{ lib, stdenv , makeWrapper , makeDesktopItem, copyDesktopItems , fetchFromGitHub , pkg-config , SDL2, SDL2_image }: stdenv.mkDerivation rec { pname = "sdlpop"; version = "1.21"; src = fetchFromGitHub { owner = "NagyD"; repo = "SDLPoP"; rev = "v${version}"; sha256 = "1q4mnyg8v4420f1bp24v8lgi335vijdv61yi3fan14jgfzl38l7w"; }; nativeBuildInputs = [ pkg-config makeWrapper copyDesktopItems ]; buildInputs = [ SDL2 SDL2_image ]; makeFlags = [ "-C" "src" ]; preBuild = '' substituteInPlace src/Makefile --replace "CC = gcc" "CC = ${stdenv.cc.targetPrefix}gcc" ''; # The prince binary expects two things of the working directory it is called from: # (1) There is a subdirectory "data" containing the level data. # (2) The working directory is writable, so save and quicksave files can be created. # Our solution is to ensure that ~/.local/share/sdlpop is the working # directory, symlinking the data files into it. This is the task of the # prince.sh wrapper. installPhase = '' runHook preInstall install -Dm755 prince $out/bin/.prince-bin substituteAll ${./prince.sh} $out/bin/prince chmod +x $out/bin/prince mkdir -p $out/share/sdlpop cp -r data doc mods SDLPoP.ini $out/share/sdlpop install -Dm755 data/icon.png $out/share/icons/hicolor/32x32/apps/sdlpop.png runHook postInstall ''; desktopItems = [ (makeDesktopItem { name = "sdlpop"; icon = "sdlpop"; exec = "prince"; desktopName = "SDLPoP"; comment = "An open-source port of Prince of Persia"; categories = "Game;AdventureGame;"; }) ]; meta = with lib; { description = "Open-source port of Prince of Persia"; homepage = "https://github.com/NagyD/SDLPoP"; license = licenses.gpl3Plus; maintainers = with maintainers; [ iblech ]; platforms = platforms.unix; broken = stdenv.isDarwin; }; }