{ stdenv, fetchurl, SDL, SDL_image, SDL_ttf, gtk, glib, mesa, openal, glibc, libsndfile , copyDataDirectory ? false }: assert stdenv.system == "i686-linux"; stdenv.mkDerivation rec { name = "dwarf-fortress-0.34.11"; src = fetchurl { url = "http://www.bay12games.com/dwarves/df_34_11_linux.tar.bz2"; sha256 = "1qk9vmdxzs0li81c8bglpj3m7aw9k71x1slf58hv2bz7hdndl3kj"; }; phases = "unpackPhase patchPhase installPhase"; /* :TODO: Game options should be configurable by patching the default configuration files */ permission = ./df_permission; installPhase = '' set -x mkdir -p $out/bin mkdir -p $out/share/df_linux cp -r * $out/share/df_linux cp $permission $out/share/df_linux/nix_permission patchelf --set-interpreter ${glibc}/lib/ld-linux.so.2 $out/share/df_linux/libs/Dwarf_Fortress ln -s ${libsndfile}/lib/libsndfile.so $out/share/df_linux/libs/ cat > $out/bin/dwarf-fortress << EOF #!${stdenv.shell} export DF_DIR="\$HOME/.config/df_linux" if [ -n "\$XDG_DATA_HOME" ] then export DF_DIR="\$XDG_DATA_HOME/df_linux" fi # Recreate a directory structure reflecting the original # distribution in the user directory (for modding support) ${if copyDataDirectory then '' if [ ! -d "\$DF_DIR" ]; then mkdir -p \$DF_DIR cp -r $out/share/df_linux/* \$DF_DIR/ chmod -R u+rw \$DF_DIR/ fi '' else '' # Link in the static stuff mkdir -p \$DF_DIR ln -sf $out/share/df_linux/libs \$DF_DIR/ ln -sf $out/share/df_linux/raw \$DF_DIR/ ln -sf $out/share/df_linux/df \$DF_DIR/ # Delete old data directory rm -rf \$DF_DIR/data # Link in the static data directory mkdir \$DF_DIR/data for i in $out/share/df_linux/data/* do ln -s \$i \$DF_DIR/data/ done # index initial_movies, announcement, dipscript and help files are as of 0.31.16 opened in read/write mode instead of read-only mode # this is a hack to work around this # Should I just apply this to the whole data directory? for i in index initial_movies announcement dipscript help do rm \$DF_DIR/data/\$i cp -rf $out/share/df_linux/data/\$i \$DF_DIR/data/ chmod -R u+w \$DF_DIR/data/\$i done # link in persistant data mkdir -p \$DF_DIR/save ln -s \$DF_DIR/save \$DF_DIR/data/ ''} # now run Dwarf Fortress! export LD_LIBRARY_PATH=\$DF_DIR/df_linux/libs/:${SDL}/lib:${SDL_image}/lib/:${SDL_ttf}/lib/:${gtk}/lib/:${glib}/lib/:${mesa}/lib/:${openal}/lib/ \$DF_DIR/df "\$@" EOF chmod +x $out/bin/dwarf-fortress ''; meta = { description = "control a dwarven outpost or an adventurer in a randomly generated, persistent world"; homepage = http://www.bay12games.com/dwarves; license = "unfree-redistributable"; maintainers = [stdenv.lib.maintainers.roconnor]; }; }