Eelco Dolstra 3ba77c1b40 * Get the Unreal Tournament 2004 demo to work with the new scheme for
handling OpenGL.

svn path=/nixpkgs/trunk/; revision=4616
2006-01-30 11:44:39 +00:00
Eelco Dolstra 82e678362f * "." -> "source".
svn path=/nixpkgs/trunk/; revision=4335
2005-12-05 14:11:09 +00:00
Eelco Dolstra 8e22f2f58b * Unreal Tournament 2004 Demo. Also a binary-only component.
An interesting complication is that we have to change the ELF type
  of the executable from `Linux' to `SVR4', otherwise the
  `ld-linux.so.2' trick to override the glibc used doesn't work
  (apparently `Linux' is not a recognised ELF type!).

  UT doesn't work with software Mesa, so right now we impurily use
  `/usr/lib/libGL.so'.  I cannot really test whether it works with
  hardware Mesa, since it barfs with an error about missing OpenGL
  extensions.  But that's probably because I'm testing this on an
  iBook over an SSH connection to a Linux machine.

svn path=/nixpkgs/trunk/; revision=1047
2004-06-09 18:06:29 +00:00