{ lib, stdenv, fetchFromGitHub, which, pkgconfig, xlibsWrapper, SDL2, mesa, openalSoft , curl, speex, opusfile, libogg, libopus, libjpeg, mumble, freetype }: stdenv.mkDerivation rec { name = "ioquake3-git-${version}"; version = "2016-08-11"; src = fetchFromGitHub { owner = "ioquake"; repo = "ioq3"; rev = "1cf0b21cda562bade9152958f1525e5ac281ab9c"; sha256 = "104yrgi9dnfb493pm9wvk2kn80nazcr1nllb5vd7di66jnvcjks0"; }; nativeBuildInputs = [ which pkgconfig ]; buildInputs = [ xlibsWrapper SDL2 mesa openalSoft curl speex opusfile libogg libopus libjpeg freetype mumble ]; enableParallelBuilding = true; makeFlags = [ "USE_INTERNAL_LIBS=0" "USE_FREETYPE=1" "USE_OPENAL_DLOPEN=0" "USE_CURL_DLOPEN=0" ]; installTargets = [ "copyfiles" ]; installFlags = [ "COPYDIR=$(out)" ]; preInstall = '' mkdir -p $out/baseq3 ''; meta = { homepage = http://ioquake3.org/; description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena"; license = lib.licenses.gpl2; platforms = lib.platforms.linux; maintainers = [ lib.maintainers.eelco lib.maintainers.abbradar ]; }; }